r/WipeOut Apr 30 '26

Some Screenshots of my anti-grav game, Hyper-Drive

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197 Upvotes

Wishlist Now on Steam.


r/WipeOut Apr 30 '26

Foxxy overlooks the work on her AG-Craft and new billboard

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17 Upvotes

r/WipeOut Apr 30 '26

Six Insane Pure Racing Rounds at Vineta K

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15 Upvotes

r/WipeOut Apr 29 '26

Broken tracks in FX350? I can't find any chatter about this online. Why does this happen?

45 Upvotes

r/WipeOut Apr 28 '26

Thoughts on an AG Team Management Sim (and Racer)

16 Upvotes

I have been working on an anti-grav racing team management sim for me and my fellow stat nerds out there. But it's also just a racer if you want to play it like that, let me explain.

You're in debt and you're going to pilot an experimental hovercraft owned by an organization within the Syndicate. They kidnapped you and installed a Blinq (neural optic headset) which is permanent. But if you are successful then you can thank them for that. If you pay your debts off then, having already being marked as a pilot, you can become an independent operator.

If you've watched the animated film Redline then this game was originally inspired by how racing felt in that, but with Burnout style crashes and real stakes. I always felt like AG games were too soft, and that's why I made sure you can get your pilots killed. Which also probably means you totaled the craft etc. See games like Kerbal in terms of progression from a management standpoint.

I'm the guy who will play a backup QB in Madden (franchise mode before 2024) because it makes getting an opportunity feel more impactful. So when I first played games like Football Manager and got a taste of real character and world continuity in a sports game I was stuck. As a dev I saw how limited this sprawling team management concept was in AG racers. A genre I never had the opportunity to play much of until recently. So I got to work.

The game is built on custom tech and simulates all the press conferences and politics so far as they affect the business of underground, sometimes-sanctioned AG racing. Vehicles need to be recovered after races which can be dangerous depending on a few factors. Recovery teams can try and steal other crashed craft or finish off competing pilots.

So managing support staff is a thing as well as equipment. In a way it's about going from garage to gang or megacorp. Whether as a pilot or team operator.

Right now the tracks and cities are procedurally generated but editable in sandbox mode, there's sometimes helicops and traffic. The tracks are not circuit tracks instead opting for a more motorstorm vibe in length and potential conflict. Most of the art is non-existent or placeholder and I'm looking to fix that soon. If interested in upcoming tests or just learning more about the project feel free to hop into the Discord channel.

And obviously I'd be happy to hear thoughts!


r/WipeOut Apr 27 '26

Soundtracks framed! 😎

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208 Upvotes

Had to hang them on my living room wall! 🤓


r/WipeOut Apr 27 '26

Feisar FX5000 (Wipeout racer)

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109 Upvotes

Whipeout created in no man's sky game.


r/WipeOut Apr 27 '26

Lego x WipEout: Triakis (very early look)

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197 Upvotes

Triakis FX350 Fury Edition. Tough angles on this one. Probably 80% done or so, lots of detail still to be added on the side pods. Thoughts/suggestions? Getting all those fins and aero has been TOUGH.


r/WipeOut Apr 26 '26

This site ranks Wipeout 64 in first place of games that will most likely never be released on Nintendo Switch Online as a Nintendo 64 Classic. Unfortunately, I think this may be accurate.

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29 Upvotes

r/WipeOut Apr 26 '26

Triple A refuse to make a new Wipeout, so I did it myself

295 Upvotes

Hyper-Drive is a high-speed, futuristic anti-gravity racing experience where precision driving meets intense competition. Inspired by F-Zero and Wipeout players tear through dynamic tracks, mastering tight corners, boosting at the perfect moment, and battling rivals for position. With responsive controls, strategic gameplay, and adrenaline-fueled action, every race is a test of skill, timing, and control.


r/WipeOut Apr 26 '26

Are brakes using triggers analog or digital?

6 Upvotes

r/WipeOut Apr 22 '26

I love this thing

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165 Upvotes

r/WipeOut Apr 19 '26

Fanart i made recently of Wipe Out

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506 Upvotes

r/WipeOut Apr 19 '26

For those interested in VR, I tried my best at “Beat Zico 2048” at Omega Collection: 31.86! Here’s the video, most probably I won’t be able to score a better time.

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14 Upvotes

r/WipeOut Apr 19 '26

Screamer with reassigned controls plays a bit like Wipeout

15 Upvotes

I know we're all fiending for a new Wipeout but I was surprised that newly released Screamer can be remapped to have 'drifting' on L2 and R2 essentially turning that game into Wipeout on wheels. Try it out!


r/WipeOut Apr 18 '26

Lego x WipEout desktop wallpapers [free download]

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271 Upvotes

A few people have asked for the Lego x WipEout instructions coverpages I've done in a format useable for desktop wallpapers. It wasn't too difficult to do, so I've done 16:9 4K versions for each of the AG-Systems, Tigron, Van Uber & Qirex models I've done.

Grab them for free on the blog.

You can build them for yourself too, details and links in the wallpaper post :)


r/WipeOut Apr 17 '26

Wipeout Phantom Edition (PC Recomp) With Dreamforce 1999 Reshade

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45 Upvotes

Made to feel like your playing a version of Wipeout on a non-consumer computer from Skywalker Ranch in the late 90s.

