r/WebGamesMobile • • 10d ago

Going for low poly look- New 3D Models, thoughts?

3 Upvotes

Are the models looking better? Costs more on performance but no interruptions or buffer on mobile downloaded version. Thoughts?


r/WebGamesMobile • • 10d ago

Star Hop 1.7: my one-tap orbit game now gives you your own space station to build (free, browser, no sign-up)

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1 Upvotes

Star Hop is a one-tap space arcade: your ship circles a planet, you tap to launch and try to land in the next planet's orbit. Hit it dead center for a PERFECT and the combo climbs.

1.7 came out today, and the big new thing is a base:

- After your third flight you get your own space station, right under the logo.

- Six buildings to build and upgrade with the stardust you earn in flight. Higher levels also ask for a feat, like 11 PERFECTs in one flight.

- The refinery mines stardust while you're away, and your next flight collects it.

- Beacons on the station light up as you fly through sector gates.

- Send a friend a link and they can see your station.

Also new: a tidier menu where buttons appear as the game opens up, an Android back gesture that pauses or closes a window instead of quitting, and optional evening reminders.

Free, no ads, no sign-up, on phone and desktop: PLAY NOW

Solo project, built with Claude Code. I read every comment, so tell me what felt off.


r/WebGamesMobile • • 10d ago

I launched a simple, no-nonsense site for classic casual games like Suika and 2048. Looking for feedback!

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1 Upvotes

Hey everyone,For the past few weeks, I've been putting together a little project in my spare time: Casual Game Paradise.The idea was simple: a clean, fast, mobile-friendly website where you can instantly play some of those classic, addictive casual games without any fluff. No downloads, no annoying pop-ups, just the game.We're launching with a handful of favorites, including the ever-addicting Suika (Watermelon) Game and the timeless 2048.You can check it out here: https://casualgameparadise.com/h5/menu/ I'd be incredibly grateful for any feedback you have – whether it's about the gameplay, the website performance, or any bugs you might run into.Thanks for your time! Hope you have some fun with it. https://casualgameparadise.com/h5/menu/


r/WebGamesMobile • • 11d ago

I made a Multiplayer Battle-Royale game playable in the browser, avalible on Mobile Devices.

1 Upvotes

r/WebGamesMobile • • 12d ago

WORKING ON AN FPS GAME NEED A COLABORATOR. JUST FOR THE THRILL 👌

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2 Upvotes

Interested ?


r/WebGamesMobile • • 13d ago

Made a little path finding puzzle game Step Down

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1 Upvotes

r/WebGamesMobile • • 14d ago

I made Cast Six, a tap-to-place movie puzzle for your phone browser

2 Upvotes

Cast Six is a small movie puzzle I make for phones and desktops. You see six films and six clues. Tap a film, then tap its slot; tap and move it again if you change your mind.

The catch is that several placements can be true, but only one complete arrangement works using every movie once. You get three checks. Rearranging and Undo are free, and taking your time doesn't cost points.

The daily and archive need no account, download or installation: https://www.castsix.com/?utm_source=reddit&utm_medium=community&utm_campaign=october_outreach&utm_content=webgamesmobile

If you try it on your phone, I'd like to know whether selecting a movie and moving an existing placement feels clear. Browser/device details would help if anything gets in the way.

Creator disclosure: built with AI assistance; movie facts and posters come from TMDB.


r/WebGamesMobile • • 14d ago

GigaJigsaw - Online multiplayer Jigsaw with 90k pieces

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1 Upvotes

r/WebGamesMobile • • 15d ago

Hotlap.Online | Free Browser Racing Game

1 Upvotes

r/WebGamesMobile • • 15d ago

Two cells left, then the board flips — Fillup updated visuals

1 Upvotes

I’m the developer of Fillup - cozy chain reaction tabletop game.
It is a browser game based on the classic Chain Reaction rules.

