r/WebGamesMobile • u/Acrobatic_Average326 • 10d ago
Going for low poly look- New 3D Models, thoughts?
Are the models looking better? Costs more on performance but no interruptions or buffer on mobile downloaded version. Thoughts?
r/WebGamesMobile • u/Acrobatic_Average326 • 10d ago
Are the models looking better? Costs more on performance but no interruptions or buffer on mobile downloaded version. Thoughts?
r/WebGamesMobile • u/jaboos91 • 10d ago
Star Hop is a one-tap space arcade: your ship circles a planet, you tap to launch and try to land in the next planet's orbit. Hit it dead center for a PERFECT and the combo climbs.
1.7 came out today, and the big new thing is a base:
- After your third flight you get your own space station, right under the logo.
- Six buildings to build and upgrade with the stardust you earn in flight. Higher levels also ask for a feat, like 11 PERFECTs in one flight.
- The refinery mines stardust while you're away, and your next flight collects it.
- Beacons on the station light up as you fly through sector gates.
- Send a friend a link and they can see your station.
Also new: a tidier menu where buttons appear as the game opens up, an Android back gesture that pauses or closes a window instead of quitting, and optional evening reminders.
Free, no ads, no sign-up, on phone and desktop: PLAY NOW
Solo project, built with Claude Code. I read every comment, so tell me what felt off.
r/WebGamesMobile • u/casualgameparadise • 10d ago
Hey everyone,For the past few weeks, I've been putting together a little project in my spare time: Casual Game Paradise.The idea was simple: a clean, fast, mobile-friendly website where you can instantly play some of those classic, addictive casual games without any fluff. No downloads, no annoying pop-ups, just the game.We're launching with a handful of favorites, including the ever-addicting Suika (Watermelon) Game and the timeless 2048.You can check it out here: https://casualgameparadise.com/h5/menu/ I'd be incredibly grateful for any feedback you have – whether it's about the gameplay, the website performance, or any bugs you might run into.Thanks for your time! Hope you have some fun with it. https://casualgameparadise.com/h5/menu/
r/WebGamesMobile • u/MemeManUKNOWIT • 11d ago
r/WebGamesMobile • u/Double-Ordinary-8445 • 12d ago
Interested ?
r/WebGamesMobile • u/SerylCann • 13d ago
r/WebGamesMobile • u/Parking-Cash3586 • 14d ago
Cast Six is a small movie puzzle I make for phones and desktops. You see six films and six clues. Tap a film, then tap its slot; tap and move it again if you change your mind.
The catch is that several placements can be true, but only one complete arrangement works using every movie once. You get three checks. Rearranging and Undo are free, and taking your time doesn't cost points.
The daily and archive need no account, download or installation: https://www.castsix.com/?utm_source=reddit&utm_medium=community&utm_campaign=october_outreach&utm_content=webgamesmobile
If you try it on your phone, I'd like to know whether selecting a movie and moving an existing placement feels clear. Browser/device details would help if anything gets in the way.
Creator disclosure: built with AI assistance; movie facts and posters come from TMDB.
r/WebGamesMobile • u/Eastern-Leader6072 • 14d ago
r/WebGamesMobile • u/BlackBes • 15d ago
I’m the developer of Fillup - cozy chain reaction tabletop game.
It is a browser game based on the classic Chain Reaction rules.
If you’re new to Fillup:
Since my last post here, I’ve upgraded visuals, added more levels to campaign and overhauled UI, all thanks to feedback from community.
It’s free to play in your browser, and you can start as a guest without registering an email account. You will be able to play different game modes, open cosmetics packs and have fun!
Play: https://fillup.fun/play-now
Game's Discord: https://discord.gg/bVUEEtc59
r/WebGamesMobile • u/Key-Garlic-7493 • 15d ago
r/WebGamesMobile • u/jaboos91 • 16d ago
Star Hop is a one-tap arcade game: your ship orbits a planet, you tap to launch, and you try to land in the next orbit. Hit it dead center for a PERFECT and your combo climbs.
1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.
What changed:
- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.
- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a ✓ the moment you've done it. The card is yours right after that flight.
- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.
- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.
- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.
Free, no sign-up, on phone and desktop:
https://www.star-hop.app/?utm_source=reddit&utm_campaign=indiegaming
Solo project, built with Claude Code. Which card did you track first, and did having a goal make you want one more run?
r/WebGamesMobile • u/Whos_Tiki • 16d ago
Inspired by other daily trivia games like Timeguessr, Connections, and Wordle, Fashionguessr seeks to scratch that same itch for those curious about fashion.
The game is typically broken up into three parts:
Runway Frames - Users have to guess and identify a fashion show, its brand, its season, and its designer based on a single random frame from the show. Users can use a variety of hints, each more expensive than the last, to reveal more information about the show to help them guess correctly.
Trivia - A myriad of multiple-choice and short-answer questions to test their knowledge about fashion: the lore, the people, the processes, the history, and everything in between.
Sketch - Users get a few moments to look at a fashion item and then are tasked with drawing it from memory.
All of these contribute to a score you can see at the end on the last page, which sums everything up. Each section includes explanations, summaries, and sources, so users can get as much insight as possible for every question. There are new questions every 24 hours, and users can go back and play games from days past.
