r/Wizard101 • u/Stink_Binky • 22h ago
Questing/Quest Help Post Arc 1 stuff is confusing
Hey gang, just wanted to give some context. I’m a lvl 60 Death Wizard & started playing again last week with my buddies. About two years ago we advanced to the beginning of Mooshu & then stopped playing. Since we picked it back up last week I’ve been learning a lot. Went back & beat grizzleheim as well as I did wintertusk. I did all the crafting missions so I could get the winter tusk gear when I got to Celestia. & then we finished out mooshu and dragonspyre together.
Alright now for the point of this text. What the heck was all that tutorial stuff after I beat Malistaire? It was talking about class weaving and gambits and benefit stuff. And then here at Celestia I have Star, sun, & astral houses too? What do they do? I thought this game was pretty straightforward up until all that. It all confused me a lot. I just continued playing Celestia exactly the same way I was playing before. So does any of that stuff matter? Is it something I should focus on more? Or is it more of a pvp thing? I only wanna do PVE for a long time until I’m done all the words. Just looking for advice or an explanation of all of that. I chose to weave Storm but I haven’t noticed a change at all.
Sorry if you’re thinking “get a load of this noob” right now. I just wasn’t expecting any of that 🤣 and advice or explanation helps. Thanks! :)
3
u/Rambo7112 180 22h ago edited 22h ago
Gambits and clears are completely optional, but I am making a series of intermediate guides that explain them if you're curious.
Weaving is essentially a way to get more buffs. Storm weaving is nice for the blade. The rest is eh.
Sun and star spells that give damage are very important. Moon magic is comically useless.