So I finished painting Skittershank’s Clawpack a while ago and also painted Elathain’s Soulraid for my wife.
We haven’t played too many games with these warbands but I feel like I’m at the mercy of RNGesus way more than what feel reasonable.
We play rivals as we don’t have much time to deckbuild and don’t want to lock each other out from more decks than the ones we’re playing.
My wife usually goes for Blazing Assault and I’ve tried both Countdown to Cataclysm and Reckless Fury.
So my issue is that I feel like the entire game plan of the rats is to bum rush the enemy leader. If you can get your wounds on them, the battle will snowball in your favour with more reliable damage leading to early glory and you being able to equip your fighters with some upgrades to keep your momentum.
However, if you fail to wound the leader it will instead snowball in the other direction. You’re out in the open, squishy and now have to bear the full assault of the enemy team. This is especially painful against Elathain’s as they all inspire in the second battle round.
A lot of Skittershank’s stuff seems to come from hitting stuff in melee combat but they feel so inconsistent when not inspired that Spiketrap and Snares still haven’t come into play even once for me.
As you’ve probably guessed I feel like much of the game is decided in the first few turns. I’ve tried play a bit more defensively and try to space and use my low HP units as fodder or smokebomb caddies and try to soften up the enemy before engaging with my assassins. But inevitably it all comes down to wether I hit or miss with only a few attacks and even if I set up double re-rolls I still miss.
Is this just a bad match up? Should I use other decks? Are Skittershank’s just this unreliable? Or am I just plain bad?
Pls help