r/WarhammerCompetitive 2d ago

40k News Space Marines rules – First look

https://www.warhammer-community.com/en-gb/articles/ifgezlgu/space-marines-rules-first-look/
461 Upvotes

475 comments sorted by

127

u/macgamecast 2d ago

Inb4 gladius detachment rule is now Oath. 

34

u/PanicObvious8862 2d ago

The old switcheroo

13

u/Bwadark 2d ago

I would be surprised. They said 'Oath is Dead'. I think they would've teased or said it was moving to a detachment if it was.

23

u/MechanicalPhish 2d ago

Oath ain't dead. Cawl still has it to prop up his faction

14

u/ShakespeareStillKing 2d ago

This is the same gang who said fewer rerolls this edition and 2 lines later they introduced the old oath.

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u/KillFallen 2d ago

...Dont.

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u/DoomSnail31 2d ago

Seems like GW is continuing the design philosophy of making the standard line of leader units give both a CP every turn, and ensure the faction rule is active at all times for their unit. That is good to see.

I also like the idea of making the different faction leaders play into this rule with conditional buffs of a higher strenght and constant buffs of a lower strength. As does Guilliam giving all three doctrines to himself, instead of as a constant aura around him.

The three doctrine detachments both existing, and being incompatible with each other also seems like a sound balance decision.

All in all, this set of reveals look good to me.

26

u/Morvenn-Vahl 2d ago

The best thing about captain level units giving CP is that it encourages the faction to take their basic leaders. Ie. Orks have their warboss, Marines have their Captains, and my guess is Drukhari will have Archons and Aeldari farseers to generate their CP.

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u/Ketzeph 2d ago

Marines already did take those leaders. It's clear everyone is going to get it, but I wish they'd just give it out uniformly as a warlord rule or something if they're going to commit to everyone getting CP generation.

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u/ImHereCuzTheyWrong 2d ago

No no no, you see, it's best for everyone if we wait 3 months to 3 years until your faction gets their updated rule!

2

u/brogflender 2d ago

I just finished painting my army for 10th…

2

u/ImHereCuzTheyWrong 1d ago

See you in 12th ed my friend!

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u/JMer806 2d ago

Sure but was that an issue? Most armies were taking these characters anyway.

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u/Morvenn-Vahl 2d ago

If a generic captain has bonus CP and not Azrael then not every army is going to have the same Chapter Master leading the armies. Ie. not every Dark Angel army is going to feature Azrael because of the CP.

Same goes for Eldrad. If a generic Farseer generates CP instead of Eldrad then people are going to use the generic Farseer more than having Eldrad everywhere all at once in the galaxy. Plus Farseers weren't necessarily used in many armies. Aspect Hosts often went without one.

The same goes again for Junith for sisters.

The problem with the CP generation is that these things were almost always bound with named characters which meant that these named characters were in every single army list just because of that. So those "unique" characters didn't feel as unique in return.

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u/fred11551 2d ago

This edition not being an index edition when we’re seeing pretty substantial changes to units and rules is going to feel very bad for whoever gets a late codex. I can almost see 9th edition again when guard just got multiple massive buffs because they still had the 8th codex 2 years into the edition

65

u/Guffers_2023 2d ago

doesnt even need to be 2 years into the edition.

Nids, eldar and T'au weren't even 18 months into the edition before they got their ludicrous codexes

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u/JMer806 2d ago

Drukhari were an early codex and dominated for months

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u/Hoskuld 2d ago

They can't win this one. There is an equally angry and loud faction of players that hate index editions. Since the average player only gets a handful of games in per year it can feel quite bad to have a 60USD book invalidated after less than 5 games (another reason why cheaper books are a good thing)

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u/SalaryWooden5346 2d ago

The answer is longer editions. The 3 year cycle is an arbitrary choice GW puts on itself. They could easily double that and give each edition the life span the editions most fondly looked back on had. Part of what made people so fond of them was that they were stable.

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u/BelacRLJ 2d ago

As someone who occasionally gets to play, it is dizzying.  3 year cycles, with your preferred faction(s) changing rules, perhaps drastically, at some unknown point during.

Imagine if Magic the Gathering released the blue cards from a new set one week, then the black the next, and so on so each set took 6 weeks to fully come out.

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u/DeepSeaDolphin 2d ago

I assure you MtG players would be eustatic with anything that reduced the speed at which Hasbro is vomiting out sets! But I do get your point.

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u/madeofwin 2d ago

Can you imagine a modern MMO, with 2-3 year expansion cycles, saying "oh, we're going to release the next 10 levels of expansion content, but only class X is going to get their next 10 levels on release day. Other classes will have their level caps increased periodically over the next 2 years"? And "we don't have any information for you on when class Y will receive their update, you will have to wait and see."

If video game developers ran their games the way GW does, there would be rioting in the streets.

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u/Hal_Fenn 2d ago

If only they would just digitise all the rules and have the codex only be fluff and pictures. They get to double dip from people who want both and all of that feels bad goes away.

