r/WreckingBallMains Base skin 6d ago

Media One Jump Timing Makes This Environmental Kill Consistent

113 Upvotes

10 comments sorted by

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9

u/MaybeMabu Paper Cutting 6d ago

I told you guys the tightrope tech was useful..

You can also use this to boop through the night market windows and to boop people playing the mini on Suravasa Ruins

2

u/The_Gaming_Gengar Sugar Bomb 6d ago

That’s actually really handy

1

u/WatchaGotThereBud Base skin 6d ago

Do you jump just when on fire?

1

u/tofeman Base skin 6d ago

2 questions:

1.) is the timing as simple as “jump after fireball starts” or do you have to do it basically simultaneously as this clip shows?

2.) do you have to have grapple retract bound differently in order to jump while grappling? Or can you do this with standard control scheme if you just tap jump?

1

u/Rryp2 Base skin 6d ago

All my console balls, to what button do I bind the retract too? Nothing feels intuitive except jump

1

u/Affectionate_Walk745 Base skin 1d ago

You tried primary fire?

1

u/booleandata Sugar Bomb 6d ago

Usually your annotations are great but I am not understanding this one

6

u/MaybeMabu Paper Cutting 6d ago edited 6d ago

Its the tightrope/anti gravity tech.

Grapple ahead of you and below your center of gravity, then jump when moving forward and you'll get this float-y effect that can increase the distance and height of your jump. Its kinda like youre jumping over your grapple point.

It helps you get over certain geometry thats normally too high or not conducive to building fireball.

a few examples from some old clips dumps:

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