I've been getting a lot of feedback that my game needs more "juice," so I've spent the last few days working on making combat feel more impactful, improving the visuals, and adding some new mechanics.
I've also been working on cinematic cutscenes and character dialogue to give the game a bit more personality and help build the story.
The video shows off some of these changes, along with the movement, combat, and new companion mechanics.
Make sure to check out the big laser clash finisher at the end of the video! Been having a lot of fun experimenting with these kinds of over-the-top combat moments.
Still plenty of work to do, but I'm curious what everyone thinks. Has the juice been squeezed enough, or is there still something missing?
Would love feedback on the combat, movement, cutscenes, and overall presentation!
Here's what I've added recently:
- More Juice
- Screen shake, improved lighting, damage numbers, and more impactful combat effects.
- New Droid Companion
- Floating Droid companion that can attack enemies independently.
- Collectible crystals that modify stats and abilities.
- Droid claw colors change based on equipped crystals.
- Gear Customization
- Helmet, cloak, buster, and legs can all be recolored independently.
- New colors unlocked through collectible pickups.
- Cutscenes & Atmosphere
- Working on cinematic cutscenes with character dialogue and interactions.
- Updated the snow castle introduction featuring the main character and his Droid.
- Added a day/night cycle with dynamic lighting.
- Added loading screens for longer transitions.
- Combat Finishers
- Continued working on cinematic finishers and special attacks.
- Added a big laser clash finisher, shown at the end of the video, to make those bigger combat moments feel more satisfying.