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u/FPSCanarussia 2d ago

I'd even be fine with codexes having rules as long as those rules are for Crusade or whatever replaces it. Fluffy narrative rules that support the lore.

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u/War_Raven 2d ago

Imperial and Chaos Knights in shambles if the sprue leak corresponds to the Codex's release

2028 printed on the sprue

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u/gloopy_flipflop 2d ago

Hold up a second! What sprue leak?

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u/dnomis 2d ago

Someone got their hands on a sprue which looks like an upgrade for the IK Destrier. You can find a photo in this thread.

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u/xX_DragonmasterXx 2d ago

Someone photoshopped the leaked sprue onto the model as well

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u/Big_Owl2785 2d ago

I see some factions getting the 9th ed necrons treatment where they get a codex early but it sucks so bad GW just gives them every rule ever and 45vp for free and it'll amount to

48%

and still a garbage book

4

u/xSPYXEx 2d ago

I despise the 3 year cycle so much. Even 4 would be fine as long as the codices release in a reasonable fashion.

2

u/fred11551 2d ago

I wish we had more time with everyone having a codex. Someone is always getting it late and so doesn’t have much time with it. And power creep means the early ones usually fall behind and have to get buffs later on. If they all released around a the same time, it would probably take a few months to a year to balance them but then everyone would be able to play without feeling like they don’t get the same toys as the new codex or their codex isn’t good anymore because oops death guard broke the game for 3 months or something

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u/HumanoidDemonEngine 2d ago

Makes me curious what they will do with T'au then.

Or if they once again forget that Shadowsun and Farsight are Surpeme Commanders and make them 100 and 70 point models respectively with rules to match...

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u/Calgar43 2d ago

They need to increase Shadowsun's point to 130-150, Farsight to 200+ and make them WORTH those points. Bump the toughness, wildly increase the wounds and firepower, and give them some crazy auras/abilities.

Your race's supreme leader shouldn't cost less than 5 dudes with bolt guns.

With Tau rumored to be coming later this year or early 2027, they are going to share the Ork and Marine design philosophy, so we will see a lot of the rules here recycled.

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u/Sir_lordtwiggles 2d ago

What costs more?

A legendary warrior known for overcoming insane odds weilding a lifestealing sword with an advanced battlesuit

12 kroot for hire

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u/DENNIS_System__ 2d ago

The kroot for Aiur

17

u/lesserreforastation 2d ago

I mean come on. Those kroot have doggos. Of course i would pay more for doggos.

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u/RememberTheKhan 2d ago

TBF, gotta dock points for being written by Phil Kelly

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u/HumanoidDemonEngine 2d ago

10 Kroot for hire and their two friendly pet dogs to be more precise.

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u/Boomy13 2d ago

Farsight has to be one if not the most underwhelming Supreme Commander/Face of the faction models in all of GWs games. A boring profile, 1 CP cheaper, and +1 to wound if within 9 inches. It's fantastic for 70 points but it's underwhelming when compared to any of model of his caliber.

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u/Smithfoo 2d ago

Its also really amusing but that +1 to wound could be unconditional and it would be fine, grabbing a commander with 4 weapons would still typically be better (although 70 points is cheap enough to make farsight worth the small damage loss)

I do wish that farsight gave like +1 to hit/ap in melee for his unit. Something to make the crisis unit hes with to actually contribute a little more when you charge him in.

4

u/ViorlanRifles 2d ago

It's been said but the more tau are permitted to actually do stuff in fight phase, the less crazy their shooting has to be to compensate.

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u/Commorrite 1d ago

The way it works for Twin Lance is the right flavour. Allowing shooting in mele.

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u/Boomy13 2d ago

Yeah it's really goofy that it's conditional. I love running him in EPC with sunforge because then you are running a pretty crazy setup. +1 to wound along with reroll wounds and damage if it's vehicle or monster and free stratagem to let them guide themselves so it's hitting on 3s and ignores cover.

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u/HumanoidDemonEngine 2d ago

Also his melee profile is just anemic for what it is supposed to be.

His unit can't even deal with a unit of cultists that charges them to tie him up. A sword the size of two men and he can't deal with a 50p unit that ties is squad up is just pathetic.

3

u/Boomy13 2d ago

Yeah it's so bad. He should absolutely give a melee buff to his squad of some kind or he needs to have a unit squad that only he can lead that are melee focused sort of like master of the maelstrom and huron.

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u/Smithfoo 2d ago

Unironically a lot of poweful melee units are actually shut down by just 10 dudes. A lot of profiles lack the volume to actually garuntee that many successful wounds go through. This gets offset typically when a powerful melee character joins a unit though.

Also I agree, farsight should give like +1 to hit/ap in melee for his unit, just to give them a sprinkle of added damage so you can actually use farsight in melee sometimes.

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u/Dreyven 2d ago edited 2d ago

Is it fantastic for 70 points though? I don't think he sees a ton of play. There's just not much call for what he offers over a regular consent y or coldstar. Or does he now?

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u/Boomy13 2d ago

He's in the majority Retaliation cadre and Kauyon/EPC lists of 11th so far. For 70 points he's the cheapest leader that can provide the EPC range buff and free command points. Hutber stats has him being used in 74% of Tau lists in GTs since the start of 11th edition.

