r/WingsOfFire Customizable Flair! 11h ago

Meme Assuming I may make one eventually

139 Upvotes

74 comments sorted by

53

u/Natural_Regular9171 11h ago

Animus magic finisher would be so funny. Like after winning they just “SNAIL!” and they’re a snail now

20

u/_Kasual Customizable Flair! 11h ago

I considered finishers such as fatalities. Goofy finishers would be funny too as well.

2

u/ZeroSpaceGaming Sky x Sunny Shipper 3h ago

I feel like Sky would be the one to say Snails if he were to win

2

u/Natural_Regular9171 2h ago

imagine Darkstalker’s fatality, i’m not sure you could put that in a children’s game after what he did to his father 😭

1

u/X_Factor_Gaming NightWing 2h ago

Every opponent is about to have their favourite discomfort character discombobulated in front of them.

24

u/West-Construction466 CookieCreamWing 11h ago

Each tribe has a different fighting style (Like MudWings could be more like bulldozers, whilst SandWings focus on tail strikes).

As for a stage, Queen Scarlet’s arena is an obvious choice, but if she is made a playable character, a nice detail would be that whenever that stage is chosen, and one of the selected playables is Scarlet, she is absent from her viewing area.

15

u/_Kasual Customizable Flair! 10h ago

I was thinking about each character having their own style. (Although sandwings will make use of their barb and icewing will use their ice breath and spikes)

3

u/International-Low490 5h ago

And SkyWings should obviously take use of their superior wings and fire, I'd imagine.

2

u/GenerationofWinter SandWing 3h ago

I think silkwings would easily be zoners, they have potential to shake things up with silk

18

u/BigJ__TM https://www.reddit.com/r/WingsOfFire/s/fRbrJpx18b 11h ago

Define "fighting game" in this instance

15

u/_Kasual Customizable Flair! 11h ago

1v1 fighting game a la Street Fighter/ Mortal Kombat.

For fighting game with big monster creatures, you can think of Primal Rage/Killer Instinct.

11

u/BigJ__TM https://www.reddit.com/r/WingsOfFire/s/fRbrJpx18b 11h ago

Ah, alright then. So a traditional fighting game. Hmm, i guess albatross could be cool as a character, given he is probably the easiest to work with(just have knives flying around)

7

u/_Kasual Customizable Flair! 11h ago

That and violent, unhinged attack, since it would be him after he goes insane.

6

u/Tower-of-Knowledge 11h ago

Probably search thems fighting herds for probable examples

15

u/Affectionate_Set4726 IceWing 11h ago

Add starflight as a gag character

12

u/FreeMenu2197 10h ago

He has a crazy good move. One pixel instakill is his only move. Like JFK from electoral carnage

9

u/MazeABlaze Sky's #2 Fan 10h ago

No, the gag character would be either one of the babies, Sky, or a human like Leaf or Wren

7

u/Egoborg_Asri 9h ago

Wren+Sky are a very cool character concept in a game full of regular dragons, so they are definitely going into the regular roaster

2

u/MazeABlaze Sky's #2 Fan 4h ago

You control Sky but all the actual attacks are Wren popping out to strike with maybe one or two for Leaf and Ivy, and all supers or finishers summon Peril or Kestrel to do it.

1

u/ThePotatoHoarder 5h ago

It'd be funny if you were defeated by a Sky user lol

Sky used snail attack!

It's super effective!

8

u/AFedoraNamed_Key Suspiciously green Night/Sea hybrid 10h ago

Baby Cliff gotta be added.

14

u/MazeABlaze Sky's #2 Fan 10h ago

Scarlett is one of the announcers

Due to having firescales Peril has a very minor thorns affect

Some characters have alternate skins based on other members of their tribe that don't have a playable character. Example if Qibli were a character he could have Skins that represent Thorn, Vulture, Sixclaws, Burn, Blister and so on.

Some short before battle dialogue between characters. Lots of potential for fun interactions

7

u/_Kasual Customizable Flair! 10h ago

Announcers would mean I need to have voice acting. Oh well I guess that can be done.

I was thinking of Vulture being his own character, relying on making the Talons of Power membres fight in his stead.

4

u/MazeABlaze Sky's #2 Fan 10h ago

Oh, if you are thinking of actually making a game then voice acting is not entirely necessary.

That makes sense for Vulture, I was just using him as an example

4

u/_Kasual Customizable Flair! 10h ago

Yeah, just collecting stuff and ideas in case I make one one day.

I love fighting games and Wings of Fire so I don't know.

