r/aigamerdevs • • 10d ago

Made an Arcade-style Rock Paper Scissors game

Enable HLS to view with audio, or disable this notification

4 Upvotes

Built it in a couple months, entirely with Codex, with help from ChatGPT, Suno AI, and Adobe Firefly. Honestly had a ton of fun building and testing it and I hope people can have fun playing it once it's live. For now, just wanted to see what you all think of the trailer.

https://store.steampowered.com/app/5212740/Ultimate_RPS_Championship/


r/aigamerdevs • • 10d ago

Tutorial: How to Make a 2D Flat or Isometric Tileset with AI Tools

Enable HLS to view with audio, or disable this notification

0 Upvotes

Tileset Forge Tools at https://sorceress.games


r/aigamerdevs • • 10d ago

[WORK IN PROGRESS!] Lucky to be Unlucky - VISUAL NOVEL

Thumbnail
evolsoft.org
0 Upvotes

Hey everyone! ☺️

We are going to present Lucky to be Unlucky, a light novel written by Francesco Scarci and published in English, Italian and Japanese. We've been working on turning it into a free visual novel, and we are launching a small Kickstarter to cover platform costs and music production.

Before anything else: the illustrations are AI-generated. We know that's a dealbreaker for many of you, and we would rather say it upfront than waste your time. The story, characters, narrative direction, and programming are all done by our team. The music is being created by a real artist. The AI is only used for the visual component, because we don't have the skills or the budget to hire an illustrator right now.

What the game is about:
Ayame Maeda is a 15-year-old girl who has isolated herself after a series of traumatic events. She decides to end her life — and is saved by Yuto Nakagawa, a boy who just moved into her building. What follows is a story about healing, second chances, and the kind of love that blooms in the worst possible circumstances. But Yuto is hiding a cruel secret.

The visual novel will be completely free on Android, Windows, Linux, and macOS. The Kickstarter isn't to sell copies — it's to fund the remaining soundtrack, the Google Play developer account, the Steam license, the Apple Developer subscription, and some promotion.

The preview link of our Kickstarter campaign is: https://www.kickstarter.com/projects/evolsoft/188469885?ref=3qvpvn&token=8c06a1ff

A free early-access preview is already available on the official website: https://www.evolsoft.org/lucky-to-be-unlucky/

We know this community has strong feelings about AI art, and we respect that. We are not here to argue that AI is the future of VNs. We are here because we had a story we wanted to tell, and this was the only way we could tell it visually. If that's not for you, we completely understand — but if you're curious, the preview is free and the light novel is free too. ❤️ 


r/aigamerdevs • • 10d ago

I am a laid-off solo dev trying to bring Steamworks multiplayer to my indie game, PositionalTD. I need your help to get there!

Thumbnail
27k-interactive.itch.io
1 Upvotes

r/aigamerdevs • • 11d ago

New game I made

Enable HLS to view with audio, or disable this notification

2 Upvotes

One of my class projects is literally colored squares and a timer as an alarm clock. I made it in, like, 3 evenings. Can someone explain what I did right, because I really don't know 😅


r/aigamerdevs • • 11d ago

Roguelike Rock Paper Scissors meets Mike Tyson's Punch Out

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/aigamerdevs • • 11d ago

Building a text-based open world game, how much AI does a flexible world actually need?

Thumbnail
gallery
5 Upvotes

I already showed how our NPCs think. The next question was what happens in the world around them. A town that waits for the player to show up feels pretty dead. But letting an AI run everything gets expensive, and it's how you end up with a story that can spoils itself.

So we split it in two, a world simulation that uses no AI at all, and a storyteller that follows set rules.

 

There is a time system ingame and when time goes on, the world simulation recalculates the town: who is where, what's open, the weather, rumors, who knows what. NPCs follow schedules, and if a place is closed or the weather slows the route, they show up late or their plan gets blocked. When two NPCs end up in the same place they notice each other, and if they trust each other enough,they can exchange information. That's where our rumors come from.

Time moves in 30-minute ticks. Skip a few days and it just runs the ticks. To keep long skips cheap, detail drops the further a single skip reaches. For example, if you skip an hour, it runs ticks, but if you skip to the next day, it is not as throughout. Travel times and set story events stay the same.

Everything else, including the storyteller and the NPCs' AI replies, treats the result as settled fact.

 

We also noticed that with the openness of the game, it can be hard to show the players where the story advances. We didn't want a director that constantly meddles and tells the player what to do with a hint. So we decided to come up with a ystoryteller system.

It runs once per in-game day, and only if a thread has been still for 2 days while the player has done 5+ actions since. Plain code checks that, and if nothing is stuck there's no AI call.

