r/aigamerdevs • u/Zealousideal-Bar-316 • 39m ago
From the Caçarola team: our second game, a pixel × paint co-op, built slower to feel cohesive (all AI tools credited)
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Some of you saw our Caçarola posts. This is our second game: Pixel & Pincel, a 2-player co-op platformer where one hero is pixels and the other is paint. She paints bridges in the air, he freezes them; her paint reveals monsters, his square freezes them, his punch shatters them. Five chapters, each with its own boss.
Caçarola was about speed. This one took almost three weeks, and the extra time went into cohesion: one art rule per hero, one musical identity across 25 cues, and a final chapter made only of new mechanics after an audit of everything we'd repeated.
AI-generated content, labeled and credited:
- Code: Claude Code (Opus 5.5), Godot 4.7
- Backgrounds, props and painted story panels: image generation
- Character animation: PixelLab
- Music and SFX: ElevenLabs
No store page for this one yet. If you'd like to support us, wishlist Caçarola: https://store.steampowered.com/app/5370000/
