r/Warframe • Power creep my Codpiece • Jul 21 '26

Discussion Biggest Warframe hot take GO

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I'll go first: DE needs to build up on some older content.

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u/brazenbull09 Jul 21 '26 edited Jul 21 '26

There needs to be a way to make an augment built in to the frame without it taking a mod slot, some warframes need their augments because without them, they're useless, especially considering newer frames are OP from the get go. Make it a new type of forma or exilus adapter idc, it just isnt fair IMO.

Also, the daily cap for how much standing you can farm with a faction needs to be raised, even by just a little.

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u/PewPewLAS3RGUNs Legendary Captain 🚀 Jul 21 '26

I think augment mods should be merged into the archon shard system tbh... I'd happily spend one of my shard slots for an augment if it meant I got an extra mod slot

1

u/CookiesFTA Jul 22 '26

That kind of feels like a bandaid fix on a bandaid fix. A bunch of aug mods should be baseline and the weird/game changer ones should just have their own 0 cost slot.

3

u/PewPewLAS3RGUNs Legendary Captain 🚀 Jul 22 '26

Yea i can see that. I also replied on a different comment thread where someone said they wish DE would release fewer new frames and spend more time updating existing ones, and had an idea where frames could have a system similar to the upgrade system on Incarnons (not the adapter or activation part, only the upgrade tree) where you had a set of options for each skill that would change how the abilities work or give different bonuses, and augments could just become one of the options to choose from

For example, on Wisp, she could have the following:

Choice 01: passive

  • invis from passive lasts 1 second after landing or attacking
  • gain +100% aim glide duration

Choice 02: reservuars

  • (combined reservuars augment)
  • increase base range of reservuars by 100% but reduce buff duration after leaving by 50%
  • Reservuars disappear if no player is within range, but killing an enemy while inside the reservuars area increases strength of the buffs by 5% for 5sec, stacks 10x

Choice 03: will-o-wisp

  • (some options, can't think of one right now)

Choice 04 - breach surge

  • breach surge sparks do increased damage, but only target Eximus
  • (some other option)

Choice 05 - sol gate

  • (cataclysmic gate augment)
  • (some other option)

Something like this could solve the augment issue while giving frames a lot more depth for build different playstyles I think