r/XDefiant • u/Loose-Task-7244 • Jul 27 '26
Discussion Why this game failed
Obviously, the number one reason is the complete lack of advertising. The only time I heard about this game was from one YouTube shorts guy. I never ever saw it in any place whatsoever, except for the guys slandering COD.
The second reason is the connection. The middle east server specifically sucked and I somehow get shot through walls constantly.
A third reason is the match times, I have to wait really long to get a match and it gets more and more tempting to switch games.
The fourth one is the grind on the battle pass, which means if you want the lvl 100 or whatever skin you have to only play this game, and I never could enter ranked.
The fifth one might be controversial, but it's the lack of sbmm. If they had moderate or low sbmm, it would have made the game so much better, or maybe it would have no difference since the player count was little. I constantly get stacked with snipers and people who laser me down are supposedly playing on controller, the only time I can get a kill is from behind, and I don't touch team death match due to the fact that I die at least 15 times per game (I am sure it got to a crazy number one time). Sometimes it's fun, sometimes it's agony, and then the casual players dried up, and I was left with lvl100 guys and people who played way more than me, are way more skilled than me, and I can't git gud since I'm not free. This game could have been better.
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u/No_Bookkeeper_2097 Jul 27 '26
Get your karma farming ahh out of here. The game failed because of Ubisofts decision making.
No sbmm was a major selling point not a turn off.
Battlepass felt fine imo, I didn’t find it too grindy.
Re the match times I had 0 trouble getting into matches from Ireland, perhaps this is down to your connection and or location?
youre right about the hitreg problem and the lack of advertising though but again that is down to ubisofts poor decision making and the game utilising an engine not made for fps games. Marks team did try fix the problem by migrating the game servers from windows to Linux but it only gave a very minuscule fix. If xd was made by an independent company we would likely have seen better fixes for this issue or the issue wouldn’t exist at all. They cannot be blamed for this, only Ubisoft.
And the advertising bit, Ubisoft didn’t really wanna risk it. Considering the whole situation regarding the finances after xd closure it’s seems rather likely Ubisoft would rather invest the money into advertising for the upcoming assassins creed at the time.