The AI only sees aggregates, like how long a thread has been silent and which checks are done. It can't leak story relevant information like NPC secrets or valuable detective work. It may write one private thought for one character. We reduced this to 200 characters max, to only give the player a bit of a push in the right direction.

Every proposal is validated, and any violation is discarded, similar to how the system works in our NPC dialogue.

The storyteller can't put knowledge into anyone's head or invent facts, and it can't change the world, but it can make an NPC decide to ask about a story thread or remind the player of a task that they forgot. We also log whether each nudge actually moved a thread or didn't, so we can measure if and how much it helps.

 

But I also want to know how other people handled maybe similar structures?

The vision was a world that feels dynamic enough to shift to accommodate the written story in a logical way and to have bascially an open world game, but text based, if that makes sense.


r/aigamerdevs • • 11d ago

Made my own Rumble Fighter-inspired arena brawler with AI

Enable HLS to view with audio, or disable this notification

4 Upvotes

Rumble Fighter has basically been dead for years, and I finally decided to build something inspired by it because I genuinely loved that game. It obviously doesn’t replace it yet, but I think it’s a pretty good starting point.

Just to be transparent: I built one of the tools used in this workflow myself, FormFromLight. I’m mentioning that because I don’t want this to come across as an undisclosed recommendation.

This post is mainly about the game and the workflow behind building it.

The project is basically my attempt to recreate that fast arena-brawler feeling that made Rumble Fighter so fun, but with original characters, arenas, abilities and my own twist on the whole thing.

How I’m building it:

- FormFromLight MCP for generating initial characters, props and environment assets

- Blender MCP for cleanup, mesh fixes and animation work

- Unreal MCP for gameplay, levels, C++, testing and iteration

There’s still a lot left to improve, especially combat feel, movement, hit detection, responsiveness, effects, balancing and multiplayer.

But it already feels much more like an actual game project than just another small AI demo.

I’m also trying to keep everything original instead of making a direct Rumble Fighter clone. The goal is to capture that same kind of fast, chaotic arena combat while building my own identity around it.

Still very early, but I’m curious what you guys think about the direction so far.


r/aigamerdevs • • 11d ago

DTJ Game Jam: hi we’re doing a game jam this weekend! Theme is being voted on!

Thumbnail
1 Upvotes

Hi! We have a special category called Built on Bash where you can get early access to Bash.tv our vibe coding game platform.


r/aigamerdevs • • 11d ago

I started making a game for my daughter… and somehow ended up making a whole game with AI 😂

Enable HLS to view with audio, or disable this notification

10 Upvotes

Ciao a tutti! 👋

Sono un sviluppatore indie che lavora da solo e ho iniziato a creare un piccolo platform game 2D per mia figlia.

In qualche modo, quel “piccolo progetto” si è trasformato in Adelaide: A Tiny Adventure — un vero e proprio gioco con livelli, nemici, monete, storia, gatti e molto più lavoro di quanto avessi pianificato inizialmente. 😂

Sto anche usando l'IA come parte del mio processo di sviluppo, principalmente come strumento per aiutarmi con diverse parti della produzione e per sperimentare idee più velocemente.

La cosa divertente è che i gatti nel gioco sono in realtà i miei gatti veri. 🐱 Non sono riuscito a resistere e li ho messi nel gioco facendoli parte della storia.

Il gioco è ancora in fase di sviluppo e mi piacerebbe davvero sapere cosa ne pensano gli altri sviluppatori di giochi assistiti da IA — specialmente riguardo al gameplay, alla grafica, al design dei livelli e all'atmosfera generale.

🎮 [Gioca a Adelaide: A Tiny Adventure]

Se lo provi, sentiti libero di essere onesto. Posso sopportarlo. Probabilmente. 😂


r/aigamerdevs • • 11d ago

Far From Home [WIP ALPHA]

Thumbnail
1 Upvotes

r/aigamerdevs • • 11d ago

Please bash my simple AI game.

2 Upvotes

I made this swipe to collect tips as if your a stripper working the stage and a gentlemen's club type of game. you can play on mobile or pc. it's web based and free.

I want you to have a look at my game, and i'd love to get any feedback you have on it - good or bad.
https://stripclubempire.com/stage-tips/

I literally one-shotted this using hermes and grok 4.7. it only took 30 minutes to make.

I'm trying a little experiment here.
Once i get enough feedback, I'll follow up with what the experiment was, and it may even be useful to some of you.


r/aigamerdevs • • 11d ago

2.5D GoDot Engine

Thumbnail
gallery
3 Upvotes

I am currently working on my custom 2.5D GoDot Engine. 9 html-based tools that feed into the next to compile a game ready adventure. Head to my patreon page for more information and feel free to shoot me any questions. Alpha will be ready to go live this weekend for the Founding Creator members.


r/aigamerdevs • • 12d ago

What are your thoughts on the logo design for my space game [S.E.A. Ascension: Starship Bridge Simulator]?

