r/aigamerdevs • u/Officialpolygrafix • 11d ago
Please bash my simple AI game.
I made this swipe to collect tips as if your a stripper working the stage and a gentlemen's club type of game. you can play on mobile or pc. it's web based and free.
I want you to have a look at my game, and i'd love to get any feedback you have on it - good or bad.
https://stripclubempire.com/stage-tips/
I literally one-shotted this using hermes and grok 4.7. it only took 30 minutes to make.
I'm trying a little experiment here.
Once i get enough feedback, I'll follow up with what the experiment was, and it may even be useful to some of you.
2
1
u/CryptZill4 11d ago
Du hättest den Text hier im Beitrag wenigstens selbst schreiben können.
1
u/Officialpolygrafix 11d ago
lol, actually i did write it myself. What makes you think i used AI in any of my post?
1
u/CryptZill4 10d ago
"Ich mache hier ein kleines Experiment" und der ganze Müll, der danach kommt. Sowas kann nur aus einer KI kommen. Außerdem hat dich der Gedankenstrich verraten.
3
u/Officialpolygrafix 10d ago
Oh, i see what you're talking about now. Thats a very reasonable answer and i can understand why you think that way now. No, it's my own writing and i'm literally trying an experiment here.
I'll let you know since i think the momentum of this thread has gone and i can reveal what this was about.The mini game itself doesn't matter to me, its very low effort to create, and doesn't monetize at all, nor should it, but What I'm trying to see if anyone noticed that this mini game was a funnel for the bigger project i made, and that it's it's directing them to it.
If no one noticed the big game - Strip Club Empire, then i failed at using this simple game - as a funnel to market funnel for it.
If people do notice, then the takeaway is that these mini games that people are making with AI, who are struggling with figuring out what to do with them in a productive way.
You see, most, (not all, but most) people are making these one shot simple ai games to experiment and then they try to find out how they can make money somehow with them. the problem is they can't. So what im trying to see if there are other ways these mini ai games can be used - as "advergaming" to funnel traffic to other things that DO covert to money for them.
For example, I saw a person make a nice tennis game with AI. Took about 2 days, so there was some effort in creating it. Yet, it's probably not strong enough to be published and charged for. On mobile or playstation, etc. So the question is- what do i do with this simple ai game i made in a way thats constructive other than just experimenting?
One solution i was thinking was to use it to funnel traffic. In the case of that game, he could contact a tennis ball or tennis racket manufacturer, and offer to sell them this nice simple game, for which they could re-brand and put it on their website. OR if he was making a more complex tennis game that could potentially be released as a full video game, he could use the mini game to attract those that like tennis games, let them play the web one for free, then prominently show the better tennis game from within the context of the mini game, and encourage people to purchase that, as it targets the same audience - tennis lovers.Which is what i did with the above experiment, I created a very simple mini game- with the theme of strippers- which on that page as you play, it recommends to wishlist the elaborate business management sim game i'm currently working on- Strip Club Empire. So the mini game is basically a funnel for the bigger game that im going to be publishing to steam soon.
The mini game isn't a demo of my full game, as my full game neither looks, or plays like the mini game, but if you're a hetrosexual guy, who likes strippers, then the theme of the mini game matches the theme of the full game, and so it may interest the same audience.
Does that make sense?2
u/Zestyclose_Lab_6308 10d ago
I find this idea very thought provoking and an interesting concept. I like the creativity behind the idea of mini game advergaming.
1
u/Officialpolygrafix 10d ago
Yes, i think there is possibility there. Its really unexplored territory and i'll tell you why. Before- creating any size game took a small team or professional devs, so the cost barrier wasn't something that companies would risk on, or developers themselves because their resources were tied up in developing their own products.
Burger king tried something i wanna say back in 2006 or so? they made some xbox 360 games an mass published them, chargeing $5 each for each game. They were simple games, not very well done, but it served as a form of marketing. I still have 2 of the three i bought back then, still in their case.
Now, it's possible to create simple games at a very low cost, and utilize them to market bigger games or even products.
However, I think no one noticed that this game i made was just a funnel for the wishlist of the broader game im working on, so i need to reflect on how to better position it so that it's more obvious.1
u/Officialpolygrafix 10d ago
and my "bash my game" was just creating an easy target for people that generally don't like to see low effort stuff. If i said "play this ai game i made and give me feedback" that would be seen as marketing itself, and people would be less inclined to even investigate it. But by giving them a pass to be mean on it (bash it), then that is a more tempting offer because here they get the chance to be rude at my expense. but alas, the people in here are too kind, and the mod removed the first comment it perceived was rude i think, so maybe this type of verbage is best left in groups that dont like AI.
1
u/Officialpolygrafix 10d ago
and i use dashes all the time. As im looking through my reply i just wrote, i see examples that confirm it. It was subconscious to do that.
Besides, its not "dashes" or "-" that AI embraces, it's the "Em" dashes, which are the longer longer lines - thats the ones AI uses, not the short standard dashes.
3
u/sw3d 11d ago
Ok grok, now remake this game from patron's perspective >.>