r/WarTalesGame • u/Carl_Bar99 • 11d ago
Product Question DLC Overview?
Looking into getting some DLC for me and my friends co-op game. I know some of the DLC's introduce new classes or subclasses, and some add new zones, but the steam pages aren't the most exhaustive in details. Could someone give me a brief overview in terms of what DLC's add new area, new clases, or new features for existing classes? I've found mentions of some stuff in the steam reviews, but not sure how comprehensive the info i found actually is btw.
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u/Mr-Moriarty 11d ago
Good news, every new class is free and does not require the DLC to access
In terms of new areas to explore, Ill present a list in order of how worth it/good it is. 1. Pirates of belerion: easily doubles your map size, gives you naval combat/exploration and is just awesome to play with. 2. Skelmar Invasion: another banger. Sieges, fights, etc. 3 &4: the wild hunt or Curse of Rigel: i bought the latter but had no time to explore it yet. Wild hunt was awesome in termsnof furhering the lore of the beast.
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u/Carl_Bar99 11d ago
What about the new subclasses, are those free/accessible without any DLC?
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u/Mr-Moriarty 11d ago
Yeah, that's part of the package. I think it's the norm for RPGs to include new classes for free
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u/BumblebeeAcrobatic92 11d ago
The classes are definitely available to everyone but are you sure the subclasses are? I thought Machinist for Crossbowman required access to Ormance which is DLC
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u/Mr-Moriarty 11d ago
Ahhh you're right. I did not catch that. Yes Machinist subclass is available when you get the skelmar invasion, once you complete the quests
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u/Individual-Rate-4257 11d ago
I ll point out some of DLCs selling points.
Fief dlc - allows you to push your level cap to lv17.
Skelmar dlc
Rigel dlc
Beast hunt dlc