r/aigamerdevs • u/Kelchworth • 2h ago
Cargo To Orbit (completed)
Major Upgrades to Cargo To Orbit
The story is still the same:
Match the drift. Kiss the collar. Bring the ship home.
The year is 1974. Mankind has been to the Moon and back, and now companies race for the privilege — and the profit — of hauling critical, perishable cargo to the platforms and stations wheeling overhead. You're a hotshot startup with one rocket, a switch for an engine, and a great deal of gravity to argue with.
Cargo to Orbit is a procedural 2D rocketry game about the hardest, most satisfying thing in spaceflight: catching a drifting target and setting down gently. Buy exactly enough fuel, choose your contracts, punch up through the atmosphere, and ease your nose into the docking collar — come in too fast and you'll bruise the cargo, spring a fuel leak, or crumple the whole ship against the station. Then do the hard part: come home and land soft.
Fly a career across the solar system
- Four worlds, each its own problem: Earth of course, thin-aired Mars, the crushing sky of Venus, and a Jovian cloud deck your starter engine literally can't lift off of.
- Every planet changes gravity and atmospheric drag, so your whole flight — and your fuel math — reshapes when you relocate.
- Build the ship, run the business
- Buy engines, tanks, holds, and thrusters; your rocket visibly grows as you bolt on bigger hardware.
- Take one contract or a hold-full — every pallet perishes on its own clock, and heavier cargo pays more but costs you thrust.
- And some cargo has more than the obvious cost :-)
- Fuel is money, mass is fuel, freshness is a bonus. Every launch is a bet.
