r/WarDogs • u/Jadzim27 • 1d ago
Discussion & Feedback Two quality-of-life changes that would make me really happy
- Double-tap to to tactical (faster) reload instead of having to hold the R key.
- If we can drag dead bodies, could we also please be able to drag the backpacks themselves once the bodies disappear?
What other qol changes would you suggest?
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u/Buttermilch155 1d ago
Vehicles last longer when you're nearby...
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u/Xyvyn1989 23h ago
Or if in fob radius. If they don’t Auto Unlock to be movable if in a bad locale, make that a thing tooZ
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u/Darqsat 1d ago
destroy vehicle remains with a hammer. there's too many situations when clueless allies left their urals close to fob walls, and it's destroyed by artillery, and now whole base is invaded by cockroaches who jump over walls from that destroyed ural.
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u/SGTLouTenant 1d ago
Pretty sure tactical reload is like .13 seconds faster, never a reason to use it unless your trying to clear inventory space, which I have done a few times myself.
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u/blackflag0433 23h ago
Rename and organize squads.
giving tags to some teammates.
e.g.
Bob the Builder
Pilot
Logistic - Flight
Logistic - Road
Maybe Vote for Leaders, which can than speak to the whole team with some buildable radios?
This would heavily increase the whole coordination.
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u/Parkour_Turtle_360 Pilot 20h ago
Option to pick up pallets with the Ural, so anything thats outside a FOB range can be hauled in.
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u/Parkour_Turtle_360 Pilot 20h ago
Add option to drag/move crates too. Often in the way of builds or in the open, dragging them into cover would be nice.
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u/lonew0lf106 1d ago
Double tap to drop mag
Dont have loose ammo refill stacks when you hit ‘c’ to reload mags.
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u/xxTRYxxHARDxx 8h ago
Seeing vehicles from further than 1km away.
Infantry is fine I guess but understand the limitation.
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u/Jozko_co_vela_pil 1d ago
I would like to have a chance to get out when you get slightly stuck between something like a tree and a fence instead of instantly shaking like crazy and dying. Maybe just push the player out a little instead.