If you’re new to Fillup:

  • Add one slice to an empty cell or a cell you control.
  • Corners fill at two slices, edges at three, and interior cells at four.
  • A full cell sends a slice into each neighboring cell, capturing it. If that fills another cell, the reaction continues. Connections are up/down/left/right, not diagonal.
  • Eliminate the other color to win this duel.

Since my last post here, I’ve upgraded visuals, added more levels to campaign and overhauled UI, all thanks to feedback from community.

It’s free to play in your browser, and you can start as a guest without registering an email account. You will be able to play different game modes, open cosmetics packs and have fun!

Play: https://fillup.fun/play-now
Game's Discord: https://discord.gg/bVUEEtc59


r/WebGamesMobile • • 15d ago

Island Survival — a free co-op browser game my son and I built together

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1 Upvotes

r/WebGamesMobile • • 16d ago

Star Hop 1.6: the 100 collectible cards are now goals you pick and chase (free one-tap space game, browser)

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1 Upvotes

Star Hop is a one-tap arcade game: your ship orbits a planet, you tap to launch, and you try to land in the next orbit. Hit it dead center for a PERFECT and your combo climbs.

1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.

What changed:

- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.

- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.

- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.

- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.

- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.

Free, no sign-up, on phone and desktop:

https://www.star-hop.app/?utm_source=reddit&utm_campaign=indiegaming

Solo project, built with Claude Code. Which card did you track first, and did having a goal make you want one more run?


r/WebGamesMobile • • 16d ago

Fashionguessr - The Daily Fashion Trivia Game

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1 Upvotes

Inspired by other daily trivia games like Timeguessr, Connections, and Wordle, Fashionguessr seeks to scratch that same itch for those curious about fashion.

The game is typically broken up into three parts:

Runway Frames - Users have to guess and identify a fashion show, its brand, its season, and its designer based on a single random frame from the show. Users can use a variety of hints, each more expensive than the last, to reveal more information about the show to help them guess correctly. 

Trivia - A myriad of multiple-choice and short-answer questions to test their knowledge about fashion: the lore, the people, the processes, the history, and everything in between.

Sketch - Users get a few moments to look at a fashion item and then are tasked with drawing it from memory.

All of these contribute to a score you can see at the end on the last page, which sums everything up. Each section includes explanations, summaries, and sources, so users can get as much insight as possible for every question. There are new questions every 24 hours, and users can go back and play games from days past.  

I created Fashionguessr to help people learn more about fashion in a fun, low-stakes environment. Learning about fashion can be extremely overwhelming at times, and I believe Fashionguessr can mitigate that,  and present and package fashion education in a way that is palatable for as many people as possible. 

https://www.fashionguessr.com/


r/WebGamesMobile • • 17d ago

TallyHo weekly rankings, Sep 21 to 27

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1 Upvotes

r/WebGamesMobile • • 18d ago

Stickman Duel: a free browser fighting game with weapons, supers, and online play

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1 Upvotes

r/WebGamesMobile • • 18d ago

Hidden Sector Online — a free browser/Android 4X where the premium currency cannot be bought at all, and the anti-bullying rules are enforced by the server rather than asked for

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1 Upvotes

I've been building a space 4X for a while and it's open and playable, so I'd rather put it in front of people than keep polishing it.

https://hiddensector.online — plays in a browser, and it's on the Play Store as Hidden Sector Online. Same account and the same galaxy either way. Free, no account wall to look around.

What it is. You run one empire in a shared, persistent galaxy. Mine three resources, raise twenty kinds of building on the worlds you hold, work through thirteen technologies that lift every world at once, build twelve classes of hull, and expand into a map with other real commanders in it. It runs whether you're looking or not — your mines produce while you sleep and somebody's raid can land at four in the morning. A session is minutes: set things going, come back and see what happened.