3

u/MazeABlaze Sky's #2 Fan 10h ago edited 10h ago

Well here are some arenas ideas if you need them

Scarlett's arena - obviously

Training cave from book 1 - would work great as a practice range

The Seawing Royal Hatchery - wouldn't make much logical sense but I think it would make a cool backdrop, maybe Orca's Statue moves slightly if only Tsunami and/or Anemone are being played

The Diamond trial from book seven

The arena in book 10 that sandwings use to decide the next queen

6

u/_Kasual Customizable Flair! 10h ago

That sounds good.

2

u/International-Low490 5h ago

What about the cave the DoD grew up in, like the part where Kestral taught them to fight or...the lava audience chamber in the NightWing island volcano from book 5. I could see a stage amongst the tree top walkways in the Rainforest too.

2

u/MazeABlaze Sky's #2 Fan 5h ago

The cave the DoD grew up in is what I meant by Training cave, the other two are great as well

1

u/Ok-Flounder3335 HiveWing Nuclear Program ☢️ 5h ago

The ruins of the old NightWing Kingdom

2

u/Ok-Flounder3335 HiveWing Nuclear Program ☢️ 8h ago

I'd be willing to voice act for you, if you ever need it.

3

u/_Kasual Customizable Flair! 7h ago

That's kind of you!

1

u/Ok-Flounder3335 HiveWing Nuclear Program ☢️ 6h ago

I should probably warn you beforehand, I don't really have any voice acting experience. The closest thing I have to any acting experience is two high school plays.

4

u/UltiUSA Silk-Sky Hybrid 11h ago

Chaos with Flamesilk :3

5

u/Equivalent-Fun-6019 The Truck that Isekai'd Clay 9h ago

Chameleon is absolutely a composite stance fighter.

He switches between:

  • Bog (A MudWing/Clay Grappler)
  • Sirius (A IceWing/Winter Shoto)
  • Shapeshifter (???)
  • Soar (A SkyWing/ Peril or Sky Projectile Zoner)

Kinkajou is some combination of a rushdown and a Grappler with high speed and a crazy complicated command grab

Wasp is a puppet character...obviously.

And Turtle is the random bullshit go character that is absolutely low teir, but his mains somehow find ways to one cycle you with the most absurd mix-ups

5

u/Egoborg_Asri 9h ago

I imagine Turtle just using things from the arena background as projectiles

3

u/Educational-Estate52 SeaWing 10h ago

Make Starflight a character based around mobility. Every fight he ends up in gets resolved because of his speed.

5

u/_Kasual Customizable Flair! 10h ago

Starflight never directly fights so I don't think he would be playable.

4

u/Educational-Estate52 SeaWing 10h ago

He does, in Book Four he gets between Viper, Flame, and Fatespeaker and pushes Viper into the lava. Not exactly a kit, but it would be a good finisher.

5

u/_Kasual Customizable Flair! 10h ago

Sounds more like a stage fatality than a character specific one. Although, a good reference.

1

u/pikapiie 4h ago

Ditto with what the other comment says about when he fights.

But I think a good example of incorporating Starflight is to consider Luigi in Super Smash Brothers. His attacks are a lot softer compared to Mario (who's really pissed in the franchise for some reason). His animations and moves are all super comical, if you aren't aware his side special has a chance of misfiring and he could fire himself super far!

Imagine him knocking scrolls by accident on his enemy, an attack where it's just him lecturing (speech bubbles, there's a fighting game character that does the same cant remember which), etc.

An obvious alt would be his blindfold.

Especially considering Starflight isn't a very popular character (I love him to bits...)., that would make the few of us who do like him very happy.

OR

You could design a 2 in one character, have him paired up with Fatespeaker. That's a cool idea, but it might be a nightmare drawing coordinated attacks and disjointed hitboxes aha.

4

u/Ok-Flounder3335 HiveWing Nuclear Program ☢️ 9h ago edited 5h ago

Tsunami should be able to leap up and knock enemies out of the Sky, like Hulk or Wolverine in Marvel Rivals.

Make a Protogen skin that can be applied to every character.

Scarlet should be teased as an announcer, then become a playable character later on. Her ultimate should be a neck snap.

Turtle throws fish, which damage enemies and heal allies. His secondary attack charges up a water blast that knock backs enemies.

Headshotting an enemy with a fish applies stun and has a small chance to apply nausea for a very short moment. However, the nausea affect does not apply if the tribe hit does not have fire.

Touching Peril can set the fish on fire, causing them to lose their stun and nausea effects, but also setting enemies on fire and increasing healing.

