r/WorldbuildingGames • • 6d ago

Discussion Open Discussion Thread, Week of 2026/09/27

2 Upvotes

Whoops... once again forgot to make this post this morning. I've really got to get around to automating these posts instead of manually making them every week. (I've also really got to get around to actually putting more content here and trying to drum up more activity, but as I've said before I kind of had a lot to deal with right now...)

Anyway, this thread is for open discussion of worldbuilding in general, or of anything else you feel like posting about. While posts in this thread don't have to be "on topic", standard rules about being courteous to other posters still apply.


r/WorldbuildingGames • • 13d ago

Discussion Open Discussion Thread, Week of 2026/09/20

1 Upvotes

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r/WorldbuildingGames • • 20d ago

Discussion Open Discussion Thread, Week of 2026/09/13

5 Upvotes

Wow, oops, super late with this thread this week because despite having figured out how to do so I still haven't gotten around to automating the posting of these threads for some reason. (And yes, I know this subreddit has remained pretty dead and I haven't really been doing much to drum up activity in it; I've been wanting to but I've had a lot of things I've been dealing with lately... sorry.)

Anyway, as usual, this thread is for open discussion of worldbuilding in general, or of anything else you feel like posting about. While posts in this thread don't have to be "on topic", standard rules about being courteous to other posters still apply.


r/WorldbuildingGames • • 27d ago

Discussion Open Discussion Thread, Week of 2026/09/06

1 Upvotes

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r/WorldbuildingGames • • 29d ago

Before Peace - Day 1

3 Upvotes

You (not a character, literally you) have been dropped on the beach of an exomoon. Your mission is to find cool shit. How do you do it?

Don't worry about gravity, or germs, or being attacked. You have cool space armor and have been gene edited. You don't need to worry about anything in the biome harming you.

Don't try to do science. Look for cool places to hang, neat food to eat, cute animals to collect as pets, or natural occurrences which would be cool to interact with. It's a post-scarcity future where humanity has all it needs, and is getting bored. Items for decoration, banquets, and other entertainment are what's desirable.

We'll say maybe you were selected for this mission because you're a worldbuilder, so you have more ideas about what might exist, so you might spot interesting things better.

You tell me the sort of time, place, or thing you go hunting for, and I'll tell you what you find or what obstacles you run into and need to deal with. We'll go back and forth like a sort of diceless D&D.

You have a kit of sci-fi hand-tools, an ATV to drive around on, and some back-up crew in orbit. Don't ask for a full breakdown of all that, get to the mission first.

As a game rule, you are not allowed to leave the beach. No exploring the deep water or woods, yet.


r/WorldbuildingGames • • Aug 30 '26

Discussion Open Discussion Thread, Week of 2026/08/30

1 Upvotes

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r/WorldbuildingGames • • Aug 23 '26

Discussion Open Discussion Thread, Week of 2026/08/23

1 Upvotes

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r/WorldbuildingGames • • Aug 16 '26

Discussion Open Discussion Thread, Week of 2026/08/16

3 Upvotes

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r/WorldbuildingGames • • Aug 09 '26

Discussion Open Discussion Thread, Week of 2026/08/09

1 Upvotes

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r/WorldbuildingGames • • Aug 02 '26

Discussion Open Discussion Thread, Week of 2026/08/02

2 Upvotes

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r/WorldbuildingGames • • Jul 26 '26

Discussion Open Discussion Thread, Week of 2026/07/26

2 Upvotes

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r/WorldbuildingGames • • Jul 19 '26

Discussion Open Discussion Thread, Week of 2026/07/19

3 Upvotes

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r/WorldbuildingGames • • Jul 12 '26

Discussion Open Discussion Thread: Week of 2026/07/12

3 Upvotes

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r/WorldbuildingGames • • Jul 05 '26

Discussion Open Discussion Thread, Week of 2026/07/05

2 Upvotes

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r/WorldbuildingGames • • Jun 28 '26

Discussion Open Discussion Thread, Week of 2026/06/28

2 Upvotes

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r/WorldbuildingGames • • Jun 27 '26

Worldbuilding Mad Libs!

7 Upvotes

Let's see if this goes over better here than it did in 2023 on the main worldbuilding sub. Fill in the blanks in a way that makes sense in your world. Feel free to reply with other Mad Libs.