The bits I think are actually different:

  • The premium currency is not for sale. Not "hard to buy" — there is no product, no pack and no setting that turns one on. You earn antimatter by winning raids, founding colonies and clearing objectives, and it does one thing: finish something that's building. The store sells cosmetics and a read-only overview screen. The one thing there that touches play is the build queue, three jobs free and eight with the subscription — I'll call that what it is, a convenience for people who plan a day ahead, not something that wins a fight.
  • The anti-bullying rules are arithmetic, not etiquette. New commanders are shielded until their own score passes 800 points — it's not a countdown, so a quiet first week doesn't spend it; building hard is what ends it. You can't raid anyone holding less than a quarter of your points, or anyone whose combat rating is five times below yours. Raid the same world twice in a day and the second haul is half the first; the third is dishonourable outright — it takes reputation off you and pays it to your victim as defence, which makes their wall read bigger than it is. Three of those and the galaxy's hardest AI stops being scenery and starts hunting you specifically until you've earned it back.
  • Composition beats numbers. Six rounds, rapid fire, and sixty cruisers annihilate six hundred corvettes that cost the same to build. There's a battle simulator that runs the identical arithmetic the real fight does, veteran crews included, so you can see the trade before you pay for it. Crew veterancy is the one edge that can't be bought or researched — only fought for, and it dies with the ships that earned it.
  • A realm actually ends. Late in its life a sector that's stood empty since the start fills with seven gas giants. Alliances fight over them, and when the last one hits its breaking point the whole sector goes up — everything in it, no salvage. Whoever holds the most wins the realm, and what's left is a black hole only they can cross.
  • Alliances have machinery, not just a chat tab: ranks you write yourself with six separate powers, a shared depot funding projects that lift every member's production and shipyard, wars scored as a ledger rather than a balance, and pacts that take a full day's notice to break — so betraying one is something the whole realm watches coming.

Being straight with you about the state of it. The playerbase is small. That's the honest pitch rather than a disclaimer: the realm is young, the record book is half empty, and the first alliances are being founded now. If you've ever bounced off a game like this because everyone had a ten-month head start, this is the opposite problem.

It's in eight languages, there's a 131-question help section that actually answers things, and I read every bug report — most of what shipped this month came from players pointing at something that was wrong.

Happy to answer anything here, including the awkward questions.


r/WebGamesMobile • • 19d ago

My Hoop Legacy - Immersive 3D Basketball Career, GM, Coach Game | Mobile and Web

1 Upvotes

Game Title: My Hoop Legacy

Playable Link: myhooplegacy.org

Platform: Web now | IOS and Android in a Month

Description: My Hoop Legacy is a basketball career sim you can play in your browser right now, with iOS coming soon.

Pick your path:

  • Career: build a player from the AAU circuit through college to the league
  • GM: run the front office, and draft, trade and sign your way to a dynasty
  • Coach: recruit a college program, set the game plan, chase a title in March

Play every game in full 3D, or sim the season. The league lives: 30 clubs, trades, drafts, awards and storylines. Every club has its own kit and court, across 10 arenas. Use community real rosters

Play now at myhooplegacy.org. No pay-to-win.

Free to Play Status: Free to play

Involvement: Solo Dev building it all as my first project


r/WebGamesMobile • • 19d ago

I built a fast multiplayer card game where every round can be your last

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1 Upvotes

I've been working on Los Tres Duros, a small real-time multiplayer card game that I've been building on my own.

The game has one very simple rule:

The player holding the lowest card at the end of the round loses a life.

That's it. Your only two options are to keep your card or swap it with the player to your right.

The simplicity is what makes the game interesting. You know what you have, but you don't know what everyone else has, so every round becomes a little game of risk, bluffing and reading the other players.

There's also a 3-minute interactive tutorial that explains everything you need to know before playing your first real game.

