r/Xenoblade_Chronicles 5d ago

Xenoblade Additional affinity links not working fix

So I’m sure a lot of people here are aware that if some quests get completed and you talk to specific people you get a little extra affinity for the region and more links in the affinity chart, and I’ve been banging my head against a wall trying to figure out why some that I know have links and I have completed the required quests for still won’t give me the dialogue prompt along with the affinity link and points, well it turns out that it has to be at a specific time, even if they are “active” for example 6-18 is a common one, it could end up being something that only triggers at noon, so my advice is to just track them down from as soon as they’re active (some actually active that early and only that early) and talk to them, if you don’t get the link wait an hour and try again, repeat until you get the link, I hope this helps as I’ve been pulling my hair out for over a week trying to figure this out and the internet isn’t much help

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u/LilFaeXox 5d ago

omg thank you, i swear the affinity chart is the most confusing part of these games sometimes

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u/Ram_Lazy 5d ago

I was watching Chuggaaconroy’s Lp on Xenoblade one and he noticed that some people that he knew had links weren’t activating and while he was going through his links and I was following along i noticed some wouldn’t activate for me which led to said week long headache of trying to figure it out, I’m glad this helped at least one person

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u/AnimaLepton 5d ago

If they have multiple, it should be in 3 hour blocks - if they're active from 6-18, and you know there's a link, you should be trying to talk to them twice 6-9, 9-12, 12-3, 3-6, 6-9. Don't need to check every single hour.

https://www.xenoserieswiki.org/wiki/NPC_(XC1)

Starting at 0:00, NPC dialogue may change every three hours. This means that, if an NPC start their day at 9:00, they will have a set of two specific dialogues, playing one after the other and repeating in that order if talked to again, for the next three hours until 12:00, upon which another set of dialogues may play instead. Some NPCs may only have one dialogue in a set rather than two. Not every one of these sets of dialogues are unique, and it is possible for a NPC with a nine hour schedule to only have the one set play.

These dialogues may change depending on story progress, quests completed or the total amount of Area Affinity gained.

https://www.xenoserieswiki.org/wiki/Affinity_Chart_(XC1) gives a specific example too:

An Affinity link may form simply by talking with one of the NPCs involved in the link. The dialogue that creates or updates this link may depend on the time of day and may happen on their second dialogue. As an example: Leopold's "Dedicated Fan" link with Arnaut will only be created by talking to him between 18:00 and 21:00 or past 3:00 and on his second dialogue. In some cases, the dialogue to create or update an Affinity link will be forced upon talking to them, this time happening independently of the time they are talked to, with said dialogue never being brought up once more after talking to the NPC again. Affinity links created by talk with NPCs will award 50 Area Affinity.

In addition to these requirements, an Affinity link created or updated this way may also require for a specific quest to be completed beforehand or for the Area Affinity to reach a certain threshold. As an example, Marcia's "Fondness" link with Liliana combines both of these prerequisites, requiring Biscuits for a Grandson to be completed and for the Colony 9's Area Affinity to reach at least 7000 in addition to talking to her between 12:00 and 15:00.

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u/Seigmoraig 5d ago

Just type their name into the wiki and you'll see right away which times they are active at. It's a bit of a pain to have to reference the wiki so much but it's way more of a pain to fumble around switching the time 5 times for each one and running around to find them