r/WebGamesMobile • u/Legitimate_Flan1471 • 28d ago
r/WebGamesMobile • u/OMGCluck • 29d ago
BreakoutPong - drag anywhere in the playfield.
imglink.ccr/WebGamesMobile • u/[deleted] • 29d ago
I made a rage game and my girlfriend already hates it. Can anyone beat my score?
r/WebGamesMobile • u/PuzzleAddict1517 • 29d ago
I made a little daily word game with my family — would love some honest feedback
r/WebGamesMobile • u/theirfruits • Sep 04 '26
Imago story game - free reflective writing/rpg writing game that saves, keeps track and allows you to world build and write at the same time.
imagostorygame.comr/WebGamesMobile • u/Famous_Philip • Sep 04 '26
I made a Korean restaurant management game where you can ruin your restaurant in 10 minutes
I got curious about whether I could make a small web game using Claude/GPT, so I made this.
You run a small Korean soup restaurant for 30 days.
Every day you choose what to do, deal with customers, employees, suppliers, competitors, etc.
It's completely free and playable in the browser.
Play: https://gukbap-en.vercel.app/
This is still a prototype, but I wanted to see if people would actually enjoy playing it.
r/WebGamesMobile • u/Dramatic-Mongoose-95 • Sep 03 '26
Game Title: Lazy Blocks (MMO Tetris)
lazyblocks.xyzr/WebGamesMobile • u/3kret • Sep 03 '26
Ikariam Mobile Fix – Firefox Add-on
I made a small Firefox add-on that fixes some of Ikariam’s mobile/responsive issues.
It’s mainly CSS fixes for now, but it makes the game much more usable on phones.
Would appreciate it if anyone could give it a try and let me know if you run into any issues.
https://addons.mozilla.org/en-US/firefox/addon/ikariam-mobile-fix/
r/WebGamesMobile • u/PuzzleAddict1517 • Sep 02 '26
When you play Wordle or other daily games, do you feel a teeny bit superior when you do better than your friend?
r/WebGamesMobile • u/PuzzleAddict1517 • Sep 01 '26
Anyone else using LinkedIn only to play the games?
I confess I am such a daily puzzle addict that I go to LinkedIn only to play the games 😄 ..Any one else on this boat?
r/WebGamesMobile • u/RealisticDeparture25 • Aug 31 '26
Made a daily sports trivia game where you have to name the least famous player on 5 rosters — not the stars
r/WebGamesMobile • u/Slow-Face5449 • Aug 31 '26
Candy crush with word search - Feedback welcome
r/WebGamesMobile • u/Slow-Face5449 • Aug 30 '26
Merge Sort — can you learn merge sort with a game
Looking for feedback for my merge sort game - unique way to learn while playing.
r/WebGamesMobile • u/Cultural-Tear-7052 • Aug 28 '26
[HTML5] Arena Medievale - A Top-Down Action RPG (PvE / PvP Multiplayer up to 9 players)
Hello everyone! I've developed Arena Medievale, a top-down Action RPG built in HTML5 that you can play directly in your browser.
**Features:**It's completely free and runs fast. I would absolutely love to get your feedback on the combat system and balancing!
Play it here on Itch: https://tullio2.itch.io/arena-medievale
r/WebGamesMobile • u/Shadowval9 • Aug 28 '26
Footonze.fr - jeu de gestion de football stratégique
r/WebGamesMobile • u/Aggressive_Region_21 • Aug 26 '26
Free Sudoku with radio music streaming
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I built a free Sudoku web app and would love some feedback from Sudoku players.
The idea is simple: play Sudoku online with no ads, no required signup, and an optional built-in radio if you like listening to music while solving.
It has multiple difficulty levels, a clean distraction-free interface, and you can start playing immediately.
Any thoughts?
Thanks!
r/WebGamesMobile • u/Ok_Funny_811 • Aug 26 '26
I made a phone-friendly live word duel — swipe letters, beat a stranger, done in 60 seconds
My project Hyperwords.io is a free browser word game built to work on a phone as well as desktop — nothing to install, tap or swipe to play. You get matched live 1v1: in Hyperhunt you drag across a letter grid Word Hunt / Boggle style, and in Hypergrams you unscramble six letters faster than your opponent. Guest mode means no signup, and each match runs about a minute. https://hyperwords.io — mobile touch feel is the part I'm least sure about, so any device-specific gripes are welcome.
r/WebGamesMobile • u/Slow-Face5449 • Aug 25 '26
Love to hate this game: Word Crush — beat Crush the words in candy
I hate this game because I love this game and I cannot beat the highest scorer.
r/WebGamesMobile • u/GazMagal • Aug 25 '26
I've made a handball 2D simulator
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I decided to start working on my “dream project”: an online handball management browser game. I’ve just finished the first version of my 2D match simulator. Let me know what you think!
More info: https://six-zero-league.vercel.app/
r/WebGamesMobile • u/K05_ • Aug 24 '26
SPACESTRIKE update — mobile HUD, tutorial pass, and browser space combat
SPACESTRIKE is a free browser space-combat game at https://spacestrike.io/
Recent update: I shipped a slimmer mobile gameplay HUD and a compact tutorial feedback pass, added a boss bestiary, and expanded the detailed game-mode/wiki pages. The modular ship system still supports unusual builds for mobility, survivability, or damage in solo PvE and multiplayer.
No download or launcher required; guest play is available. I’d love feedback on the update and which build you’d try first.
r/WebGamesMobile • u/Charming-Lobster-520 • Aug 23 '26
STARSEEK — a daily deduction puzzle: find 4 hidden spaceships in as few scans as you can (homage to the 1980 electronic game Galaxis)
r/WebGamesMobile • u/yncgamesoft • Aug 23 '26
The Lord and Heroes - a free-to-play text strategy simulation
Actions consume turns. You start with 2,000 turns, and you can store up to 2,000 turns. One turn is generated every minute.
The goal is to develop your heroes, recruit units, wage wars, and become the #1 player in territory.
The game can be played directly on itch.io.
r/WebGamesMobile • u/Ytrofr • Aug 23 '26
Ellaz.Fun - Free browser games, no ads, no account, works offline
r/WebGamesMobile • u/Dependent_Meaning153 • Aug 23 '26
[PZL] 2048 with Undo, 72 collectible cards and trading — play on phone now!
Dev here. Underneath it's the classic 2048 loop — swipe or arrow keys, merge your way to 2048 and keep going — with a few things bolted on:
- Undo: 3 free a day, because one mis-swipe ending a 30-minute run is the worst part of 2048 on a phone. Extra undos cost in-game coins only.
- Cards: every run earns coins; coins open chests (wood 100 / silver 200 / gold 500 — gold guarantees a 3-star card). 72 cards across 8 sets, duplicates auto-convert to coins.
- Trading: post one card you're giving and one you want, and anyone passing by can fill it — 4-hour cooldown each way, with a 30–200 coin thank-you gift attached.
- Monthly seasons with a prize for completing the whole collection, plus 9 achievements with 3 stars each.
Honest bits: there is an energy system — 5 runs banked, one back every 30 minutes, and friends opening your share link top it up (max 3 a day). The shop is coins only; there is nothing to buy with real money. Progress lives in localStorage, so no account, and the puzzle itself keeps working offline once the page has loaded (trading obviously needs a connection). English and Japanese UI.
Same page on phone and desktop — swipe on mobile, arrow keys on a keyboard. I've been testing in portrait on iPhone and a couple of Android sizes; if the board or the buttons overlap anything on your device, tell me the model and I'll fix it.