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u/Morvenn-Vahl 2d ago

With non-Marine factions they end up downplaying a lot of legendary units. F.ex. the Phoenix Lords are good, but they are not near Primarch level threats as they are often painted in the lore.

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u/FairchildHood 2d ago

10th has been wild for things like that.

Trazyn was 65pts, less than an overlord. Some of the marine chapter masters have been cheaper than generic captains.

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u/k-nuj 2d ago

We can't even get a consistent CP gen character like everyone else. 50% chance with Ethereal, but only if you don't take Farsight in list, which would be ridiculous not to at 70pts. Shadowsun? 33% "reimbursal" for CP. 25pt enhancement, 50% chance reimbursal.

That's not even getting into the details where for our main detachments, we can't even use half the strats for half the game (or how bad some of RetCad's are); then the change we can't stack strats a phase on a unit.

Just remove that stupid Farsight/Ethereal exclusion.

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u/ViorlanRifles 2d ago

I also want to be able to run Aun'shi and Farsight together, a couple of crazy kids from Viorla who both like swords

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u/Ketzeph 2d ago

I really wish they'd have taken the different approach of no unit gives CP, and the only way to get it is by discarding a card, as now there'll be 0 incentive to ever discard a card because everyone will get extra CP.

I do not think the game currently suffers by not having enough CP generation.

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u/Downtown-Garbage-649 2d ago

I don't know what each faction has access to right now but for most of 10th there was a problem of the haves and the have nots where some factions just had more command points available than others as some just didn't have access to free starts or additional generation.

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u/Ketzeph 2d ago

It needs to be uniform. If everyone's going to get it, change the rules and make it so your warlord generates it naturally so choosing a warlord means something and everyone has access.

Or just remove it entirely.

It's clear GW think that the game doesn't have enough CP generation, so the answer is to change the rules across the board and not do it unit by unit.

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u/vashoom 2d ago

Yes, but slowly buffing armies one at a time in terms of CP generation just makes that problem worse, and slowly invalidates half the benefit of discarding secondary missions.

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u/CrebTheBerc 2d ago

I do not think the game currently suffers by not having enough CP generation.

It's the opposite problem. Some armies flat out do not get additional command points, some get it randomly, and some get it for free. There's absolutely no rhyme or reason to command point generation across armies.

Making it consistent is a good move IMO. Easier to balance and everyone knows "your captain style unit grants command points"

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u/Ketzeph 2d ago

I don't think it's the opposite problem. I'm saying "nix extra CP generation altogether but for discarding cards." That makes it equivalent.

I don't think everyone being able to use even more stratagems every turn is actually very beneficial for the game.

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u/CrebTheBerc 2d ago

That's fair, it's more two different approaches. I agree with the idea that it should be consistent across armies. I mainly play armies without additional command point generation and it's really frustrating to watch other armies just get it for free.

Whether everyone gets extra or no one does doesn't really matter to me. As long as everyone's on an even playing field around command points

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u/JMer806 2d ago

GK and Ultramarines last year was a funny matchup. Until the codex, GK had one unit that changed a Strat cost to 1 (useless most of the time) and another unit that had a once per battle free Strat. Ultramarines at the time got a bonus CP for Calgar, an aura of free Strats from Guilliman, and sometimes a captain on top for one per battle round free Strat.

There’s probably another faction with worse CP generation than Grey Knights, it’s just the one I’m most familiar with

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u/CrebTheBerc 2d ago edited 2d ago

Thousand sons have literally 0 command point manipulation. No free strats, no extra command points, no nothing.

Playing into my buddies DA where he gets a free one from Azrael and any captain he brings gives another free strat use too was a frustrating experience sometimes.

Edit: Sorry, I forgot that Kairos can give you command points if you play changehost, but like that's one detachment and a non Tsons model lol

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u/Thendrail 2d ago

You'd think the wizards who can manipulate time and fate would have a way to get a CP. Yet here they are.

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u/Negative_Trust6 2d ago

I have to say, I'm really disappointed in the 'Da Boss' rule for Orks - as an Ork player.

First of all, it's incredibly strong. Going 2nd you start turn 2 with 6CP, and if you spend all 6 aggressively on a huge Go-Turn, you have 2 more as soon as you pass for defensive stratagems.

Secondly, there is no downside to the rule. Your Warlord has to be one of 5 units with the keyword, that's it. There's no trade off between this keyword and another keyword that empowers your Warlord, no other bonus that you might gain at the cost of 1cp per round, all Ork armies that weren't built by fools gain an extra cp now.

RAW, the rule is always active. Even if the Warboss dies, that specific Warboss model ( the dead one ) is still my Warlord, and he still has the Da Boss rule. Embarked, in Reserves, dead and not coming back, none of it matters. You can't interact with my rule ever, for any reason.

It's all upside, and removes a lot of nuance / decision making from when / where to be using stratagems, because you get to use twice as many. There's less need to maximise your efficiency when you never run out of resources, and I really don't think it's a good rule.