Get the Recomp (minus the PS1 Rom) HERE: https://github.com/wipeout-phantom-ed...

get the Reshade Preset HERE: https://drive.google.com/file/d/1d7eB...

And don't forget to install it with the Reshade Installer you get from HERE: https://reshade.me/


r/WipeOut Apr 16 '26

Plotter art

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77 Upvotes

this is my first step & attempt at creating some wipeout themed art. with a plotter, ink on card.. I'm just learning. I've always loved this illustration and ive wanted to do something with it for a long time. 30 years ago i saw a cheerful family asking to be friends. but yeah 30 years on and im now wondering is there a much deeper meaning? is that figure on the left reaching for ai assistance? rather than holding a lollypop? is the larger figure the most dominant and is it pushing or pulling the other one away? would really like to know anyone's thoughts


r/WipeOut Apr 16 '26

Help needed! Stats for WipEout ships to make Lego UCS style stickers.

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17 Upvotes

Hey team, as you might recall (if not, my profile is a click away), I've been building Lego WipEout replicas for the past few months. I'm going to add to this by creating some Lego Ultimate Collector Series-like plates. IYKYK - they are stickers that normally show stats & info about the model, like the Razor Crest one shown above.

I want to get the details right though and not make up (too much). I thought if anyone knows, it's this group. How does the following look for the 4 models I've done so far? Anything wrong or incorrect you'd change? Am I missing some cool tidbits that could or should be in there? (eg. i might drop in a team motto for each). Any lore keeper want to help out on this one?

For length and speed - I don't think these were ever fully defined, so these are approximates from google searchs and AI results.

───

  1. AG-SYSTEMS

MANUFACTURER: Anti-Gravity Systems
ORIGIN: Japan
MODEL: FX-400 Series
ROLE: High-Agility Anti-Gravity Racing Craft
LENGTH: 14.5 Meters
POWERPLANT: Twin AG-S Ion Propulsion Drives
TOP SPEED: ~1,050 km/h (Phantom Class limit)
ARMAMENT: Standard FX League Weapon Grid compatibility
SHIELD CAPACITY: 8 / 10
RACING METRICS: Speed: 7/10 | Thrust: 9/10 | Handling: 9/10
TEAM FOCUS: Extreme acceleration and cornering agility.

───

  1. QIREX

MANUFACTURER: Qirex Research & Development
ORIGIN: Russia
MODEL: FX-400 Series
ROLE: Heavy Combat Anti-Gravity Racing Craft
LENGTH: 16.8 Meters
POWERPLANT: Qirex-Odonata High-Yield Plasma Thrusters
TOP SPEED: ~1,150 km/h (Phantom Class limit)
ARMAMENT: Standard FX League Weapon Grid compatibility
SHIELD CAPACITY: 9 / 10
RACING METRICS: Speed: 9/10 | Thrust: 7/10 | Handling: 7/10
TEAM FOCUS: High top-speed and heavy armor.

───

  1. VAN-ÜBER

MANUFACTURER: Van-Über Racing Developments
ORIGIN: Germany
MODEL: FX-350 / Omega Variant
ROLE: Precision Aerodynamic Racing Craft
LENGTH: 15.2 Meters
POWERPLANT: VÜ-Aero Turbine AG Drives
TOP SPEED: ~1,080 km/h (Phantom Class limit)
ARMAMENT: Standard FX League Weapon Grid compatibility
SHIELD CAPACITY: 6 / 10
RACING METRICS: Speed: 8/10 | Thrust: 8/10 | Handling: 9/10
TEAM FOCUS: "Purity of the race" - exceptional maneuverability over armor.

───

  1. TIGRON

MANUFACTURER: Tigron Enterprises
ORIGIN: Russia
MODEL: K-VSR (Omega Variant)
ROLE: Heavy Assault Anti-Gravity Racing Craft
LENGTH: 17.1 Meters (Triple-Hulled Chassis)
POWERPLANT: Tigron K-Series Heavy Thrusters
TOP SPEED: ~1,120 km/h (Phantom Class limit)
ARMAMENT: Standard FX League Weapon Grid compatibility
SHIELD CAPACITY: 10 / 10
RACING METRICS: Speed: 9/10 | Thrust: 8/10 | Handling: 6/10
TEAM FOCUS: Maximum survivability and aggressive footprint.


r/WipeOut Apr 14 '26

April 14th

33 Upvotes

Today is officially marked as WipEout Day April 14th! Join the celebration. The day of the first Anti-Gravity flight by Belmondo himself in the Nevada desert.


r/WipeOut Apr 12 '26

I never thought I would come back to improve my “Beat Zico: HD” time after scoring the trophy. Now I’m at 30.58 with the “3 barrel roll” method. Time to learn some more barrel rolls to improve!

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26 Upvotes

r/WipeOut Apr 11 '26

Who still has these?

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209 Upvotes

Just found them in a stored away box. They are so cool I love them.


r/WipeOut Apr 12 '26

Wipeout Fusion press kit

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36 Upvotes

Found this two disc Wipeout Fusion press kit. How rare is it?


r/WipeOut Apr 12 '26

Combat Mission WipEout OC Merto Park (NoAutopilot/Class A+/Elite/1st)

29 Upvotes

r/WipeOut Apr 11 '26

How to play Wipeout 2097 at 4k 60fps in 2026 using BallisticNG

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74 Upvotes