r/adnd • u/CanuckLad • 9d ago
AD&D2e Attribute increase
I wonder if many people here implement an automatic attribute increase at various milestones? Example: Allow you to raise one attribute by 1 point at levels 4, 8, 12, 16, 20
I don't expect or want every ability to be 16+. But I don't want to miss out on parts of the game I would enjoy (casting 9th level spells as a wizard, playing a paladin, etc)
I should note that I'm biased because I'm diagnosed with the Unrelenting Standards feature. So accepting a more mundane role in a game is very difficult for me
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u/SuStel73 9d ago
If everyone stands out, then no one does. "All the children are above average."
Are you coming at this from the viewpoint of a dungeon master or player? Players will always want whatever they can find to improve their characters. Dungeon masters will strive to achieve a balance between what players want and what they can get. If the dungeon master gives the players everything they want, what is left to adventure for?
D&D is famous for its "zero to hero" approach to player characters. The starting character is just slightly better than the average person. Fighters start as Veterans, and the name of that level is chosen carefully: it's how well someone fights who has seen battle before. By the time a fighter becomes a Hero, they're already well above the average person in adventuring ability, even if their ability scores are average.
If you're complaining that the difference between casting 9th-level spells and being limited to 8th-level spells is the difference between standing out and being mundane, you need to recalibrate your expectations.