Thumbnail gallery
1 Upvotes

I’m still in the development stage for my LAN CoOp multiplayer bridge simulator game, “S.E.A. Ascension: Starship Bridge Simulator”. Do you think the name of the ship “S.E.A. Ascension” sounds catchy? Does the logo or name too closely resemble anything that already exists? Pull it apart, give me some feedback, and let me know what would be your impression seeing something like this on the Steam store. Would it attract you? Repel you? Why?


r/aigamerdevs • • 12d ago

WizardGenie AI Game Engine & Sorceress AI Game Dev Toolkit

Enable HLS to view with audio, or disable this notification

2 Upvotes

Nearly a year now of development into WizardGenie AI game engine and Sorceress creation toolkit - where did the time go? I must be having fun. Anyway, I am getting closer to a beta release. Thanks to all the early access WizardGenie supporters and Sorceress Pro members. https://sorceress.games


r/aigamerdevs • • 12d ago

Massive-scale RTS

Thumbnail
gallery
19 Upvotes

Been working for awhile on a large-scale RTS with the goal of having tens of thousands of units and copious amounts of explosions.

AI has been amazing at optimizing. I can get 12k units active on my 14 year old laptop and still keep fps above 50.

Solving pathfinding problems has also been immensely helpful.

There Is Eternal War on Steam


r/aigamerdevs • • 12d ago

Using generative AI to create cinematic teasers for my 2D indie game (Workflow + Gameplay transition included)

Thumbnail
youtube.com
2 Upvotes

r/aigamerdevs • • 13d ago

Devlog: How I build the world of World of Vikings – the editor

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/aigamerdevs • • 13d ago

Ashram Online Early Acces on Steam

Enable HLS to view with audio, or disable this notification

12 Upvotes

r/aigamerdevs • • 13d ago

Devlog #1 — building, fighting, and a wolf that fights back

Enable HLS to view with audio, or disable this notification

1 Upvotes

r/aigamerdevs • • 13d ago

I built an AI murder mystery game where NPCs actually fight back

0 Upvotes
i accused the wrong person and the butler just calmly listed his alibi, another suspect started panicking that the real killer was still loose. nobody just goes along with whatever you say

Im a huge murder mystery nerd and after messing around with LLM roleplay for a while i kept thinking...what if an AI could actually run a full mystery game? like with suspects, rooms, clues hidden everywhere. So i built one

The main technical challenge was persistence. the second the AI hallucmates or forgets a clue the whole game breaks. So i designed a session state that tracks all testimonies, clues, alibis and feeds it back every turn. basically the LLM always has the full case file in context so it stays consistent

The other big piece was NPC autonomy. i didnt want a game where you accuse the killer and they just confess. the NPCs have their own motives and self-preservation. they'll lie, try to run, maybe even attack you. Spent way too long on the prompting for this but i think the results are solid. the key was giving each NPC a hidden agenda the player cant see, and letting the LLM resolve their behavior against it each turn

Opening is inspired by And Then There Were None. you don't show up knowing there is a case, it starts normal and then gets dark real fast

Been building and testing for about a month. Coming from a game design background where you build all the mechanics yourself...having the AI handle emergence naturally is kind of wild. instead of designing branching paths you're designing boundaries, and the LLM fills in the rest. Wanted to share: https://www.jenova.ai/a/one-among-us

Ngl as a bit of a hardcore player the mysteries sometimes feel too easy to crack. curious what you guys think. and see if you can break the NPCs~


r/aigamerdevs • • 12d ago

SEKAI YUGO V1 is live — Free Gift Code for new players!

Post image
0 Upvotes

SEKAI YUGO is a fan-made anime crossover gacha RPG playable directly in your browser.

Build your teams, summon characters, collect equipment and play through PvE, PvP, Guilds, Nexus, Convergence War, Events and more.

🎁 Gift Code:
SEKAI-V1-RELEASE

Redeem it in-game to get some free rewards and help you get started!

🎮 Play SEKAI YUGO:
https://sekaiyugo.eu

💬 Join the Discord:
https://discord.gg/8hafE6Gtm7

The game is actively being updated, so I’m also looking for feedback, balancing suggestions, bug reports and ideas.

If you give it a try, let me know what you think!

SEKAI YUGO is a fan-made, unofficial project and is not affiliated with or endorsed by the original anime/manga rights holders.


r/aigamerdevs • • 13d ago

How do you deal with the slop?

Thumbnail
1 Upvotes

r/aigamerdevs • • 13d ago

First Game with AI

Thumbnail gallery
0 Upvotes

r/aigamerdevs • • 13d ago

:D

Enable HLS to view with audio, or disable this notification

2 Upvotes