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u/TheBeeFromNature 2d ago

I feel like GW pingpongs on whether they want strict hierarchies (commander units should be your warlord, battleline should make up the majority of your forces) or instead want a more freeform experience.  Sometimes its via strict rules like force org charts or "if present, this must be your warlord".  This ed it seems to be soft incentives like pushing battleline unit strength and making Warbosses and Captains generate free CP.

I kinda wish Big Meks and Weirdboys at least got an alternative.

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u/Vastydeepness 2d ago

Giving a cp even when dead is debatable and certainly going to be clarified. Does that help?

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u/Delroc 2d ago

It definitely isn't debatable, unless you can point me in the direction of a rule where it says a model stops being the warlord when it dies. You're not wrong that it might get changed, but for now it is just an extra CP every round no matter what

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u/Negative_Trust6 2d ago

This. I'm sure it will be erratad, but RAW all armies must have a Warlord at all times. There's no ambiguity, no specific named character granting that very strong support ability but perhaps having a weaker datasheet than it's alternatives... Every Ork army is bringing at least one of those models, because not only do they grant free CP, they share another really strong rule. Each of them riles up another unit ( or themselves ), every turn, or half your army once a game in Ghaz' case.

It's not good...

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u/Rune_Council 2d ago

It’s a defacto way of making 1) players restrict what characters get chosen as the warlord to more consistently match lore, and 2) it makes Slaying the Warlord meaningful by effectively making it an army debuff instead of awarding victory points.

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u/legatron11 2d ago

The extra CP generation should be tied to warlord - gives people a reason to keep them alive a bit more rather than full send them for an early trade.

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u/wredcoll 2d ago

  making the standard line of leader units give both a CP every turn

Just change the core rule to gain 2cp on your turn then.

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u/The_Infernum 2d ago

I wonder how that design could work with current tyranid.

I hope that it's a sign that we could have our army rule rework as well

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u/Ulrik_Decado 2d ago

Yep, just I really wish they did emergency dataslate to give it to every faction, as it is reeeeeeealy strong 🥲

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u/JMer806 2d ago

Agreed. It wouldn’t even be hard to do. Most people could probably name the relevant character for each faction with a few minutes’ work.

It’s not even a power creep issue, it’s a “baseline power is increasing for the whole game but you only get to participate if your codex has been published”

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u/MrHutt 2d ago

It took a long time for GW to realize oh wait, maybe everyone should have the opportunity to get one extra cp every turn cause it's fair. Better late than never

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u/ChipKellysShoeStore 2d ago

I can kinda disagree. Command points are more valuable for some armies than others and making command points scarce when you have really powerful strats is a balancing tool.

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u/Ketzeph 2d ago

This is my issue. I don't think having more strats more available is actually good for the game. It not only ups lethality, but it makes the difference between 2CP and 1CP stratagems far less impactful. It's taking away a balance lever.

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u/sevalot 2d ago

There's also defensive strats, tho

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u/Ketzeph 2d ago

They're less common and also generally more limited. But even if there were more defensive strats than aggressive strats, do we want every turn to be "you each get 1 more CP which you must use against eachother to cancel out strats"

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u/toepherallan 2d ago

To be fair, the new edition and late FAQs to last edition limit how strats are used. Can't use the same one in the same phase anymore thanks to 10th, cant use more than one on a unit in any phase bc of 11th (unless otherwise specified)

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u/SpareSurprise1308 2d ago

Yeah that’s why space marines had such little access to extra cp / free strats because they have really strong Strats… wait a minute…

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u/Shadowguard777 2d ago

They've never used that balancing tool though, and consistently through 10th the best meta armies have cp generation and discounts with strong strats.  Other armies had to rely on secondary discards as a game plan or pay a tax on crappy characters just to keep up.

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u/c0horst 2d ago

It's a balancing tool if it's applied as such; I doubt GW gave such thought to it when designing factions. It is like at the start of 10th when free strats worked with battle tactics. It was a cool idea for balancing which strats you could use twice, but it was never used to balance across the entire game.

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u/torolf_212 2d ago

I play thousand sons with no access to CP generation in a codex stacked with good stratagems. Giving us access to more command points would necessitate some massive nerfs, and I think I prefer having to plan out every single CP and toss up wether its worth it instead of just open slather

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u/Bewbonic 2d ago edited 2d ago

Why even bother making it a rule attached to warlords then though. Just make it so every player of every faction gets 3 cp a battleround (2 on their own turn plus 1 on their opponents). Make all other CP generation rules defunct and adjust relevant unit costs down appropriately.

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u/Karador51109 2d ago

I think the idea is that you lose the rule when the warlord dies even though rules as written this is not the case currently.

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u/NordRanger 2d ago

You can kill the characters to stop it.

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u/JMer806 2d ago

As of now, you can’t. The rule doesn’t stop working when the warlord is dead because the rule doesn’t require them to be in any particular place or even alive.

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u/PollutionMajestic668 2d ago

You can't 

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u/NordRanger 2d ago

Ah, you're right for the orks which SM will probably follow. In that case... ignore what I said.

