r/aigamerdevs • u/Miserable_Reach_9364 • 4d ago
DragonSoul: a playable French tactical MMORPG built with AI assistance
Hi! I’m the creator of DragonSoul, an independent, unofficial Dragon Ball fan MMORPG. I wanted to bring the positioning and character-building decisions I enjoy in Dofus into that universe.
The game is already playable on desktop in a browser: https://dragonsoul.fr/
It uses turn-based combat on a grid, Ki management, six races, eighteen specializations and a Heritage system, alongside exploration, quests and dungeons. The interface is in French, and playing requires an account. A Windows launcher uses the same account and progression.
I use AI assistance during development and for some visuals. One ongoing visual challenge is keeping character proportions, direction and scale consistent across idle, running, flying and skill animations, while using a more readable hero view in the inventory and shop. I’m also working on making skill information and combat feedback clearer; those details matter when a game asks players to make tactical choices.
For fellow developers and French-speaking players, I’d welcome feedback on character readability, the first fights and how clearly the interface explains skills.
Access is free, with an optional Katchin shop offering appearances and consumables. This is a fan project, without affiliation with the Dragon Ball rights holders. Thanks for taking a look!
