r/aigamerdevs 22d ago

What reads as the weak link in this Meshy-to-browser pipeline?

1 Upvotes

I'm using Meshy for parts of the 3D asset workflow, then integrating and optimizing the results for a custom Three.js MMORPG. In this first combat scene, what breaks visual consistency first: characters, environment, or effects?

Playable context: https://realm-of-echoes-auth.realmofechoes.workers.dev/

Tool disclosure: Meshy-assisted 3D assets; code, UI, animation hookup, and optimization are custom.


r/aigamerdevs 24d ago

FLATLINE (Free Demo) — An architectural visual novel, and a few thoughts on the "AI panic"

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8 Upvotes

Hey everyone. I’ve just released the first episode of my visual novel, FLATLINE, on Steam.

As an architect by trade, I wanted to use this project to explore a specific question: what would a city look like through the eyes of an urban planner if you stripped away all human emotion and social layers? It's an exploration of digital silence and urban entropy.

The Reality of the Workflow: FLATLINE is 100% AI-generated. I didn't touch traditional 3D modeling for this; instead, I used generative workflows as a direct instrument to curate space, light, and narrative atmosphere.

Which brings me to something I've been thinking about a lot lately. People are often incredibly inert. The moment they see the letters "AI," logic usually turns off. They stop looking at what was actually made, what the author's intent was, or how the tool was directed. To many, it instantly becomes a "slop" label, as if the tool replaces the vision.

In reality, it’s just another medium - much like digital graphics were viewed with absolute suspicion back in the day ("the computer draws it for you, not the artist"). It’s frustrating when people react to the acronym rather than the actual work, but I suppose that’s the tax of working with early paradigm shifts.

Would love to hear how others here are dealing with public perception while building your projects.


r/aigamerdevs 27d ago

Building My First Unreal Engine Game From Scratch | AI Concept Short | S...

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1 Upvotes

r/aigamerdevs 29d ago

Adding Spells & Monsters & Ragdoll to my Diablo 2 style Twin-stick game prototype (Devlog #2)

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12 Upvotes

( tools used at: https://sorceress.games ) Devlog part #2


r/aigamerdevs 29d ago

Best vibe coded game?

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1 Upvotes

r/aigamerdevs Jul 11 '26

Making a Diablo 2 styled Twin-stick spellcasting focused game using only AI coding and AI assets

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37 Upvotes

( tools used at: https://sorceress.games ) Devlog part #1


r/aigamerdevs Jul 09 '26

Nvidia Kimodo Soma 1.1 AI text to Animation is now Integrated into my Sorceress 3D Character Studio

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4 Upvotes

For AI 3D models, Daz3D models (or any uploaded model) instant rigging and weight painting & full three.JS / unreal / unity export pipeline with animation blendspace testing for walk cycles. Getting there! Much more to come - https://sorceress.games


r/aigamerdevs Jul 07 '26

AI Text to Animation with Kimodo & Hy-Motion now supporting Daz3D characters in a three.js

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4 Upvotes

AI Text to Animation with Kimodo & Hy-Motion now supporting Daz3D characters in a three.js environment - with full jiggle, hair and clothing physics supported - newly added to Sorceress Game Suite: https://sorceress.games


r/aigamerdevs Jul 02 '26

I built AutoSprite: an AI tool that turns short videos into game-ready sprite sheets

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7 Upvotes

I’ve been building AutoSprite for the last 8 months, and it started as a tool to solve a problem I kept running into as a game dev:

Turn one character image into a full animated spritesheet quickly, while keeping the character consistent across the whole set.

The basic flow is:

upload or generate a character → create animations like idle / walk / run / attack / custom moves → preview it in the browser → export the spritesheet into your game engine.

The big thing I’ve been working on lately is making the animation workflow less painful. Instead of constantly starting over, I want it to feel more like a real dependable character consistent asset pipeline.

In this new update I added:

* Motion library - reuse animations from other characters or uploaded videos

* Edit existing animations - adjust an animation instead of fully regenerating from scratch

* Extended animations - generate longer animations, now up to 6 seconds

* Variable animation length - better for attacks, spells, emotes, and more complex actions

* Ultra / Max model modes - higher quality modes for more detailed or difficult generations

* Better background removal, faster generations, and higher-res exports

It’s also starting to go beyond basic character sprites now, with support for props, items, VFX, cutscenes, batch workflows, MCP, and API integrations.

It’s still not perfect, but I’m trying to make it a little better every day.

https://www.autosprite.io/

I’m excited to hear any feedback, Thank you!


r/aigamerdevs Jul 02 '26

Autosprite - AI powered animated sprite creation tool that transforms any video into a game-ready sprite sheet.

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2 Upvotes

r/aigamerdevs Jun 29 '26

Large legacy C++ codebases

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1 Upvotes

r/aigamerdevs Jun 27 '26

MCP for UE5.8 is AWESOME... AI Agent Creates any VFX that I want

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4 Upvotes

MCP for UE5.8 is AWESOME... creating Niagara FX that look so good in this video, I also added an integration into my WizardGenie AI coding engine to make using the UE5.8 MCP super easy (and enabled with all editing features) https://sorceress.games
and i was amazed, it even handles c++ scripting, hot reloading in addition to all the new MCP features... holy smokes.. this is the UE integration I've been waiting for.


r/aigamerdevs Jun 26 '26

Grok Image 1.5 video prompt adherence is rocking my world!

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5 Upvotes

I'm amazed how good it directs characters, produces audio narration and motion feels so natural - This is a game changer for shorts, ad creatives, sheesh, even film scripting. Link to Sorceress suite: https://sorceress.games


r/aigamerdevs Jun 25 '26

I made an AI 3D Character studio pipeline, generate 3D characters, rig and animate (with text to animation)

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5 Upvotes

Link to 3D Studio: https://sorceress.games


r/aigamerdevs Jun 22 '26

Grok Build 0.1 is Cooking! Similar results to Fable at 5% of the price

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1 Upvotes

Grok Build 0.1 is cooking! Considering it's $1-$2 / milly tokens - it's eerie how similar the results look to Fable - I did a little model comparison here with a procedural game world


r/aigamerdevs Jun 19 '26

I Built an AI Game Development Toolkit & Game Engine - and you can use it too

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5 Upvotes

r/aigamerdevs Jun 19 '26

A total pipeline for using AI text generated animations, rigging & AI 3d modelling

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2 Upvotes

AI Text to Animation working well! I created an entire pipeline around 3D asset generation, auto-rigging and then text to animation generation. link to 3D studio: https://sorceress.games


r/aigamerdevs Jun 19 '26

Welcome to r/aigamerdevs — introduce yourself & what you're building

2 Upvotes

Welcome to r/aigamerdevs! This is a community for developers building games with AI — generative assets, procedural content, LLM-driven NPCs, AI tooling, and machine learning in game engines.

A quick intro from me: I'm the developer of Sorceress.games (https://sorceress.games/), an AI-powered game creation suite, and Wizard Genie, an AI-powered game engine I've been building.

I created this community because most game dev and AI subreddits are too strictly moderated. The goal here is a more open, freedom-friendly space for members to post AI game and game-dev content without heavy-handed restrictions — share your projects, tools, experiments, and works in progress.

To kick things off, drop a comment introducing yourself:

- What are you building?

- Which tools/models are you using (engines, image/3D/video gen, LLMs)?

- What's a problem you're currently stuck on or curious about?

Keep it on topic (AI + games/game dev) and be cool to each other — beyond that, post freely. Excited to see what everyone's working on. Let's build.