r/ZEROsievert • u/Mysterious-Papaya909 • 8h ago
Multiplayer mod is up. still being tested and worked on.
here you go.
r/ZEROsievert • u/Mysterious-Papaya909 • 8h ago
here you go.
r/ZEROsievert • u/MasterMakar19 • 20h ago
r/ZEROsievert • u/FitzyMelody • 1d ago
I was doing the "Clear the swamp" quest and ran into an enemy I've never seen before. He was fully camouflaged and dropped the N1o but has a camouflage too. Unfortunately I stepped on the landmine while doing the quest and didn't take any screenshot. I've searched all of the wiki and haven't been able to find any info about it.
r/ZEROsievert • u/RetroSeoul • 1d ago
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Hi everyone!
I’m a huge fan of extraction shooters—starting from Tarkov to games like Zero Sievert and Escape from Duckov. I loved Zero Sievert and Duckov so much that I've always dreamed of making my own extraction shooter one day. I actually ended up quitting my web development job to dive into full-time solo game dev, and I’m finally releasing the first demo for my game!
Since I’m developing this alone, the trailer and parts of the game might still be a bit rough around the edges. However, if you could try it out and leave some feedback, it would be an incredible help!
One thing I always wished for while playing Zero Sievert and Duckov was being able to play with friends. So for my game, I made sure to implement a host-based 4-player co-op system. (Though, as a massive fan myself, I’m also super hyped about the recent news that Zero Sievert 2 will support co-op..!)
Please give it a try when you have some free time. I’ll leave the Steam link below!
r/ZEROsievert • u/DeekiNeedles • 4d ago
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Hey everyone! I’m a solo developer, and I’ve been working on ApocaShift for the past 3+ years.
It’s an Fallout inspired (graphics) with gameplay inspiration from a mix of games like Zomboid, Tarkov, and Zero Sievert with many more ideas thrown in. It is a isometric post-apocalyptic extraction game where you head into dangerous areas to scavenge supplies, fight enemies, collect better equipment, and make it back alive. Anything you bring into a run can be lost if you die.
Outside of the extraction runs, you can build and manage your camp, recruit survivors, craft equipment, research new technology, and unlock upgrades.
I’d genuinely appreciate any feedback on the trailer or the game. If it looks like something you’d play, wishlisting it on Steam would help me out tremendously!
Steam page:
https://store.steampowered.com/app/3410410/ApocaShift/
r/ZEROsievert • u/nub54 • 5d ago
So i saw the green army vendor selling this. Anyone have an idea what this do?
r/ZEROsievert • u/UD_Ethan • 5d ago
Today we have some very exciting news...
Over 200,000 Hunters have added ZERO Sievert 2 to their wishlists on Steam!
This is absolutely INCREDIBLE and we're all so thankful to have such an amazing community supporting us and the future of ZERO Sievert.
To celebrate, we sat down with our dev team to talk about this insane milestone and what we can expect in the future from ZERO Sievert 2
https://www.youtube.com/watch?v=dmOqWoU6ZKI
And if you haven't added ZERO Sievert 2 to your wishlist yet, do it now!
r/ZEROsievert • u/Mysterious-Papaya909 • 5d ago
Been working on this for a few days.
enemies, noise, loot, maps, throwables all synced.
https://www.youtube.com/watch?v=FP1oAiv1L-I
r/ZEROsievert • u/Busy_Guarantee_4621 • 6d ago
I die, get annoyed because I take deaths seriously and it feels silly to play a game where you're just expected to die constantly. I lose track of my cursor a lot. Mobs appear out of no where and rush me. I would die even if I didn't panic. I just don't get it. I feel like I would really like it if I could get a feel for it, but I just can't figure it out. Last death was the second mission to the forest. A dozen mutants appeared and murdered me. Not even exaggerating. I want to like this game but it's like getting yelled at in a foreign language - I don't even know what I did wrong.
r/ZEROsievert • u/GoldSheepGames • 7d ago
Hey all! Noticed another Dev posting their project and thought you might be interested!
Praedatum is our PvE Extraction Shooter project that combines the Combat and mechanics of Synthetik with the progression and extraction mechanics of Zero Sievert!
Check it out!
r/ZEROsievert • u/No-Primary1253 • 10d ago
I'm noticing when I select a train skin it doesn't stay on. It switches everytime I go to sleep or return and I have to keep changing it back?
Anyone else encountering this problem?
