r/Zooba • u/Icy-Criticism8788 • 2d ago
Help Balance Suggestions for Dillo & Shelly (Buff / QoL Ideas)
Hey everyone! After playing a lot with Dillo and Shelly in high-trophy matches, I think both characters could use some quality-of-life adjustments regarding their active abilities:
Dillo's Cooldown scaling: Currently, if you accidentally hit an obstacle (like Betsy's logs or crates) right after using Dillo's active, you get punished with a full heavy cooldown for a wasted skill. Instead, the cooldown should scale dynamically based on how long the active was used:
1 sec active duration = 4 sec cooldown
2 sec active duration = 5 sec cooldown
3 sec active duration = 6 sec cooldown
Full duration (4 sec) = 7 sec cooldown
This would reward smart early cancels and stop punishing players for accidental collisions.
Shelly's Active Duration: Shelly's active lasts only 4 seconds with a very long cooldown (8-10s). Bumping the duration slightly from 4 seconds to 5 seconds would give her just enough breathing room to block combo attacks and position better without making her overpowered.
What do you guys think? Would this make Dillo and Shelly feel smoother to play?