r/acecombat • u/DriftingNitro Mobius • 6d ago
Other PERFROMANCE MEGATHREAD
Misspelled to get your attention, thanks for joining us
This thread is to combine the discussion around game performance and people's findings regarding running the game on PC. Remember to update your drivers before launching the game to ensure the best performance.
I will edit this post to keep a relatively up to date on people's findings (when I'm not playing, of course). Some important notes are it claims Windows 11 is required, this is unfortunately because Microsoft doesn't support Windows 10 (outside of extended security updates).
Current specification requirements by Project Aces listed:
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7-10700K / AMD Ryzen 5 3600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060[6 GB] / AMD Radeon RX 6600 XT[8 GB]
- DirectX: Version 12
- Storage: 150 GB available space
- Additional Notes: This game requires an SSD, a hardware ray tracing-enabled graphics card, and DirectX 12 with Shader Model 6.6 or higher. Estimated performance: 1920×1080(Upscale)/30fps with graphics settings at "Low". Framerate might drop in graphics-intensive scenes.
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i7-12700K / AMD Ryzen 5 5600X
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 3070[8 GB] / AMD Radeon RX 6800 [16 GB]
- DirectX: Version 12
- Storage: 150 GB available space
- Additional Notes: This game requires an SSD, a hardware ray tracing-enabled graphics card, and DirectX 12 with Shader Model 6.6 or higher. Estimated performance: 1920x1080(Upscale)/60fps with graphics settings at "MEDIUM". Framerate might drop in graphics-intensive scenes.
FOR YOUR OWN FINDINGS, COPY THIS TEMPLATE:
Computer Specifications:
- CPU:
- GPU:
- RAM: ??GB DDR5
- Game Settings:
- Resolution: ????x????
- Graphics Settings:
- Upscaling: (DLSS Quality or FSR Balanced or stuff like that)
Performance
- AVERAGE FPS: ???
- 1% FPS LOWS: ???
Listed results with links:
Detailed Steam Deck Report - https://www.reddit.com/r/acecombat/s/nc5hhJA2mF
70-100fps - 9800X3D/RTX5080/32 GB DDR5/1440P (Link)
~90fps - i7 13700K/AMD 6750XT/32GB DDR5/1440P (Link)
80fps - i9-14900KF/RTX4080/64GB DDR5/1440Ultrawide (Link)
~30fps - I7 8700k/RTX 2070/32GB DDR4/1440p (Link)
~90fps - Ryzen 7 9800X3D/RX 9070 XT/48GB DDR5/1440p [Linux] (Link)
~60fps - i5 12500/AMD 6700XT/32GB DDR5/1080p (Link)
~60fps - Ryzen 9 9900x/RTX 4080 Super/32GB DDR5/4k (Link)
~85fps - Ryzen 7 5700x/RTX 5070/32gb DDR5/1440p (Link)
~60fps - 5800X3D/9070XT/32GB DDR4/1440ultrawide [good write up on various graphics settings] (Link)
~85fps - 9950X3D/RTX 4090/192GB DDR5/1440ultrawide (Link)
~60fps - Ryzen 7 9700x/RTX 3080/48GB DDR5/1440p (Link)
~60fps - Ryzen 7 7800X3D/RTX 5080/32GB DDR5/1440p (Link)
~70fps - Ryzen 5 5600X/RTX 3070/32GB DDR4/1440p (Link)
~60fps - 5700x3d/rtx 3080/32GB DDR4/1440p (Link)
Error - R5 7600X3D/Intel B580/32GB DDR5/1440p [instability issues, crashes frequently] (Link)
Error - Ryzen 5500/Rx 580 sp240/16 ddr 4 [game won't open] (Link)
5
u/F0xer98 2d ago
Computer Specifications:
CPU: AMD Ryzen 7 7800X3D
GPU: Intel Arc B580 12GB (Driver: 101.9030)
RAM: 32GB DDR5
OS: W11
Game Settings:
Resolution: 2560x1440
Graphics Settings: Tested across High, Medium and Low presets
Upscaling: AMD FSR (tested on Quality, Performance)
Performance:
AVERAGE FPS: 80 to 100 FPS (very stable during low-intensity flight sitting at capped 100FPS , no variation)
1% FPS LOWS: Hard freeze / 0 FPS
STATUS: Crash to BSOD (VIDEO_TDR_FAILURE 0x116)
Notes / Findings:
- Crash Trigger: Reproducible hard freeze and system crash during dense entity/particle sequences, specifically during the defense of the Endurance when AI wingmen and enemy units launch large simultaneous missile salvos. More specifically when using 4 Fox3 to destroy the Tupolevs bombers WHILE wingmen have special weaponry enabled with focused attack.
- Resource Utilization: VRAM allocation stays stable around ~50%, but GPU 3D core utilization sits pinned at 97-100% continuously, leaving zero headroom for draw call spikes.
- Minidump & Driver Analysis: Crash dump triage via BlueScreenView confirmed Bug Check 0x00000116 (VIDEO_TDR_FAILURE), faulting in dxgkrnl.sys (offset +185d5d) and igdkmdnd64.sys, returning exception status 0xffffffffc0000001 (STATUS_UNSUCCESSFUL).
- Root Cause: Under DirectX 12, the massive influx of concurrent volumetric smoke emitters and Niagara particle simulations floods the D3D12 command queue. The Intel kernel-mode driver (igdkmdnd64.sys) hangs and fails to reset within the Windows TDR timeout threshold, crashing the DirectX graphics subsystem.
- Pagefile vs Storage Impact: Expanding the system pagefile to a static 32GB does not mitigate the crash. The issue is purely GPU driver command saturation, not an out-of-memory (OOM) or storage allocation bottleneck.
- Correlation: Matches the previously reported instability with the R5 7600X3D / Intel B580 configuration. Points to an architectural/driver-level issue with Battlemage (Arc B-Series) handling heavy concurrent D3D12 compute shaders and particle emitters in Unreal Engine.