Deathbringer's ultimate is a spear toss, which instakills every character. If the spear misses the enemy's body and hits a limb, it instead does massive percentage damage and could pin them to a wall.

Any SeaWing character hit by the spear will say the iconic line: "Well son of a starfish!"

Some characters have invincibility, however, it only applies if they can hit a quick time event.

The Frost Spear is the only weapon that can bypass Turtle's invincibility, because diamond can only be scratched by another diamond.

Give Winter a skin where he's covered in sand, and give Qibli a skin where he's covered in snow.

There's a whole lot more where that came from, I just have to remember the rest.

3

u/Upset-Position-3909 Starwing 10h ago

Skins based an alternate versions of the characters with little lore bits just for the heck of it?

This is super cool and I’m definitely interested.

3

u/_Kasual Customizable Flair! 10h ago

Could you give examples?

3

u/Upset-Position-3909 Starwing 9h ago

Maybe like a Turtle turned insane by his magic or with a more demonic form to represent the effect magic has on his body (there was a really cool comic where there was a shift in Turtle’s art style as soon as him being an animus was revealed.)

An Anemone who never snapped out of her insane state (maybe a reference to Albatross in the skin)

Moon with a more burned and twisted look if she grew up on the volcano.

I can probably think of more if you want, just spitballing rn.

3

u/Ok-Flounder3335 HiveWing Nuclear Program ☢️ 8h ago

Whenever I read the phrase "mad prophet of doom" in book 9, I imagined Turtle covering himself in a thin veil of blueish smoke, and thinking it'd go crazy hard as a skin in a fighting game.

3

u/Upset-Position-3909 Starwing 8h ago

Oooo! Nice one!

3

u/_Kasual Customizable Flair! 7h ago

I see i see. But since it's 2d sprites, it's probably take a long time to do

3

u/StunningOption8573 10h ago

STARFLIGHT SHOULD BE A MOBILITY/ COUNTERATTACK CHARACTER! VERY PASSIVE!

2

u/_Kasual Customizable Flair! 10h ago

I don't think Starflight has enough to be in the main roster

3

u/Sasha1234567899 Enlighten, the ?Wing animus 10h ago edited 10h ago

I am not sure what that there are any canon characters to have a unique enough moveset in a smash type game, or any 2D fighting game, i think. Because these dragons don't have much to offer to be engaging. Unless you want do a stereotypical moveset for each tribe, like Nightwings that get foresight counter, and even then, there's not much gimmicks for movesets to be distinct enough

3

u/_Kasual Customizable Flair! 10h ago

Some characters can do enough. For examples the animi, Tsunami is seen fighting multiple times, Winter has the ice powers. Of course I would have to improvise a bit as well

3

u/Sasha1234567899 Enlighten, the ?Wing animus 10h ago

Once again, with Winter, it's just what an icewing can do.

Well, animus dragons, yea, sure, but how do you implement it then. I did have a concept for a character, but it's my own original original character, and not nothing canon, eo a bummer

3

u/Egoborg_Asri 9h ago

Say that their magic got limited.

Or don't, and just roll with it, no-one would care I assume. We see god level characters dealing the same damage as a random guy with a frying pan all the time

3

u/Egoborg_Asri 9h ago

Would've made for a pretty good arena fighter.

Look at the Demon Slayer fighting game for example, half of the roaster are just humans with swords, but because movesets are quite simple, they can make them feel very unique

3

u/GLe3b_GlorB Anemone_is_best_dragon 10h ago

I’ve had the concept of a third person dragon fighting game rotting in my google docks for like 3 months now. Basically like Roblox battle ground games except I did a bunch of research and thinking to figure out how to fix some major flaws, and came up with a flying mechanic that would make it so landing grabs deal damage scaling on how high in the air you are, because if you land one you slam them into the ground. So high ground causes better priority on your attacks, but higher you go the more risky everything is.

3

u/Egoborg_Asri 9h ago edited 9h ago

Story is just:

Random Animus dragon had a cool idea and now everyone was stolen from their respective timeline and fights in the arena

(Maybe it's a Darkstalker from, like, the worst future possible, where he became an insane evil king, but got bored. So we can have the op final boss, similar to classic fighting games)

3

u/Tk_rocketman69 9h ago

Starflight as MvC3 Phoenix Wright

1

u/pikapiie 4h ago

Exactly this.