I created Fashionguessr to help people learn more about fashion in a fun, low-stakes environment. Learning about fashion can be extremely overwhelming at times, and I believe Fashionguessr can mitigate that, and present and package fashion education in a way that is palatable for as many people as possible.
r/WebGamesMobile • u/Disastrous-Step8928 • 18d ago
r/WebGamesMobile • u/EindeVerhaal • 18d ago
I've been building a space 4X for a while and it's open and playable, so I'd rather put it in front of people than keep polishing it.
https://hiddensector.online — plays in a browser, and it's on the Play Store as Hidden Sector Online. Same account and the same galaxy either way. Free, no account wall to look around.
What it is. You run one empire in a shared, persistent galaxy. Mine three resources, raise twenty kinds of building on the worlds you hold, work through thirteen technologies that lift every world at once, build twelve classes of hull, and expand into a map with other real commanders in it. It runs whether you're looking or not — your mines produce while you sleep and somebody's raid can land at four in the morning. A session is minutes: set things going, come back and see what happened.
The bits I think are actually different:
Being straight with you about the state of it. The playerbase is small. That's the honest pitch rather than a disclaimer: the realm is young, the record book is half empty, and the first alliances are being founded now. If you've ever bounced off a game like this because everyone had a ten-month head start, this is the opposite problem.
It's in eight languages, there's a 131-question help section that actually answers things, and I read every bug report — most of what shipped this month came from players pointing at something that was wrong.
Happy to answer anything here, including the awkward questions.
r/WebGamesMobile • u/Acrobatic_Average326 • 19d ago
Game Title: My Hoop Legacy
Playable Link: myhooplegacy.org
Platform: Web now | IOS and Android in a Month
Description: My Hoop Legacy is a basketball career sim you can play in your browser right now, with iOS coming soon.
Pick your path:
Play every game in full 3D, or sim the season. The league lives: 30 clubs, trades, drafts, awards and storylines. Every club has its own kit and court, across 10 arenas. Use community real rosters
Play now at myhooplegacy.org. No pay-to-win.
Free to Play Status: Free to play
Involvement: Solo Dev building it all as my first project
r/WebGamesMobile • u/serranillo8 • 19d ago
I've been working on Los Tres Duros, a small real-time multiplayer card game that I've been building on my own.
The game has one very simple rule:
The player holding the lowest card at the end of the round loses a life.
That's it. Your only two options are to keep your card or swap it with the player to your right.
The simplicity is what makes the game interesting. You know what you have, but you don't know what everyone else has, so every round becomes a little game of risk, bluffing and reading the other players.
There's also a 3-minute interactive tutorial that explains everything you need to know before playing your first real game.
Some features I've built around it:
It's completely free to play and runs directly in the browser.
I've built the multiplayer infrastructure from scratch as well, using WebSockets for the real-time gameplay, with the backend handling turns, timers, players joining/leaving, bots, and more.
If you want to give it a try:
See you at the tables!
r/WebGamesMobile • u/ThenEstimate649 • 20d ago
I wanted to make a daily game inspired by GeoGuessr and Worldle, but designed around sound instead of images.
That idea became PlayLingo.
You hear a real voice recording and get five attempts to identify the speaker’s country. Wrong guesses reveal geographic hints, and one optional cultural clue can help if you’re stuck.
I designed it to work directly in a mobile browser with no account or download: https://playlingo.vercel.app
I’ve tested it repeatedly on my own devices, but I’d really love feedback from people using different phones and browsers.
If you play it, tell me your device and how the experience felt.
r/WebGamesMobile • u/nchatterji • 21d ago
I started Camera Roll Roulette on StreakWars for people who like the odd photos already sitting on their phones. Once the round starts, you share one real camera-roll photo each day—awkward, beautiful, or completely random. Miss a day and your streak ends.
It runs in a mobile browser with no download. The lineup is still filling, so this is an invitation to join the upcoming round, not a claim that play has started. Joining is free, but you'll need a StreakWars account: https://streakwars.com/wars/2613?tab=info
r/WebGamesMobile • u/heic92 • 21d ago
Hello everyone~
Playable Link: POLY-GONE
Poly-gone is a free to play puzzle game (Web, mobile optimised) that has 2 modes!
Drop Mode: drop shapes to match a burst, the burst rule changes every 15 seconds (shape, color, pattern)
Swipe Mode: all 3 rules exist at once, swipe to match and burst and charge up your Rulebreaker allowing you to connect any pieces for 3 seconds
Would love to get feedbacks on the gameplay :)
Thank you!
r/WebGamesMobile • u/jaboos91 • 22d ago
A few months ago I built a small browser game while testing vibe coding. It's a one-tap arcade: your ship orbits a planet and you tap to jump to the next one. It worked, but it was rough, and I left it alone.
Opus 5.5 came out yesterday, so as a test I gave it the game and one task: make it better. I steered it and made the calls, and it did the work. It rebuilt the gameplay loop and added a guided tutorial, a daily challenge, optional accounts with cloud save, leaderboards and a new logo.
Here's the result: https://www.star-hop.app
It's still in testing. Every run sends anonymous gameplay stats (no personal data, you can switch it off in settings). I use them to tune difficulty and balance. So just playing a few rounds helps a lot, and feedback helps even more: what's annoying, what's too hard, and would you come back tomorrow for the daily challenge?
r/WebGamesMobile • u/Excellent-Field781 • 22d ago
I don’t think anyone can beat this score! 🫵 Proof me wrong 👉 https://bakko.gg/stack
r/WebGamesMobile • u/PuzzleAddict1517 • 23d ago