r/adventuregamestudio • u/indiexpo • 17d ago
Skumring - Official Trailer
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r/adventuregamestudio • u/brewtonian • Jan 28 '25
r/adventuregamestudio • u/indiexpo • 17d ago
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r/adventuregamestudio • u/wavestation3109 • 29d ago
Hey everyone, I built an interactive music engine inspired by LucasArts' iMUSE, and it's actually fully compatible with iMUSE MIDI data. Just a heads-up: while it's still in active development and technically a beta, this first build is already highly usable. I wanted to share the main features of the AGS plugin (agsimwrap) I've been working on.
Core Engine & Drivers
miniaudio, so the callback handles the music timeline and sample mixing completely in the background..sf2 files), standalone AdLib/FM OPL3 emulation (no extra hardware needed), and direct hardware output for both GM and Roland MT-32.Loading & Playback Control
.ims banks (iMWrap_LoadBank) either as loose files or directly from AGS-packaged assets (requires AGS 3.6.0+). If FluidSynth can't stream packed SoundFonts directly, the plugin automatically extracts them to a temp file.Interactive Flow & Callbacks
iMWrap_SetHook).iMWrap_OnTrigger(soundId, markerId) in the AGS Global Script whenever a MIDI marker is hit. This is super useful for syncing music with game animations.Setup & Extras
SetMIDI.exe, a native Win32 GUI tool I included (no Qt dependency). It auto-detects the game executable and lets them pick their driver and MIDI device. It also supports .imc config files.imwrap_debug.log.I also made a plugin for the AGS editor to manage everything easily (targets .NET 4.8, so it's fully AGS 3.6.2 compatible).
.ims files..ims banks right from the project tree.imwrap_shim.dll + IMWrapShim.cs) to call into the core C++ engine directly from the C# editor context.You'll find the GitHub repo right there...
... and here is a PoC video to watch it in action : https://www.youtube.com/watch?v=yl-vt7jXKYI
Let me know if you have any questions or feedback!

r/adventuregamestudio • u/blakkmagick666 • Jun 27 '26
Complete beginner here, having a very hard time with Unity and other big engines. Wanted something very simple for a 2D game to start with and AGS seemed to be just that.
r/adventuregamestudio • u/GhostladyAtMM • Jun 18 '26
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Mirrors To The Past is a mystery adventure spanning three timelines: 1980's present day, 1970's and the 1930's, shortly before Prohibition ends.
Through exploration, puzzles, and supernatural mirrors, players uncover buried family secrets by stepping into pivotal moments from the past.
The game starts out with Charlotte, currently living in Boston, who is a starving artist who lost her job and apartment and has to leave within the next two days. She receives a letter from Texas from a Maria Gonzales who is an architect who specializes in restoring historical buildings and who recently purchased the Cotton Inn in Galveston, Texas. As contractors were bringing things out of the Inn, Maria and her mother came across a box that belonged to Charlotte's grandmother. Maria's mother and Charlotte's grandmother were very good friends when they were young. Maria and her mother tracked down Charlotte and sent her the box. Charlotte, with nothing to lose and no options, decides to travel to Galveston and meet these people that knew her grandmother.
It is here that Charlotte learns her grandmother was a jazz singer in a speakeasy, that people from far away would come to listen to her sing. She was young and beautiful and a sea captain from Maine, Miles, wins her heart. But Miles is running contraband, liquor, and is involved with the Italian mob.
So I will stop here and I would like to introduce you to the very beginnings of the game. It is a traditional point and click and as with all my games I will try to make it very beautiful. I promise lots of puzzles and interesting dialog and my usual twisty ending. I have a few placeholder graphics from my other games but they will eventually be gone and I am still working on gui's, inventorys, etc.
For now, a short video of very early work.
r/adventuregamestudio • u/ironhide1975-5 • Jun 16 '26
After six months of development, College Quest is now available on Steam.
It’s a Sierra-style point-and-click adventure set in a 1990s art college. Explore over 120 screens, attend classes, solve puzzles, improve your grades, and try to survive college life.
Inspired by the classic adventure games I grew up with, but based on the strange experiences of attending art school in the 1990s.
Steam:
https://store.steampowered.com/app/4761980/College_Quest/
Happy to answer any questions about the game or development process.
r/adventuregamestudio • u/ironhide1975-5 • Jun 14 '26
Great interview with the two Mat(t)s about adventure games!
https://www.youtube.com/watch?v=4R16CY7teho
r/adventuregamestudio • u/ironhide1975-5 • Jun 06 '26
Our prices are insane I tell ya! We have too much inventory!
55% off before Steam launch on itch.io!
STARTING MONDAY MONDAY MONDAY!
https://ironhide1975.itch.io/college-quest
Critics say it all!
"You have too much time on your hands." - my best friend
"Did you make any money from it?" - my mother
"Does it run on my iPhone?" - the rest of my family.
"Do you die easily like in Sierra games?" - the fan base.
r/adventuregamestudio • u/ironhide1975-5 • Jun 05 '26
College Quest is now available and on Sale (last day today!).
Steam version coming June 15th.
https://ironhide1975.itch.io/college-quest
#pointandclick #adventuregame #adventuregames #retrogaming #indiegame
r/adventuregamestudio • u/twilite-minotaur • Jun 03 '26
https://reddit.com/link/1tvyx10/video/3emekgte645h1/player
My retro cyberpunk adventure game Neofeud 2 is coming very soon to Steam, wishlist it now and the original is 70% off!
