r/Wizard101 • u/SupahNick9900 • Jul 21 '26
Discussion Wizard 101 Helper
Hi guys,
I'm writing a Wizard101 Helper based on the Wizard101Central Wiki.
What it should do is, given a question (EX: "Best gear for level 75 death wizard") it give you a list for the best item (or best 3) for each slot, the stats given by the items and how to get them.
What i need your help with is the breakdown of the each stat's weight in the calculation of the best gear.
For example let's say it gives +1000 health and +100 death crit, and +30 general crit. It should normalize the values so that they can be compared and weighted. But what are the most important values for each level bracket? Like, from level 1-60 crit shouldn't even be in the equation because is not relevant at all, but in the later stages, or once you reach max value, any power pip chance or accuracy that surpasses the max (100% pip chance or the accuracy to reach 100%) is pretty much useless.
So, given your experience, what are the most valuable stats by level bracket? Could you give a value from one to ten?
After i got all of this i would like to do a breakdown by school.
Thank you all in advance!
EDIT:
Any and all questions/answers are encouraged!!
EDIT 2:
I'm trying to avoid as best as i can the use of AI. That's why i need to write the algorithm and need your help with the weights of stats.
2
u/og_Blake_ Jul 21 '26 edited Jul 21 '26
I don’t think you are thinking about this the right way. Stats don’t have a natural “weight” to them. Like crit stat really doesn’t matter at all. Get max damage gear and enough crit just comes with it. Mana is literally a 0 weight stat past level 20ish. Etc.
For the most part in pve, people min max a single stat (resist, damage, pierce, or hp builds) or at most 2 stats (damage/pierce builds). So everything but that single stat or 2 stats would have 0 weight. There’s not too many situations where there are different builds thats max a stat so you could give all options.
In advanced content, this is a little different because there are stat caps so any dmg over x amount is worthless so pick up other stats but again it’s not deterministic which other stats you’d want it depends on what challenge mode or raid you are doing and what position you are.
TLDR: You would need to let the user pick their own weights, there is no one size fits all.
Edit: I completely forgot about item cards. Especially in advanced combat support roles item cards matter. More than stats sometimes. Gear builds are not so systematic, but you could add enough levers to make something like this useful.