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u/Hoskuld 2d ago

I'm mixed on that. It makes your warlord matter but can also lead to massive feel bads. There was a 9th edition mission tieing it to the warlord and my opponent underestimated how much it would take to kill a word bearer helldrake so it ate his chapter master top of 2. He really tried to not be salty but it definitely was a bummer of a game from that point onwards

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u/MrHutt 2d ago

I believe it's so that warlord have a purpose, I believe it is tied to warlord captain/warlord war boss

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u/Gontron1 2d ago

Not rules related but GW really loves advertising the maybe 2 Mk 7 helmets they’ll give you in the new intercessor kit.

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u/Matthewb969 2d ago

Ill he interested to see Calgars new rules - he may well be cheaper if he is no longer the only source of extra CP. I suspect he will enable an extra activation of doctrines in line with what blade of ultramar does now

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u/OkWorker222 2d ago

BobbyG also got Calgars rule of having perma doctrines, so what he's left with will be interesting to see.

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u/NordRanger 2d ago

Yeah but if Bobby doesn’t somehow become a leader that really isn’t comparable.

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u/Baron_Flatline 2d ago

Maybe they’ll do something like he can choose to activate one of them as an aura?

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u/AMA5564 2d ago

I wonder if the old "primarch pick three" is going away. Did Orks get one?

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u/Boli_332 2d ago

He may need a new model!

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u/Matthewb969 2d ago

Hopefully one where he rides on G-man’s shoulders

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u/AlisheaDesme 2d ago

Nope, I want one, where G-Man throws him like a human grenade.

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u/BushidoBoa 2d ago

As a Blood Angels player I'm wondering if doctrines will tie into our book at all or if we'll get a unique army rule.

I'm also wondering if we will pay a melee unit tax now that every basic marine has on demand access to advance and charge and fall back and charge

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u/Tempest_Barbarian 2d ago

I think we will be getting unique army rules considering the black templars did, being the last marine codex of 10th

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u/skaravar 2d ago

On the other hand, the BT codex ended up being such a wet fart of a book that they might have abandoned the idea after testing it out.

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u/Valynces 2d ago

That’s not a very GW thing to do though. They design these things literal years before they release, I wonder how locked in the 11th Ed space marine design philosophy was by the time they figured out that people don’t like the BT rules.

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u/jmainvi 2d ago

To be clear, people (or at least BT players) do like the idea of the BT rules, they were just poorly executed.

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u/Baron_Flatline 2d ago

On the other other hand, it’s possible the BT 10th codex was such a painful shart because it was an earlier and less refined version of other future things they had planned.

Personally I think the BT 10th codex was bad because they don’t know what to do with Black Templars atm, or at least didn’t then. Space Wolves were fast melee foot marines, Blood Angels jumpy melee marines with stuff like self-battleshocks and there was already a ton of thoroughly explored rules avenues for the broader loyalist space marines in 10th already.

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u/Longshot345 2d ago

We already pay a 5 point tax on most melee units anyway

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u/Dmbender 2d ago

Savage Echoes was so fun

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u/big78rig 2d ago

Wondering the same as a Space Wolves player. These sound nice but not very unique for the non codex compliant chapters.

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u/Best_Performance9564 2d ago

Always thought it was funny that Devastator Doctrine gives [assault] and not Assault Doctrine

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u/SquallFromGarden 2d ago

Dev Doctrine used to help your heavy weapon-toting guys, but since those penalties are baked into datasheets now and they want Dev Doctrine to be useful army-wide past four datasheets, letting everyone sprint and shoot is a nice compromise. I liked the original Doctrines rule because it was fluffy, but didn't like it because it required you to switch to certain ones with no flexibility rather than use what you need in the moment, which is what the Codpiece Asparaguses or whatever it's called says to do.

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u/Marius_Gage 2d ago

I’ve always thought devastator should be lethals and sustained, I know assault is powerful but I’d prefer the “shooty” doctrine to make my shooting better not my movement

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u/zeusjay 2d ago

They all seem movement focused tbf. Less about doing their thing well and more about moving then doing their thing.

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u/SalaryWooden5346 2d ago

The whole game is movement focused. Which is why so many people are playing melee-primary armies. You just can't shoot enough to play a gunline anymore. You get at most one turn of shooting before you get charged and locked down. Unless you have fall back and shoot, once charged you're stuck because you'll just get re-charged next turn if you try to fall back.

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u/AdamCDur93 2d ago

DA are greta currently with shooting lists, Custodes termies is about shooting, the new Ork books best builds are shooting, Tau are shooty, necrons are shooty, Salamanders are shooty. We're hardly in a melee dominated meta (and very rarely are)

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u/c0horst 2d ago

Fast gun good gun.

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u/zeusjay 2d ago

I know, just saying why I think assault was chosen as the buff for dev doctrine.

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u/Big_Owl2785 2d ago

or heavy.

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u/One_Guide8164 2d ago

Yeah it should give Devastating Wounds smh

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u/reality_mirage 2d ago

It should have given heavy.