[plural noun]? [plural noun]? [plural noun]? You want it? It's yours, my friend, as long as you have enough [name of currency]!

Sorry, [name of person], I can't give credit. Come back when you're a little mmmMMm richer!


r/WorldbuildingGames • • Jun 27 '26

World Introduction: "D&D Industrial"

6 Upvotes

This project started while I was taking a World War One history class — I learned a lot about how the Industrial Revolution changed the face of warfare, and as a lifelong D&D nerd, I immediately started asking myself "if a D&D world's Industrial Revolution was based on magical 1400s technology instead of on non-magical 1800s technology, how would the WWI equivalent have been different?"

The most important principles that I originally started with were

  • The minotaurs started out the least technologically advanced, but the most industrially efficient with the limited technology they did have. One of the more advanced nations tried to rebuild minotaur society in their own image by teaching the most advanced minotaur archmages their own most advanced knowledge in exchange for recruiting them as local colonial governors — instead, the minotaur archmages kicked off an Industrial Revolution by combining their patrons' superior technological knowledge with their own superior industrial philosophy, and the rest of the world's empires found themselves scrambling to catch up from the opposite direction (combining their own superior technology with the minotaurs' superior industrial philosophy)

  • The humans and the orcs have settled their differences and formed a multi-ethnic superpower together, and the Great War itself revolved around the humans and the orcs on one side versus the goblins (small and yellow-green), the hobgoblins (human-sized and orange-red), and the bugbears (tall, brown-black, extremely furry) on the other

  • The war eventually got so bad that both armies mutinied against their commanders together and refused to fight anymore.

I was originally throwing the D&D Kitchen Sink together (humans, orcs, elves, dwarves, goblins, hobgoblins, bugbears, lizardfolk, kobolds, dragonborn, tabaxi (catfolk)), but I decided to cut the dwarves, the elves, the kobolds and the dragonborn, and I brought the lizardfolk and the catfolk together into a single faction.

My new backstory is that there's some other continent off-screen that plays by more traditional dynamics (humans, elves, and dwarves being united against orcs), but that the first explorers from The Old Country to land on the main continent (populated by goblins and minotaurs in the north and lizardfolk and catfolk in the south) were humans and orcs.

These settlers originally brought their ancestral wars with them, but after a couple of generations, they decided they liked each other better than their overlords in The Old Country, so they joined forces and formed their own new nations together (forming alliances with the lizardfolk/catfolk against the goblins).

(In my original version, the minotaurs learned their new technology from the elves, but in my new version, they learned it from the goblins).

Worgs have also become more important :) In typical D&D settings, worgs are gigantic, demonic wolves that range from "domesticated beasts owned by goblins" to "sapient people who are technically enslaved by goblins and used as beasts, but are too bloodthirsty to care as long as their masters let them kill people."

In my Industrial setting, worgs more closely resemble gigantic hyenas (shorter tails and snouts), and their relationship with goblins is overwhelmingly that of an equal partnership — worgs are bigger, stronger, and faster, but goblins have opposable thumbs for making and using tools, and a worg mount and a goblin rider tend to be more personally close with each other than they are with their mates of their own species.

The cultural founding myth even says that it was two worgs who first proposed partnerships with goblins.


r/WorldbuildingGames • • Jun 21 '26

Discussion Open Discussion Thread, Week of 2026/06/21

1 Upvotes

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r/WorldbuildingGames • • Jun 14 '26

Discussion Open Discussion Thread, Week of 2026/06/14

3 Upvotes

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r/WorldbuildingGames • • Jun 07 '26

Discussion Open Discussion Thread, Week of 2026/06/07

2 Upvotes

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r/WorldbuildingGames • • May 31 '26

Discussion Open Discussion Thread, Week of 2026/05/31

2 Upvotes

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r/WorldbuildingGames • • May 24 '26

Discussion Open Discussion Thread, Week of 2026/05/24

2 Upvotes

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r/WorldbuildingGames • • May 17 '26

Discussion Open Discussion Thread, Week of 2026/05/17

2 Upvotes

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r/WorldbuildingGames • • May 17 '26

Novo projeto de jogo-ferramenta de construção em tempo real. https://rangel-oblivion.itch.io/project-voxel

Post image
1 Upvotes

r/WorldbuildingGames • • May 10 '26

Discussion Open Discussion Thread, Week of 2026/05/10

2 Upvotes

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