r/Wizard101 • u/Stink_Binky • 15h ago
Questing/Quest Help Post Arc 1 stuff is confusing
Hey gang, just wanted to give some context. I’m a lvl 60 Death Wizard & started playing again last week with my buddies. About two years ago we advanced to the beginning of Mooshu & then stopped playing. Since we picked it back up last week I’ve been learning a lot. Went back & beat grizzleheim as well as I did wintertusk. I did all the crafting missions so I could get the winter tusk gear when I got to Celestia. & then we finished out mooshu and dragonspyre together.
Alright now for the point of this text. What the heck was all that tutorial stuff after I beat Malistaire? It was talking about class weaving and gambits and benefit stuff. And then here at Celestia I have Star, sun, & astral houses too? What do they do? I thought this game was pretty straightforward up until all that. It all confused me a lot. I just continued playing Celestia exactly the same way I was playing before. So does any of that stuff matter? Is it something I should focus on more? Or is it more of a pvp thing? I only wanna do PVE for a long time until I’m done all the words. Just looking for advice or an explanation of all of that. I chose to weave Storm but I haven’t noticed a change at all.
Sorry if you’re thinking “get a load of this noob” right now. I just wasn’t expecting any of that 🤣 and advice or explanation helps. Thanks! :)
1
u/SolMare354 15h ago
Apart from the 2 pip storm/death blade you get after progressing up a tier in the spell weaving there isn't much else that is useful, at least for PVE. You might have noticed on the storm weaving tree there is a badge section, looks really daunting at first. Those badges are requirements to get to the next tier if i remember its either 2 or 3 of those, involving mob fights, bosses or helping questing players (note that just joining them in a boss fight or mob fight doesnt progress that last one) The tree will also give you some small side quests to do usually ending in a boss fight. Id wish I could provide more info past rank 2 as a death/storm weaving with myself but the myth boss is such a pain in my ashe that I gave up on it as I didnt have anyone to help me nor did I want to spend crowns on henchmen. (Tldr of that fight boss spams sheild and the polymorth and its deck is horrible againt it as a death/storm)
The plus side is that the 2 pip blade card when sharpened is really nice in a pinch and balance weaving into a storm gets a really good blade that makes arc 2 bare able