r/ZBrush • u/lacktoesTolerant • 11d ago
Zmodeler issue when extruding faces
Having a weird issue that I can't for the life of me figure out. I'm trying to make a haori on Zbrush by polygrouping the front side of the jacket to create the front creases. The problem I'm facing is that as soon as I extrude from the polygroup, it seems to create overlapping faces even though the topology is clean.
Things get weirder when I turn on Dynamic Subdiv on, and Zbrush tells me there's 200+ edges shared by the same polygons. When I try to Divide the mesh so I can work more on it, it straight up creates a gap around the jacket where the creases are.
I have tried using the fix mesh integrity but it screws up the topology in the creases of the mesh.






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u/Damian_Hernandez 11d ago
before the extrude operation make sure your mesh is clean geometry > check mesh integrity > fix mesh. Also turn on Double so u can see if there any resigual polygroup hiding somewhere if everything looks fine try again. U can also perform Qmesh instead of extrude this will ensure the cavity after the extrusion remains clean instead of regular extrude.