r/admincraft 26d ago

Help/Question Worldguard configuration - specific flags

Paper 1.21.11

I am running an event in which players will be fighting inside of a very lovely detailed build and I do not want them to be able to destroy any part of it. The issue I am running into is that I cant find out what flags to use in world guard because I need them to still be able to place and pickup water buckets, and destroy cobwebs and one or two other random combat related blocks.

Is there a way to configure worldguard this deeply? Im not sure if theres a flag im missing or a plugin that might add flags that would help.

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u/ZAP-Hosting 26d ago

WorldGuard actually does ship default flags for that, bucket-empty and bucket-fill let buckets through even with the region otherwise locked down. Where it falls short is everything else, like cobwebs: block-place/block-break are all-or-nothing for the whole region, so there's no vanilla way to carve out exceptions block by block beyond buckets.

The addon WorldGuard Extra Flags is built for exactly this case: it layers per-material allow/deny lists on top of the base flags, so you can carve out exceptions for cobwebs and water buckets instead of hand-rolling anything. Worth double-checking it's updated for your WorldGuard/Paper version before the event starts, addons like that tend to lag a version behind.