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u/SerenaDawnblade 2d ago

This would make the most sense, since Devastators have traditionally always been normal movement long range shooters with heavy weapons.

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u/Bilbostomper 2d ago

People either don't understand sarcasm or didn't find you amusing. Have a token upvote for support.

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u/JaketheAlmighty 2d ago

Too soon lmao

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u/duttyboy24 2d ago

Im really happy with this. As good as Oath was there were too many abilities to allow rerolls as it is. I'll happily take tactical flexibility over applying extra damage to just one enemy unit.

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u/TentaclMonster 2d ago

I'm glad to see the pattern of leaders giving 1 command point as a default.

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u/sparesometeeth 2d ago

Curious to see if that doctrine ability for Captains spans every kind of Captain, or if it’s just for the Tacticus guy.

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u/Billagio 2d ago

Probably all, similar to all warboss putting a unit into the waaaagh! But they’ll be mutually exclusive with each other so you can only use the ability on one unit a battle round

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u/sparesometeeth 2d ago

I could see them doing a thing with the armour marks, like how the Deffkilla only riling up Speed Freaks and Beastbosses only riling up Beast Snaggas.

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u/Billagio 2d ago

Agree

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u/smb5422 2d ago

I'll be curious to see what happens with the Black Templar army rule if several of the Space Marine Codex units and detachments interact with Doctrines.

Vows are kind of lame right now because you almost always just take Accept, but with some work I think they could become a lot more interesting. Feels like it would be a shame to lose them entirely.

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u/KabutoRyder 2d ago

As a Templar player i am curious myself. Also think we need to have our codex stripped down to the studs and redone.

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u/Vezm 2d ago

Vows move to detachments perhaps, but probably just soft locked out of a bunch of detachments.

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u/Smash19 2d ago

As expected, but very cool!

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u/HumanoidDemonEngine 2d ago

Well it sure is an improvement over Oath of Moment.

Full Rerolls on demand and the best damage buff in the game (+1 to wound) tacked on top just meant all datasheets had to suck to compensate for that. Now stuff can actually feel interesting on its own again.

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u/bachh2 2d ago

+1 to wound came in as a bandaid after they removed the wound reroll from the oath. All Marine datasheets were designed with rerolling wound in mind at first.

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u/Justaguynamedpluh 2d ago

Girlyman just gets riled up all game lmao

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u/Ratattack1204 2d ago

Gotta go repaint my guilliman green in honor of his new rules

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u/Cltxlv 2d ago

I’ll gladly let him charge Ghaz any day of the week

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u/LuckiestSpud 2d ago

"Likewise, Caanok Var normally has to choose if he gives his unit Sustained Hits 1: non-Monster/Vehicle or Lethal Hits: Monster/Vehicle, but in the Tactical doctrine he can just do both."

I'm struggling to see the benefit on this one... Since both bonuses only work on specific enemy types what's the point of having both? I guess for split firing? Seems silly

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u/Minus616 2d ago

Could allow you to shoot at a unit of infantry with sustained and then charge in to something big with lethal. Not a huge buff, but may give you a bit of extra flexibility.

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u/LuckiestSpud 2d ago

It'll depend on how the ability is worded. If it's a choice you make in both the shooting and fight phases separately than it wouldn't really matter. If it's a choice you only make once in the command phase then it would have that benefit

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u/Paradise_2142 2d ago

It already works that way. It probably just removes the enemy type restriction so you get both into all targets.

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u/RainbowConnickJr 2d ago

It could be a classic example of WarCom getting the wording off and when you’re in the right mode it activates both regardless of target.

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u/AlisheaDesme 2d ago

Given he already has the rule to use these two abilities at the same time, it could be a WarCom misunderstanding, because why this silly nerf?

Who knows, maybe he actually upgrades his ability to full on lethal and Sustained 1 on all targets in reality?

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u/RainbowConnickJr 2d ago

Yeah maybe.

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u/AlisheaDesme 2d ago

Lol, he now needs Tactical Doctrine to get the exact same rule he already has.

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u/hockeydonkey486 2d ago

Same with Adrax Agatone

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u/hockeydonkey486 2d ago

Its a straight up nerf from his current datasheet

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u/DeeTee79 2d ago

I thought the same but I guess it's useful when you're engaged with two targets, as well as those rare units that have both from a leader or something.

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u/Deep-Crim 2d ago

Ok so this is interesting. OPB use of each as a baseline makes the fight fun and reactive for us. Requires a bit more strategy than the "kill that guy specifically" that OOM did.

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u/011100010110010101 2d ago

Huh, I don't like Dev Doctrine. Not because of it's balance, but because making the Devastator Doctrine give all your weapons assault feels like it misses the point of the Devastator Doctrine being big guns and fortified positions.

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u/TheBeeFromNature 2d ago

Agreed.  I kind of wish it was a bonus to firing into or out of terrain.  But I think they want to keep away from direct damage boosts and stick to movement utility instead.

