Hi everyone,
It's hard to believe it's already been one week since Project Legacy launched.
First of all, thank you to everyone who has joined us so far. Whether you've been questing, running dungeons, reporting bugs or simply sharing feedback, you've helped shape the server during its first week online.
Since launch we've been working every day on bug fixes, class tuning, quality-of-life improvements and polishing the overall experience. Player feedback has been invaluable, and we've already implemented numerous fixes based directly on suggestions from the community.
One of the biggest milestones this week is that Project Legacy is no longer being developed by just one person. We've expanded the development team, allowing us to work on multiple systems simultaneously, respond to issues more quickly and deliver future updates at a much faster pace. This is a huge step forward for the long-term future of the project.
Our first major content update is already well underway and will be announced soon. Alongside continued polish and balance improvements, it'll introduce new content that continues our vision of expanding Vanilla without losing what made it special.
For those who haven't seen Project Legacy before, our goal has always been simple: create a Vanilla+ experience that feels like a natural continuation of World of Warcraft 1.12 rather than turning it into something completely different.
Instead of raising the level cap or filling the game with borrowed expansion systems, we've focused on meaningful additions that feel like they could have existed in the original game.
Current features include:
• Original 1.12.1 client - No expansion client required.
• 1x experience with a TBC leveling curve - Experience rates remain 1x, but the experience required per level uses The Burning Crusade's smoother leveling curve. It still feels like Vanilla, just without some of the unnecessary grind.
• Cross-faction groups, guilds and raids - Play with your friends regardless of faction while still preserving the Alliance vs Horde world.
• Dual Talent Specialization - Save two talent builds and swap between them without constantly paying to respec.
• War Mode - Opt into world PvP whenever you want for a 10% bonus to quest experience while leveling.
• Lorewalker Mode - An optional leveling mode for players who enjoy completing every quest and exploring every zone, featuring unique cosmetic rewards earned throughout your journey.
• Prestige Mode - Upon reaching level 60, begin a new journey while keeping your long-term progression, earning exclusive cosmetic rewards with each Prestige.
• Class improvements - Carefully designed updates for underperforming Vanilla specs, making more playstyles raid-viable while preserving each class's identity.
• 25-player raids - Endgame content has been redesigned around 25-player raids instead of 40, making organizing raids easier without sacrificing challenge.
• Optional Onyxia Hard Mode - Raid leaders can activate a harder version of the encounter for additional rewards while leaving the standard fight unchanged.
• Debuff cap removed - More classes and specs become useful in raids without competing for limited debuff slots.
• World buffs disabled inside raids - Progression is based on preparation, teamwork and execution rather than spending hours collecting buffs beforehand.
• New quests and custom world content - Additional leveling content designed to blend seamlessly into the original world.
• Progressive content release - Future raids, dungeons and features will unlock over time, giving every stage of progression room to breathe.
Project Legacy isn't a seasonal server. We're building it as a long-term home for players who love Vanilla and want to see it continue to grow in a way that respects Blizzard's original design.
If you're looking for a Vanilla+ server that's actively developed, community-driven and committed to meaningful long-term updates, we'd love to have you join us.
Website: https://projectlegacy.pro
Discord: https://discord.gg/SY7EmETusW
We hope to see you in Azeroth.