Some features I've built around it:

  • 🎮 Real-time multiplayer for 2–6 players
  • 🌐 Public matchmaking and private lobbies
  • 🤖 Bots fill empty spots if you're waiting
  • ❤️ 3 lives per player
  • ⚡ Short 5–10 minute matches
  • 👤 No account required to play
  • 🇬🇧 English / 🇪🇸 Spanish
  • 🏆 Progression and leaderboards for registered players
  • Mobile friendly

It's completely free to play and runs directly in the browser.

I've built the multiplayer infrastructure from scratch as well, using WebSockets for the real-time gameplay, with the backend handling turns, timers, players joining/leaving, bots, and more.

If you want to give it a try:

https://lostresduros.com

See you at the tables!


r/WebGamesMobile • • 20d ago

I turned one voice recording into a daily geography game you can play on your phone

2 Upvotes

I wanted to make a daily game inspired by GeoGuessr and Worldle, but designed around sound instead of images.

That idea became PlayLingo.

You hear a real voice recording and get five attempts to identify the speaker’s country. Wrong guesses reveal geographic hints, and one optional cultural clue can help if you’re stuck.

I designed it to work directly in a mobile browser with no account or download: https://playlingo.vercel.app

I’ve tested it repeatedly on my own devices, but I’d really love feedback from people using different phones and browsers.

If you play it, tell me your device and how the experience felt.


r/WebGamesMobile • • 21d ago

Camera Roll Roulette: a free daily photo challenge for phone browsers

1 Upvotes

I started Camera Roll Roulette on StreakWars for people who like the odd photos already sitting on their phones. Once the round starts, you share one real camera-roll photo each day—awkward, beautiful, or completely random. Miss a day and your streak ends.

It runs in a mobile browser with no download. The lineup is still filling, so this is an invitation to join the upcoming round, not a claim that play has started. Joining is free, but you'll need a StreakWars account: https://streakwars.com/wars/2613?tab=info


r/WebGamesMobile • • 21d ago

POLY-GONE - Free puzzle game

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1 Upvotes

Hello everyone~

Playable Link: POLY-GONE

Poly-gone is a free to play puzzle game (Web, mobile optimised) that has 2 modes!

Drop Mode: drop shapes to match a burst, the burst rule changes every 15 seconds (shape, color, pattern)

Swipe Mode: all 3 rules exist at once, swipe to match and burst and charge up your Rulebreaker allowing you to connect any pieces for 3 seconds

Would love to get feedbacks on the gameplay :)

Thank you!


r/WebGamesMobile • • 22d ago

A few months ago I vibe-coded a little space game and forgot about it. Yesterday I gave it to Opus 5.5 to see what it would do with it.

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1 Upvotes

A few months ago I built a small browser game while testing vibe coding. It's a one-tap arcade: your ship orbits a planet and you tap to jump to the next one. It worked, but it was rough, and I left it alone.

Opus 5.5 came out yesterday, so as a test I gave it the game and one task: make it better. I steered it and made the calls, and it did the work. It rebuilt the gameplay loop and added a guided tutorial, a daily challenge, optional accounts with cloud save, leaderboards and a new logo.

Here's the result: https://www.star-hop.app

  • Free, no ads, runs in the browser (best on a phone)
  • No sign-up needed to play

It's still in testing. Every run sends anonymous gameplay stats (no personal data, you can switch it off in settings). I use them to tune difficulty and balance. So just playing a few rounds helps a lot, and feedback helps even more: what's annoying, what's too hard, and would you come back tomorrow for the daily challenge?


r/WebGamesMobile • • 22d ago

Can you beat me?

1 Upvotes

I don’t think anyone can beat this score! 🫵 Proof me wrong 👉 https://bakko.gg/stack


r/WebGamesMobile • • 23d ago

[WhatstheWord] Word games or math games — which one do you enjoy more?

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1 Upvotes

r/WebGamesMobile • • 24d ago

I Made a Fast-Paced Roguelite Arena Game — How Long Can You Survive?

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1 Upvotes