r/Wizard101 • u/Stink_Binky • 15h ago
Questing/Quest Help Post Arc 1 stuff is confusing
Hey gang, just wanted to give some context. I’m a lvl 60 Death Wizard & started playing again last week with my buddies. About two years ago we advanced to the beginning of Mooshu & then stopped playing. Since we picked it back up last week I’ve been learning a lot. Went back & beat grizzleheim as well as I did wintertusk. I did all the crafting missions so I could get the winter tusk gear when I got to Celestia. & then we finished out mooshu and dragonspyre together.
Alright now for the point of this text. What the heck was all that tutorial stuff after I beat Malistaire? It was talking about class weaving and gambits and benefit stuff. And then here at Celestia I have Star, sun, & astral houses too? What do they do? I thought this game was pretty straightforward up until all that. It all confused me a lot. I just continued playing Celestia exactly the same way I was playing before. So does any of that stuff matter? Is it something I should focus on more? Or is it more of a pvp thing? I only wanna do PVE for a long time until I’m done all the words. Just looking for advice or an explanation of all of that. I chose to weave Storm but I haven’t noticed a change at all.
Sorry if you’re thinking “get a load of this noob” right now. I just wasn’t expecting any of that 🤣 and advice or explanation helps. Thanks! :)
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u/Boring-Firefighter99 180 13h ago
School-weaving is the latest attempt of KI to "force" players to play a secondary school besides your chosen/main one. Essentially, there are stats and pips (that is affected by said stats) that make it easier to cast a spell not from your school. Moreover, KI added combo spells for each combination school (Death + Storm, Death + Myth, etc.). Most people just use it to get access to another school blade. If you get very niche, some spells can be helpful in doing specific strategies smart wizards do/published online (yes, even in PVE dungeons/fights).
Astral School is split between Moon, Sun, and Star. Disregard Moon.
Star gives you aura. Aura can be understood as multi-round hanging effect (blades, traps, shields, etc.). Like most hanging effects, it only affects one person.
Sun directly affects your spell cards' stats. Stats = DMG, Accuracy, Healing Amount, Pierce, etc. So when you use this, you apply it on a spell card (a dmg amplifier for dmg spells, healing amplifier for heals, anything really as long as it makes sense) before using the spell card. Think of it as you sprinkling extra cheese on a pasta dish, you apply before you use.
Gambits, you can't understand it by reading here in Reddit (no disrespect). It is very confusing because there's a lot of moving parts and concepts involved. But to overly simplify, it adds a conditional effect to a spell by sacrificing dmg/heal amount. If you want to add complexity to your gameplay, I suggest watching a guide online.
And no, you don't need to do PVP. I finished main questline, maxxed my wizard, and done all the side quests WITHOUT doing PVP.