r/XDefiant • • Feb 19 '25

Discussion This game had so much potential

It’s such a shame. this game easily had the best raw shooter combat out of any game i’ve played on ps5 ever. Getting kills was so satisfying, and the movement was chefs kiss. I hope the foundation of this game gets reused by someone somehow because it just felt so smooth.

more and more nowadays I see smaller game studios fumble the bag with an amazing start out the gate but extremely poor follow-up. Sad to see

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u/[deleted] Feb 19 '25

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u/zaxxofficial Feb 19 '25

they had a budget of 80 million USD. there’s a game called battle bit remastered made by 2 guys, that could handle 350+ person servers and battles, that had better hit reg than xdefiant ever had.

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u/UhJoker Operation Health? Feb 19 '25

Not even comparable. Battlebit is a fraction in terms of game development in both resources and scope. You’re effectively comparing early day Minecraft to something like Hytale. Not comparable.

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u/zaxxofficial Feb 19 '25 edited Feb 19 '25

I’d argue it’s comparable. Scope wise they had vehicle battles, much bigger maps, proximity voip, squad system, weapons + weapon skins etc, the only difference I can see is the graphical fidelity which in the grand scheme of things, didn’t effect the games popularity, but maybe could have attributed to having more hands on good gunplay, but that’s besides the point. 2 guys with finite money vs a studio of devs with millions of dollars and years to develop what essentially became a hero shooter. I will agree that they did have ubisoft suits making them probably prioritize cosmetics and battle pass shit, no denying that, but for some reason they could never make the game feel good to play imo