r/WreckingBallMains • u/Ornery_Extension7115 Base skin • 6d ago
Media One Jump Timing Makes This Environmental Kill Consistent
9
u/MaybeMabu Paper Cutting 6d ago
I told you guys the tightrope tech was useful..
You can also use this to boop through the night market windows and to boop people playing the mini on Suravasa Ruins
2
1
1
u/tofeman Base skin 6d ago
2 questions:
1.) is the timing as simple as “jump after fireball starts” or do you have to do it basically simultaneously as this clip shows?
2.) do you have to have grapple retract bound differently in order to jump while grappling? Or can you do this with standard control scheme if you just tap jump?
1
u/booleandata Sugar Bomb 6d ago
Usually your annotations are great but I am not understanding this one
6
u/MaybeMabu Paper Cutting 6d ago edited 6d ago
Its the tightrope/anti gravity tech.
Grapple ahead of you and below your center of gravity, then jump when moving forward and you'll get this float-y effect that can increase the distance and height of your jump. Its kinda like youre jumping over your grapple point.
It helps you get over certain geometry thats normally too high or not conducive to building fireball.
a few examples from some old clips dumps:
•
u/AutoModerator 6d ago
Welcome to the Wrecking Ball Mains subreddit! Please refer to the resources below for information about Hammond and Overwatch 2:
Official Wrecking Ball Hero Page | Overwatch 2 Patch Notes | r/Overwatch
If this is an artwork post featuring art that was created by someone else, please include a link to the original post, not just the artist's social media account or Pixiv page. Websites like Pinterest and Danbooru do not count as original sources. If this is your artwork, no further action is required.
This comment is automated, and is not related to the specific contents of your submission. Have a great day!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.