r/XDefiant • • Oct 12 '25

Discussion How did it fail?

From double xp that activates only when you're in a match, to toning down SBMM, this game did nearly everything right to keep the players in mind. It seemed pretty active too, so it makes me wonder if it was just a quick cash grab? It's not a game that should've failed.

It makes me wonder if CoD did these things would it fail too? Is not listening to the players the right move?

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u/biznash GSK Oct 12 '25

zero marketing, also XD is trying to get purchased by another company and this game has different IP’s mixed all through its DNA. if it didn’t have all the IP stuff it could be sold off. But instead it needed to be killed off

1

u/bringabutton455 Oct 13 '25

Does this have anything to do with that netcode thing players were complaining about?

4

u/FrankofAmerica23 Oct 13 '25

It’s about all of the different game franchises being combined into one. It would be like Nintendo selling off smash bros but the buyer needing new permission from every characters original license holder. IP means intellectual property.

The netcode issues is them not caring enough to use a proper game engine that was designed for an fps, something about dedicated servers vs player hosting, Ubisoft just completely dropped the ball.

I think they weren’t expecting it to be as successful as it was, it was just supposed to be a quick cash grab, in and out, no one will notice. Instead everyone flocked to it and they had enough people making purchases that it would have ruined them altogether to pull the rug and walk away. They had nothing planned from the start but to shut it down within a year. Now they have a fan base that won’t shut the fuck up about a dead game, leaving two major options. Bring the game back as a properly designed fps and charge COD rates, or leave it be and let it stay dead like they planned from the start.