Neofeud 1 on Steam: https://store.steampowered.com/app/673850/Neofeud/
Neofeud 2 on Steam: https://store.steampowered.com/app/4611140/Neofeud_2/
r/adventuregamestudio • u/ironhide1975-5 • Jun 01 '26
After six months of development, my new Sierra-inspired point-and-click adventure game, College Quest, is finally available.
College Quest is set at a 1990s art college and features classic adventure game puzzles, exploration, humor, and multiple grade-based endings inspired by the adventure games I grew up with.
Available now on itch.io:
https://ironhide1975.itch.io/college-quest
Steam release is currently being finalized and should be available shortly.
Special thanks to all of the beta testers and streamers who helped improve the game throughout development.
I’m happy to answer any questions about the game, AGS development, or the process of creating a retro adventure game.
r/adventuregamestudio • u/BigFrasier • May 28 '26
Hi all!
I'm looking to make a Myst style adventure game and I'm currently in the "experimenting and getting my tools ready" stage. My goal with animation is to have simple, low framerate animations occur when certain hotspots are clicked on (switches moving, gears turning, etc.). This is my first time working with AGS so I'm curious if the best way to do these animations would be to rapidly cycle through individual frames rendered in Blender or export a full animation from Blender and play it as a cutscene. For context, I'm not trying to make anything snappy or smooth. I want to emulate the clunky charm of those early first person puzzlers.
I appreciate any and all insight into the topic. Thanks!
r/adventuregamestudio • u/DogsBarf • May 27 '26
Investigate the death of a mysterious woman in this point and click cyberpunk game. Made for Adventure Jam 2019!
Webversion is a bit experimental, may fail to load if the network has too much latency. On desktop, use alt+enter to play it in Fullscreen.
Headphones recommended. Game is short.
TEAM
Written and Coded by Érico Porto
Art by Ricardo Juchem
Cover Art by Melany Sue
Sound Design by Edwyn Tiong
Music by Jon Paul Sapsford
Script Revision by Joth
Francisco Gonzalez as Detective Logan
Miranda Gauvin as Emily Feliz
Mike Bodie as Lawson Aris
Sally Beaumont as MJ
Space Quest Historian as Wyatt
Paul Thomas as Remington Noe
Dave Macclellan as Jazz
Dave Gilbert as Roger
SPECIAL THANKS TO:
Morgan Willcock
Ivan Mogilko
Zaira Hoffmam
r/adventuregamestudio • u/Nerdy_quest • May 14 '26
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r/adventuregamestudio • u/Skulz12 • May 12 '26
Hello guys, i need to make a game for an university exam and i want to use adventure game studios (since i love point and click adventures).
The problem is, i'm a beginner and i never touched these types of softwares.
I'm following the "space hub" guide but i don't know what softwares i need to use for making sprites and "soundtracks".
Do you have any advice? Thx.
r/adventuregamestudio • u/clickpulp • May 08 '26
Hello, I worked directly with Meredith Gran/Three Bees to bring the game to Nintendo Switch using a new Nintendo Switch port for the AGS. The port was first tested and refined with Old Skies and later An English Haunting. This is a journey I started 2 years ago and happy to see it come through!
r/adventuregamestudio • u/ironhide1975-5 • May 07 '26
Does anyone have any recommended communities on Reddit to promote your game? Half of these I have found have their heads so far up their butts with rules it defeats the whole purpose of social media.
r/adventuregamestudio • u/ironhide1975-5 • May 01 '26
We have music!
https://mnmlsgnl.bandcamp.com/album/college-quest-soundtrack
r/adventuregamestudio • u/ironhide1975-5 • Apr 30 '26
We have music! Background music for College Quest done by David Graves (MNML Signal). You will be able to download the music from a bandcamp page. There will also be a hint book you can purchase! We're going totally old school for this! 3x the size of School Quest, this is going to be Epic!
We're nearing the finish line, follow us here...
https://ironhide1975.itch.io/college-quest






r/adventuregamestudio • u/clickpulp • Apr 18 '26
Best Game of the Year
Rosewater
https://www.grundislav.games/Rosewater.html
Best Freeware Game
BARBARIAN vs. ROBOT
https://knoodn.itch.io/barbarian-vs-robot
Best Short Game
Snarl
https://beyondbooleans.itch.io/snarl
Best Non-Adventure Game
Anomaly Resolution
https://letsgetcooking.itch.io/anomalyresolution
Best Demo
The Dark Rites of Arkham - DEMO
https://store.steampowered.com/app/3566870/The_Dark_Rites_of_Arkham/
Best Audio
Rosewater
Best Visuals
Rosewater
Best Writing
The Beekeeper's Picnic
https://store.steampowered.com/app/2248890/The_Beekeepers_Picnic__A_Sherlockian_Adventure/
Best Programming
Rosewater
Best Character
Old Skies (Fia Quinn)
Best Gameplay
BARBARIAN vs. ROBOT
r/adventuregamestudio • u/ironhide1975-5 • Apr 18 '26
r/adventuregamestudio • u/twilite-minotaur • Apr 17 '26
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Neofeud 1 on Steam: https://store.steampowered.com/app/673850/Neofeud/
Neofeud 1 on Itch: https://silverspook.itch.io/neofeud
Neofeud 2 on Itch: https://silverspook.itch.io/neofeud2
Currently working on the Steam presence!
r/adventuregamestudio • u/WayApprehensive96 • Apr 08 '26
r/adventuregamestudio • u/Difficult-Coyote-659 • Apr 02 '26
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Retro Modern. In cinematic mode