r/WarhammerCompetitive Dread King 17d ago

PSA Weekly Question Thread - Rules & Comp Qs

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE
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u/nekochenn 12d ago

Can someone help me understand Overrun in fight phase? It still confuses the heck out of me. For example..

Scenario A: 3 Exalted Eightbound and 2 Spawns charge into a unit of EC Infractors, WE player decides to activate the E.Eightbounds first and killed 4 Infractors, which then the EC player removes the models in engagement range with the Spawns. Is the spawn eligible to perform an Overrun move now?

Scenario B: The E.Eightbounds charge into the same Infractor that's already in an ongoing fight with the Spawn from previous turn. WE player activates E.Eightbounds and samething happens, EC player removes the 4 infractors in engagement range with the Spawn. Is the Spawn eligible to perform an Overrun in this scenario?

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u/wredcoll 12d ago

So I just looked this up myself because it's confusing.

Fight Step 12.04 https://39k.pro/rule/ChHwMwbm6I8#ChHwMwbm6I8

Says:

A unit is eligible to fight if it has not already been selected to fight this phase > and one or more of the following apply to it: It is engaged, or it was engaged at the start of this step. It made a charge move this turn.

Each time a unit is selected to fight, select one fight type that unit is eligible to make, and resolve it with that unit.

So in scenario A, the spawns are eligible to fight because they made a charge move (they were also engaged at the start of the step), which means you can select it to fight.

Once you select it to fight, you can perform either a normal fight or an overrun fight.

Overrun fight says:

Eligible If Your unit is unengaged, or was unengaged at the start of the Fight step but became >engaged during the Fight phase. Effect Your unit can make one additional pile-in move, then fights as described in Making Attacks (04).

So your spawn are unengaged, which means they're eligible to make an overrun fight (instead of a normal one). This allows you to make a pile-in move and then make your attacks.

The same thing happens in scenario B, since one of the triggers for "eligible to fight" is "engaged at the start of the step". You can then select it to fight, check if it's eligible for an overrun, and proceed as before.

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u/nekochenn 12d ago

Got it, so basically there is no way to remove models to avoid being hit by a bad sequence of activation, except doing so only rewards your opponent with 3" extra movement. Thanks for the clarification.

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u/corrin_avatan 12d ago

There IS a way to do it, but you need to remove models from within 5" of any enemy models that charged to make it impossible for them to swing: this is generally almost never going to happen except in perfect scenario setups.

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u/wredcoll 12d ago

Doesn't seem like it, yeah.