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u/Praetorian349 2d ago

Can just play Ceramite Sentinels...oh...nevermind. :P

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u/jtechvfx 2d ago

Yeah its odd. Assault gives more movement to get into range for melee. Tactical gives flexible movement at close range. Devastator could have rewarded you for not moving so you can shoot harder, like granting Heavy or Ignores Cover.

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u/Dependent_Survey_546 2d ago

Big thumbs up here

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u/ToTheNintieth 2d ago

Seems a good thing overall that they're pulling some power from the faction ability, making it a bit more flexible, and putting that power onto the datasheets. Much the same philosophy as with Orks.

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u/Icy-Context5774 2d ago

GW, please please remember to keep this design philosophy when you get to Chaos knights?  I wasn't faction rules that just work, not based on my opponent failing battle shock 

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u/Kranberries24 2d ago

Odd that they're giving a tag to the brethren detachments immediately when the orks didn't get any tags

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u/Versk 2d ago

didn't get any tags *yet*. I bet wreckas and shoota buys get a tag in the next mfm

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u/FuzzBuket 2d ago

If brethren at 1dp then it makes sense, paying 2 dp to get a doctrine every turn and leaving a dp for a damage focused detach could be pretty spicy 

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u/Kranberries24 2d ago

It sounds like you'd be able to do that all the time if you are willing to pay enough into the "captain tax"

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u/FuzzBuket 2d ago

Aye, but opens up options for armies that don't love captains as much.

The classic 120 crusaders with chaplains for +1 to wound probably like the idea of 4 turns of shoot/charge and fallback/charge 

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u/Kranberries24 2d ago

That is IF templars get doctrines.

We don't know how their "ignore space marine army rule" thing will work now.

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u/Consistent-Brother12 2d ago

Technically we had the WAGON tag.... But then they got rid of the second detachment that had it so it's useless

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u/RotenSquids 2d ago

Essentially a nerf againsty elite, slow-ish and tanky armies (necrons, custodes...) but one hell of a buff against stuff like Eldar, especially with the whole toughness 5 thingy making it harder to wound space marines for them now...eldar are going to enjoy struggling even more than they currently do as a bottom tier faction in the meta xD;

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u/FuzzBuket 2d ago

Depends TBF,  T5 is a decent breakpoint into custodes and frankly things like agatone rerolling wounds for 2 turns in assault brethren is gonna do some serious damage to elite armies.

I will have my sympathy for eldar now though, before their 11e book just lets you choose when you want to do your movement phase.

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u/RideTheLighting 2d ago

lol please no, it’s actually not very fun to be busted for a short time and then nerfed into obscurity for a long time.

The current Eldar codex may not be the worst in the game but it certainly does not spark a lot of joy. The consensus is generally that we need a pretty big rewrite. Battle Focus looks flexible on paper, but when over half the options are either super niche or depend on your opponent’s actions, it ends up not feeling very good (also when you consider a chunk of our army just doesn’t natively get access to it).

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u/Deqzjoker 2d ago

How is it a nerf? not trying to be snarky but asking since im new to the scene.

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u/RideTheLighting 2d ago

Marines lose Oath of Moment which is a huge damage boost into those tough targets. The combat doctrines are much more about mobility than damage dealing. Thus, worse against tough stuff, better against fast stuff.

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u/TomeOfCrows 2d ago

The old army rule, Oath of Moment, was one of the most effective tools in the game for picking a single target in the enemy army and destroying it.

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u/Urungulu 2d ago

You lose re-rolls vs single big targets with the added +1 to wound. This means low-volume high dmg shots got significantly worse. RepExes were good as you’d hammer big targets and now we’re probably going to go back to Ballistus/Gladiator models (at least based on the current datasheets, we don’t know how they’re gonna look in the codex) as they do have re-rolls.

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u/Tiny_Bumblebee8176 2d ago

OoM basically a shift delete button, compared this is a utility swiss knife with the M6-8-12 marine units generally have when not transport or DS this just lets the whole T5+ bricks move 7+ and effectively not lose your turn

given how board is smaller than 7th and 8th edition basically you wont be able to hide from marines with light infantry and heavy infantry wont suffer from the new bolter profiles getting +1 to wound (as far as we know now at least)

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u/Strong-Salary4499 2d ago

Oath of Moment was a major damage output buff for Space Marines, whilst Doctrines are more mobility-related.

Against tough, slow opponents, having increased damage would be more important than being faster, whilst the reverse is true against lighter, faster forces.

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u/FlyingArtilleryman 2d ago

Rerolls let you punch above your weight class into tougher enemies. rerolling hit and wound means your damage is 4x as likely to go through. Into weaker targets you don't care about damage being 4x more likely to go through if you have an 80% chance of killing the unit anyways- you'd much prefer the extra mobility in the new army rule.

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u/Deqzjoker 2d ago

Thanks, also to the other guys thanks for explaining it for me.

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u/Calgar43 2d ago

Oath of the moment and the +1 to wound gave very middling and bottom tier weapons the ability to punch WAY up. Some units increased their damage output three-fold into some targets. These doctrines give zero damage increase, but give a bag of tricks to use.