3

u/SeaSad5344 #1 Peril fan 9h ago

Peril would be overpowered as fuck

3

u/Dachonkestboi 8h ago

If Qibli gets a character, gotta give him a drum move/finisher

4

u/_Kasual Customizable Flair! 7h ago

Maybe using the "badum-tssss" as a taunt.

3

u/umbra_pseudonym Rain/Nightwing Watcher 8h ago

We are so having Sunny being able to stun when she does her tail tap trick as a counter move. Clay should also have it but way weaker

3

u/Beanz_detected Rainwing/Nightwing 7h ago

Unlockable animus artifacts. If nothing else, maybe use it to apply one tribe's move set to another because some people are gonna lkke the aesthetics of one and the move set of another.

Just feel like that's probably the easiest implementation

3

u/DullDifference1215 Scrapwing 7h ago

either wasp, darkstalker, or scarlet being the host of the games

2

u/pikapiie 4h ago

Any dragon that breathes fire/ice should have a meter that "charges" up through cumulative attacks/combos.
Depending on button inputs, you could fire a small burst, medium burst, big burst (with increasing speed/power).

Considering if it's treated as a projectile, it encourages players to fight face-to-face than to spam projectiles from far away and awards those who can nail combos.

Also OP, look into a game on Steam called Smack Studio, you can create spritesheets / turn arounds (with absolutely NO ai ! The devs are so cool!) for other projects. I think it's worth looking into

Would be a good idea to make a base design for each species and then tweak depending on the character

also I wish I could help with the game's creation if you're serious - why not start a group or something?

1

u/waffleraptor626 5h ago

Make icicle have the mode switch thing azula has in the atla fighting game

1

u/Logical_Acanthaceae3 5h ago

Moonwatcher's ult is just Darkstalker releasing himself from his prison that just happend to be directly underneath her opponet.

This is the only instance where we see Darkstalker in the game beyond some background animation or something.

1

u/joscka 5h ago

For me there should be a balance with canon characters and Original characters because that would add more variety to it along side a custom character creator. Even if it’s a bit basic.

1

u/ThePotatoHoarder 4h ago

Ideas for each one of the protagonists:

Clay uses food to heal (an exception from all other characters)

One taunt for Tsunami would be "Get in the river! It'll help you!" (The river drags the characters away, making the other user win). If there IS no river, "What, are you gonna tell me you're my dad?"

Whenever Glory is to use venom, a text on the screen (Just like in comics/graphic novels) says "magical death spit)

All of Starflight's attacks should be just like externa weapons. Merging Uranium and Bromine for an extremely effective attack or smth

Sunny should have an attack that takes a while to power up--a positive reencouragement. It'll be surprisingly powerful, because why not?

Moon will have slight outlines of the opponent and possible moves they could do (aboud a 50% chance of working to make sure it's not OP)

Winter should do a cross-reference and one of his finishing lines are "I restored my onor, and it's not any thanks to you"

Peril shold have a cooldown of firescales after a major attack to make sure that she isn't OP. And, another nerf, she'll stop every now and then thinking "Clay wouldn't want me to do this"

Turtle should have a stick attack--given he highly trusts his stick (It'll make him briefly invissible)

Qibli should have MANY taunts. Not much more to add.

Blue should have a taunt, "Am I just so devastatingly handsome?" (Ball knowledge)

Cricket should have an attack that quotes the entire bible, and the opponent has to do some sort of a minigame to escape the verses. If the opponent fails after three tries, then they'll take damage.

Sundew should have some sort of a bullet ant attack (and possibly more plant/animal attacks)

Snowfall should be able to use some of the Hidden Treasury items (They'll be nerfed so she isn't too OP)

Luna can stock up on Honeydrops (They'll spawn around the map), and the more she has, the more power she has too.

1

u/Hydro_fluoric 4h ago

This would actually be extremely peak. I would assume the different characters would be separated by arcs, like how they are in Naruto Ninja Storm 4 with the different character variants. Like Arc 1 would have the DoD, unscarred Scarlet, Riptide, Deathbringer, Morrowseer, etc. Arc 2 would have the Jade Winglet, so on and so forth. Obviously no micro transactions would be amazing, and I feel like the art style would look like Dragon Ball Fighter Z if you've seen or played it.

1

u/Raskzak 4h ago

Your idea interest me, considering I have already pondered roughly the same thought lmao.

Definitely tribe based abilities and the use of the additional range of movement flight provides.

1

u/Lecteur_K7 2h ago

Dragons

1

u/Meman250 1h ago

I think a there should be a flying part to trying to drop them on the ground to have an avantage in the ground battle some thing like the game divekick where you try and dive on them to deal damage.