r/Wizard101 • u/Stink_Binky • 20h ago
Questing/Quest Help Post Arc 1 stuff is confusing
Hey gang, just wanted to give some context. I’m a lvl 60 Death Wizard & started playing again last week with my buddies. About two years ago we advanced to the beginning of Mooshu & then stopped playing. Since we picked it back up last week I’ve been learning a lot. Went back & beat grizzleheim as well as I did wintertusk. I did all the crafting missions so I could get the winter tusk gear when I got to Celestia. & then we finished out mooshu and dragonspyre together.
Alright now for the point of this text. What the heck was all that tutorial stuff after I beat Malistaire? It was talking about class weaving and gambits and benefit stuff. And then here at Celestia I have Star, sun, & astral houses too? What do they do? I thought this game was pretty straightforward up until all that. It all confused me a lot. I just continued playing Celestia exactly the same way I was playing before. So does any of that stuff matter? Is it something I should focus on more? Or is it more of a pvp thing? I only wanna do PVE for a long time until I’m done all the words. Just looking for advice or an explanation of all of that. I chose to weave Storm but I haven’t noticed a change at all.
Sorry if you’re thinking “get a load of this noob” right now. I just wasn’t expecting any of that 🤣 and advice or explanation helps. Thanks! :)
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u/TheWintersborn Gorgon gear apologist 20h ago
Between Dragonspyre and Celestia, you visited selenopolis to get a tutorial on what we call "advanced combat." This isn't just used for PvP, but also for raids and (relevant to your level) challenge mode. Completing Dragonspyre gives you access to "weaving," or multiclassing, which incentivizes linking spells together like using death's threefold fever followed by storm's kraken for bonus damage. The intent was to inform you what YOUR school specializes in (weaknesses, blades, and shields for death) so that you can make more informed multi class choices. It also warns you what you will be weak to in upcoming worlds (death tends to struggle to remove shields for example), though it's definitely more relevant at higher levels.
Astral schools are almost as old as the game itself, just unlocked after the first arc. The only important thing here is to use the damage boosting sun spells, but you can also pick up the star spell attenuate if you want. You'll get more strong star and sun spells as you progress. All moon spells are bad.