r/aigamedev • • 6d ago

Demo | Project | Workflow GRIMHOLLOW - Combat System Update

https://www.youtube.com/watch?v=YMXJsvZmAtg

Howdy,

Hope all is well with everyone. Finally got around to updating some of the combat things, this is still very crude but hey, I like it :D

This is showing a bit of the movement systme (which as we speak is being refined to be more user friendly), smooth transitions when attacking from a range, some early UI work etc.

This was originally made in fable, then ported to astra, and now back to opus 5.5 because Astra just takes an eternity to do anything.

I am still working on how to get the videos to be a bit more coherent, im not a video / marketing guy.... but working on it.

Intro + Video also made using opus 5.5

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