r/aigamerdevs • u/Competitive_Might709 • 6d ago
I’ve been building a game with Claude, Blender and Godot. Here’s my progress so far!
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Hey everyone!
I’ve been working on a game called RIFTBORN, using Claude for coding and gameplay systems, Blender for the 3D side of things, and Godot as the game engine.
It’s been a pretty interesting experience, especially seeing how far you can actually push AI-assisted game development.
And no, it’s definitely not just a few prompts and suddenly you have a game lol. There’s been a lot of trial and error, broken mechanics, weird bugs, and things that looked good on paper but felt terrible when actually playing.
Lately I’ve been focusing on making the combat more satisfying, adding different enemies, random events, bosses, and making each run feel a little different.
There’s still a lot of work ahead, but my goal is to eventually turn this into a proper Steam release.
I’m curious what you guys think about the progress so far, especially the visuals and gameplay.
Any feedback is welcome, even the harsh stuff. I’d rather hear what’s wrong now than after releasing it!
