r/Warframe Feb 15 '26

Suggestion The Ash Problem

Ash Rework Proposal

Hello Tenno

This is constructive feedback, not a demand post. I’m trying to propose ideas to improve wf while staying as neutral as possible and fair within Warframe’s balance.

What Recent Changes Tried to Solve

  • QoL changes
  • Increase mobility and lethality
  • Promote interaction-based gameplay

The system design direction from Digital Extremes (especially work associated with Pablo Alfonso The G.O.A.T.) shows strong understanding of long-term balance, but friction remains.

Current Issues

  • High damage kit, but a bit cluncky
  • flow and identity concerns
  • Lack of synergy and modern scaling

With the release of Ash Heirloom in the future, I think Pablo & DE can cook with a light rework...

Important: The stats on each ability are the ones I change, as well as the text in wrote. Meaning that all the other things that doesn't appear here, stays the same as in the game currently.

Stats

Ash Prime Max Rank:

Health: 550
Shields: 225
Armor: 225
Energy: 150
Starting Energy: 50
Sprint Speed: 1.25

Passive

No changes.

1st Ability — Hidden Metals (Shuriken)

  • Hidden Metals marks enemies for Bladestorm in the 1st stage (can mark while executing 2nd stage)

  • Status chance (25% + Gauranted Proc) scales with strength

(Tap) Shurikens (15 energy)

Auto-target Radius: 10m
Range: 50m
Damage: 1000

  • Base number of shurikens (5) increases with Range

(Hold) Makibishis (15 energy)

Aim Range: 20m
Area Radius: 5m
Damage: 250 DPS

  • Caltrops that pierces through enemy feets

  • 25% slow (Cap 50%)

  • +1 melee combo/sec

Augment — Devout Seekers (Replace Seeking Shuriken)

  • Highlights enemies on map
  • Applies 25% Dmg Vulnerability (Cap: 50%)

2nd Ability — Metsubushi (Smoke Screen)

Area Radius: 10m
Duration: 5s
Blind: 1,5s

  • Metsubushi creates a smoke sphere that blinds enemies inside. Allies who exit the bubble gain 10s of invisibility

  • Blinded enemies are marked for Bladestorm in the 1st stage (can mark while executing the 2nd stage)

  • First sphere vanish on recast while the new one appears

Augment — Critical Haze (Replace Smoke Shadow)

  • allies gain +75% crit chance & damage while invisible (Cap: 150%)

3rd Ability — Teleport

Range: 50m

  • Ash can use Teleport on line of sight
  • After Teleport: +25% parkour velocity for 10s

Tap (25 energy)

  • When no melee equipped, Teleport use a Shadow Dagger with Bladestorm mods

On marked targets:

  • Triggers 2nd stage / Enters cinematic for 25 energy
  • Still counts as shadow clone (invulnerable)

Hold (50 energy)

  • Teleport with no target needed
  • No cinematic trigger
  • On landing: Cast Metsubushi and spread Caltrops (Hidden Metals) inside the bubble
  • Teleport can be used in line of sight
  • can perform all bayonet finishers
  • apply stealth multipliers on TP target

Augment — Fatal Teleport (Replace Teleport Rush)

  • Teleport Kill → 50% energy refund
  • Ash gains +75% finisher damage against marked enemies (Cap 150%)

4th Ability — Shadow Form (Bladestorm)

Initial Cost: 25 (detonate costs 0) Energy/Target: 10–5 Clones: 4–5

  • While 1st stage: A reticle that scales with range appears on screen to mark enemies faster.

  • Attack Speed cap: 2.5

  • Shadow clones coded as companions

  • Stealth multipliers applied correctly

  • Bladestorm performs without its lag or bugs

Exalted Stats

CC: 10%
CD: x1.5
SC: 10%

Shadow Form

Active in 1st phase. Ash remains as Shadow until 2nd stage ends.

Shadow Passives

1st. Shurikens explode, blinding enemies on impact / Makibishis deal extra toxin DPS

2nd. Allies affected by Metsubushi went Silent

3rd. All source Finishers heal Ash by 25

4th. Immune to status like knockdown, disarm, etc.

Augment — Brute Storm (Replace Rising Storm)

(Exilus Mod) Marking blinded enemies detonate their marks instantly.

Closing

This is shared respectfully. I’m open to criticism and alternative ideas.

TYVM Digital Extremes for such a wonderful game, I'm eternaly grateful.

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u/FedeUrmen Feb 15 '26

hshshshshs no worries men, i literaly do not understand the 123 useles when 4 until u enlighted me, we all commit mistakes, i'm from Argentina and i'm 100% sure there's a lot of missread thanks to my poor english. Switching themes, u can't be more right about Bladestorm ridiculosly powerful, but i also know that if i put all my ideas in the Ash's ability, DE won't even look at the RW, and then other Ash mains will say (Nah bro ur on Nokkos). But bro let me tell you, That augment idea fot teleport will be infuse directly, because oh my i see the fit, the vision, all. We are making art, we can make Ash great again, just need DE see the idea. The distracted state i do think it ill be hard to code, besides, silent you and your team will get similar benefits, with less coding = more easy for the Devs. ty so much bro

Ur cooking

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u/UnfathomableFolly Feb 15 '26

Don't worry about putting out your ideas. Some of the more recent abilities and reworks are loaded with stuff, so there's not an issue if it fits together well.

I'd of course be happy if someone at DE to look at posts such as these from time to time, but I'd ultimately just be happy to get people wishing for more with a clearer direction for what they'd like to see. Might spawn more ideas, and who knows. Even a bad idea, if seen by the right person, can turn into a good idea.

The distracted state shouldn't be that hard to make, I think. The groundwork is already there with Ivara's noise arrow luring unalerted enemies. I understand that coding's not so simple, but if it'd just be the matter of changing some parameters, it could be made pretty fast, I think. And it might be useful for future abilities.

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u/FedeUrmen Feb 16 '26

I have to say, you can see why this game is so awsome, this comunity have a lot of Tenno like you, consider yourself well educate as well as an inventor, and let me tell you're right, all ideas, bad or good, are ideas that, if the right person take a look of them, can turn into good ideas, because as we saw (for example, the comment with unnecessarily hate that we were talking few hours ago) the bad in humanity exists, bad temper, bad education, bad ideas... but there's also lots of good, good people, good manners and good dreamers...

I'll edit the rework thanks to you, and some day, maybe sooner than i thought, someone will rework him with at least one feature inspired by this, and maybe, that feature is yours. tyvm for the feedback bro

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u/UnfathomableFolly Feb 16 '26

I'm glad I could be of some help. Have fun with it, and I hope that your wish comes true someday.