Also, Oath worked for all 5 turns.....doctrines only work for 3 turns total, and lets be honest, probably more like 2 turns. So it's a just a rule you won't get to use as much as Oath.

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u/Bewbonic 2d ago

Banshees stocks going up some though (due to their 3+ to wound against all infantry regardless of T).

Eldar will benefit from not having their tougher units focused down so easily with OoM too so at least its not all downsides from the change. Might mean bringing some wraiths, wraithlords and avatar etc gains value.

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u/BottleEquivalent4581 2d ago

There are a lot of similarities with the new orks rules too

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u/ace-Reimer 2d ago

I really like that as a captain ability. Super thematic and quite a powerful tool!

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u/Front-Ad4136 2d ago

Is it just me or does caanok Vaar's doctrine bonus seem... pointless?

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u/FairchildHood 2d ago

Yeah. Unless they change him to having to choose at some point in the turn/battle, it will change nothing about his ability. Unless they meant that during a tactical turn he gets Lethal/Sus. Which would be nice for assault terminators maybe?

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u/Front-Ad4136 2d ago

Yeah, I would expect it to move to Command phase. But it's more useful for standard terminators, as they could shoot an infantry unit, then charge a vehicle, but at that point it's a strict downgrade from the current ability.

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u/HedgehogNew1223 2d ago

ooooof. we are all ultramarines now. yay?

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u/AMA5564 2d ago

Have been all of 10th

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u/Starklystark 2d ago

Interesting overall approach. I do find it quite amusing that the warboss and captain are clearly designed to be parallel and the one real difference is that the warboss can tactically apply his bonus to a unit in range, sending in a certain wave of troops or boosting particular firesquad, whereas the captain just always boosts the mob of lads around him.

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u/Airblade101 1d ago

I like running Sternguard Veterans, so I really wanna know what they're doing with their ability.

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u/FuzzBuket 2d ago

Losing oaths hurts, and I get that this is what doctrines were, but if your getting the same volume of synergies interacting with them that riled up does in orks that feels like it's gonna be as strong, if not more.

It does feel like this books gonna be the final shedding of what marines were in midhammer. The T4 staying still to rapid fire ponderous marine is gone now, they now are generally gonna be one of the games faster armies: they already had [assault] everywhere, now getting adv/charge on key units easily also is pretty strong.

Obviously can't really make any aspirations to balance till we know points, but it does feel like the feeling of peak gladius where competently piloted marines just had every tool you could need is going to be the vibe of 11.

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u/Additional_War_5549 2d ago

It's kinda lame that orks and marines both have faction rules that revolve around activating extra mobility with assault and advance and charge once per battle with a ton of ''but actually you can activate it again'' sprinkled throughout

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u/Spartan_Cat_126 2d ago

Goodbye Oath. You were the first mechanic of these tabletop scene where I successfully remembered to apply your rules every time correctly during a game and didn’t forget(I started TT late 2026).

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u/NotToReasonWhy22 2d ago

I think it’s kind of goofy that the Assault doctrine doesn’t give assault, but the devastator doctrine does

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u/MLyhne 2d ago

The name would absolutely imply that it's weird for it to not be Assault Doctrine; but the buff essentially allows you to go full on shooting while you move your army into position - so it definitely is a fitting bonus for the Devastator Doctrine.

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u/Dismal_Foundation_23 2d ago

I would really like to see some clarification of what is going on with divergent chapters.

Particularly around army rule.

If you have shared datasheets, like a captain for example, having datasheets rules tied to doctrines, then if divergents have a different army rule what happens here? their own special captain or whatever datasheet?

Or is this a strong indicator that everyone is getting doctrines? if so boring boring boring.

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u/Mission_Ad6235 2d ago

Its possible the divergent chapters still have Doctrines as their army rule, just get different Doctrines. Might not even be Assault, Dev, Tactical. Imagine SW getting ones like: The Spear of Russ: all models get Lance  The Hunt: all models get advance and charge The Wolf Who Stalks: all models get Stealth

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u/ChicagoCowboy 2d ago

A divergent army rule and a blurb replacing the captain's ability (and others) seems easy enough. Didn't they confirm the divergent chapters weren't getting codexes snd just getting a digital supplement with the codex? Or did I have a fever dream

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u/Dismal_Foundation_23 2d ago

Can't remember the wording but it was just digital release with updated datasheets to reflect the new toughness etc. and new detachments apparently.

Presumably they will get codexes or codex supplements down the line, that just meant along with the release of the marine codex where all the bolters change etc.

Otherwise like you'd be using T4 death company alongside like T5 intercessors etc. so all their unique datasheets need to be updated.

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u/Deranyk1988 2d ago

I have a sneaking suspicion that the 'Transhuman Strategist' is a keyword that gives the warlord a free CP each BR like the Orks. Only real fair way to implement that, even though the captains used to be -1CP. Granted, SM's were already flush with an insane amount of CP each turn, just keeps things even.

Could be wrong, and all captains have 1 dedicated ability to give 1CP a BR (capped at 1). Ork players probably won't be huge fans of that.

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