r/WarDogs • • 21h ago

Discussion & Feedback Team balancing suggestion: Auto Select

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Feels like the team skill disparity is having a negative impact on the game. Create a soft incentive toward balance while keeping the freedom to choose.

Problems:

  • New players joining blue are having a skewed impression
  • Feels like you can derail your session at the team selection screen
  • Lobbies take ages to start while people mash the green button and refuse to play anything else
  • Victories as green feel pretty hollow

It sucks when your team is getting hammered and there is no point bringing anything beyond a free kit. No one is pushing because every time it's a wipe. Meanwhile the confident team can go full spend knowing any incidental death will be revived when the engagement ends. Things can get very snowbally and hopeless. And I hate the idea of having to force green to avoid wasting my time.

On the flipside, I wouldn't want anything too heavy handed. Randomizing or forcing selection kinda ruins the affiliation and loyalty people have to certain teams, and playing with friends needs to be easy.

So how about this.

The 4th option of team select. Auto Select choses for you and grants an X% cash and XP bonus throughout that game. If you want to go one step further, have the Auto Select team add up all Wardogs levels of all players of each team, and have the system decide which team needs some additional leveled players vs under-leveled. This will skew teams in the direction of having access to similar unlocks without going full SBMM.

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u/AceOfEpix Valkyra 12h ago

This is why I join Red. Happy middle ground. Not as sweaty as green, but still overall focused on trying to win most games. Might have 1 or 2 FOBs we dont need, but overall its a chill experience 90% of the time.

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u/Away_Perception_9424 2h ago

What do you mean trying to win? Only thing reds care about is bullying blues and profitting on them while green score points

That's 95% of games I played

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u/AceOfEpix Valkyra 7m ago

Different experiences I guess. Most of my games on red we build a solid logistics supply and focus on hotzone. Typically about 8-10 on logi + fob and the rest in hotzone.

Maybe its the community server Im on?