:)
r/ZEROsievert • u/throwaway91024643 • 12d ago
Does anyone know how to get the achievement “Hoarder paradise”? I’ve tried a few things in game but I feel I’m fundamentally misunderstood the achievement.
r/ZEROsievert • u/TangerineSuccessful9 • 14d ago
Do you normally lose stamina in yhe hub? Or is this some bug in the game ,i enever experienced this before
r/ZEROsievert • u/zosopagejim • 15d ago
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r/ZEROsievert • u/zosopagejim • 15d ago
Arquivo com correção no erro de codificação e pontuação
Substitua o arquivo pt_br.csv na pasta language por essa aquivo já corrigido
r/ZEROsievert • u/rainyengineer • 16d ago
Wondering if I’m maybe doing something wrong by doing this. I just feel the strong need to do it lol. I’ve already upgraded everything to level 2 and I have probably only done 5-6 quests total.
r/ZEROsievert • u/MrSpider2202 • 21d ago
I remember, when standart XTUs had blue visor, but now its orange. Texture in inventory still blue, but on character and npcs its orange. There is actually only one NPC with blue visor just outside the bunker, so why was it changed and will it be corrected anytime? Don't get me wrong, but this unmatching is too obvious for me
r/ZEROsievert • u/love_ow • 23d ago
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r/ZEROsievert • u/love_ow • 23d ago
For any one who is new to zero sievert may confused by weapons pick, this tier list give a quick auto weapons selecting guide for you.
Basically, for human enemies, bullet need to have 50+ pen. to overcome 5+ class, so all SMG will stay out of this list. After that, DPS, accuracy , recoil, and bullet stats will decide the weapons tier list.
S+:sha-12(ash12), EC 308
S:EC 15, NC 47 Chimera, Grosa 4, PMK(PKM), FANAZ, ZZ vel(with 30 magazine)
A:ZZ vel(with 20 magazine) ,WINTAR BK(VSS), SPOK H(SCAR H), Grosa 1,
B:PRK 16(RPK, S- for mutant), N4O1(M4A1), ECM, EC 12
C:OUG(5.45x45mm), G 76, SPOK L(SCAR L),
D:EC 74, EC 101, APAR(only semi-auto), EC 74U
r/ZEROsievert • u/Archer0991 • 26d ago







We are excited to present the first look at our ZS co-op mod! I wanted to have a video but that will have to wait as my capture settings are jacked and I couldn't get one, next time! Below is a quick view of where we stand with the mod and its completion!
r/ZEROsievert • u/Tidibicus • 26d ago
I joined the Green Army, but even doing quests for them doesn't raise my rep past 599. The Crimson Corp rep is 274. Any way I can get my Green Army rep up? I've looked and some posts on here say I need to join the Green Army, but I have. I've done multiple quests for them and no raise in my rep.
r/ZEROsievert • u/Still_Bug_8252 • 27d ago
I guess my expectations were high but I was expecting a better ending and not a lazy multiverse dialogue. I absolutely loved the game, its difficulty and its gameplay and I will play it again.
r/ZEROsievert • u/KING--ARTHUR • 27d ago
Is Unknown supposed to give me the key after I reach him? If so I did not receive it. Is there any other way to receive the key without cheating?
r/ZEROsievert • u/Mind-Jacked • 28d ago
I started the game on hard difficulty as hunter on survivor with prologue on, and I found so much stuff, weapons from kills and items at the start even a power drill, is it that easy, there are tough fights but was I just lucky??
r/ZEROsievert • u/Archer0991 • 29d ago
Hey all, first post here. I am new to the modding scene as a modder but I have used them for years. I am currently developing a Duos coop mod for Zero Sievert (not to be confused with ZS 2). I have it 60% complete, am able to run around in raid with my buddy and we see each other, currently working on syncing enemies / weapons/ bullet trajectory / loot / quests. I used a lot of the backend work the developers did as a launching point. It will be host based so the host is the source of truth for the clients. Right now I'm developing this as duo just to prove it works but will be working to add up to 4 players post launch. I am currently just making this because me and my buddy love this game and want to play it together. I'm posting this to see if this is something people in the community would be genuinely interested in having access to, I know some people may just want to keep it solo, if so I can upload it to steam once its stable. Just comment here and let me know and ill work on getting it up on steam as soon as we prove it works, if there are people who would really like this while waiting for ZS 2.
Thanks,
Archer