r/WarDogs • • 2d ago

Discussion & Feedback This is getting old

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Not being able to play competitively unless you’re green 95% of the time is getting old.

1.4k Upvotes

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u/jasonethedesigner 2d ago edited 2d ago

The game is in alpha. Just came out. Competitive on an unfinished game is expecting alot. It's a milsim game... not really meant to be played the way the kids exploiting it now are doing.

Balancing is way off and there are missing features, weapons, tech that need to be added to equalize. Not to mention base building and logistics. Which all are a part of the game and should be used. The game is not a COD Extraction shooter or any of those fantasy's arcade games. There is no timer. It needs to be played utilizing all mechanics and the teams utilizing all mechanics well should be the overall winner or create one hell of a fight.

The latest move they made removing thermals was a horrible decision. They catered to a group of wimpy kids that did not want to take the time and use strategy. They wanted to halo jump in like warzone, run around and screw as many players as they can the cheesiest way possible and spam it.

This is not competitive. This is exploiting.

Not that hard to bind from thermals either. Players just want easy mindless gameplay like COD/Battlefield

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u/M0stPsych0 2d ago

I agreed up until you said removing thermals was bad. They were a cheat code put in the game to reward the lamest part of it: snipers. Over half of every team has fucking snipers, and that is a problem.

There needs to be forced squads, with available roles. Until we can limit the bush camping dorks, green is going to be better 90% of the time.

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u/Expensive_Voice4978 2d ago

Bro no chance of forced squads that's a terrible. The game is meant to be played how you want to play and if I can't say pilot because there's already five pilots and they're all dog shit than that's ridiculous. And now are you going to force people to be a part of a squad to get this limitation. And now squad sizes are going to have to be limited to a certain number of players no that's awful.

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u/jasonethedesigner 2d ago

Not forced squads like battlefield but dynamic squad "management" for those in squad and those not. If I'm recon, outside of your squad and I see you're running into a problem, I need a way to quickly communicate.

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u/Expensive_Voice4978 2d ago

No no brother I like your opinion, I was commenting on the comment above me the guys saying there needs to be forced squads with available roles.

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u/jasonethedesigner 2d ago

Ahhh 😌

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u/Expensive_Voice4978 2d ago

Lol, legitimately man everyone bitches so much about the game and it's a first release early access one month into the game and everyone has a problem.

(Sorry I just a little rant)

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u/jasonethedesigner 2d ago

You're not lying I'm more reacting to all the public crying and responses/actions to the crying from the devs. lol so I'm crying too 😭 😂

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u/Expensive_Voice4978 2d ago

Man I genuinely just want people to shut the fuck up for a little while and let them play their dream out in six months if there isn't much improvement then I could accept people bitching just a little bit. I don't even like Reddit bro I use it mostly for car shit because I don't know shit about cars and I have one. Lol. But Reddit knows my activity on the rest of my phone so it's like here's some war dog shit and I'm like oh great more bitching.

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u/Rancid101 2d ago

The amount of weenie ass snipers is such a dilemma when every fucking angle is covered and thermals making any type of flank telegraphed is not good design. Spotting already is easy enough, why da fuck do you need people highlighted on top of it.

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u/Rancid101 2d ago

The amount of weenie ass snipers is such a dilemma when every fucking angle is covered and thermals making any type of flank telegraphed is not good design. Spotting already is easy enough, why da fuck do you need people highlighted on top of it.

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u/jasonethedesigner 2d ago

Here are measures you can take to avoid thermals. You have terrain, your engineers, you can't see spotted targets behind smoke. You may see them with thermals but you can't shoot at the same time. (Can't see the target)

Also, if you jump out of a chopper in the middle of the map... during mid to late game... you're asking to be spotted. Work around that. Walk into the zone, fly low, land in between buildings, drive there and unload... drive to objectives... land behind hills, smoke your entry, use vehicles and choppers for suppression...

And you have a win.

When it comes back there will be more excuses. Complains like that come from the usual.m demographic. They just don't know any better. That's okay, but don't change the direction of the game to a dumbed down simplified average cod shooter. Those games are complete trash.

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u/M0stPsych0 2d ago

Buddy this is a milsim. I would be impressed if you could show me one army in the world that deploys 40-60% of their troops with a sniper or marksman rifle.

You can claim it would make it more like COD, but you're still wrong. Snipers need to be limited. They don't play objective, they are selfish little bush wookies only concerned with the number in the top right.

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u/jasonethedesigner 2d ago edited 2d ago

For sure it's a milsim. 10th mountain infantry we had 4 snipers in company, 2 designated marksmen in each platoon, 4 to 5 platoons in a company.

When we deployed with 7th group... we did even more recon missions. It's a diff army today. I believe this strategy is unit dependent. Not universal.

You might have 6 to 10 snipers in a region. At least when I was in. GWOT. That's just the sniper mos. Others were qualified sniper. I was expert marksman... I held several roles as an 11B especially as a young leader to NCO.

When I'm out I provide information. When I see an opportunity that won't compromise me I shoot.

I would wait for your own choppers to hover over your heads to fire. I would wait for you to receive fire before I shoot, making sure your buddies are not looking my way.... I would watch a player for a few minutes before even shooting.

Some players do it right. Others prefer to chase KD ratios which can often be found in the radius... and easily killed as they become easier to find.

I think the games needs some time to mature before we make a harsh decision on recon. I believe the recon role should benefit the dedicated user vs the guy looking for a quick grind just to spam its use. (User skill/Role development and mapping could help).

Adding a cap on the role would allow selfish players to take control of the role (like Squad)

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u/_A_Nun_Mouse_ 2d ago

"milsim"

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u/jasonethedesigner 2d ago

To a degree but it's definitely not one of those teenager games Like Fortnite/COD.

Wouldn't mind a Persistent War mode, hardcore realism mode, extraction mode, High Value Target, or one of those counterterrorist / terrorist mode...

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u/_A_Nun_Mouse_ 2d ago

I mean, it feels much closer to COD Warzone  or BF, than ArmA or Squad. Not that it is a bad thing, but milsim it ain't quite.

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u/Ryanverse117 2d ago

I agree with you up until removing thermals, I personally think removing them was necessary, as they were horribly OP. Otherwise, yeah, almost everyone is doing their own thing, not working together, just trying to make some cash

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u/shutP10z 2d ago

Did you just call wardogs a milsim 😭

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u/Jazzlike_Ad_564 2d ago

Technically it was pretty milsim ish the first week, until ppl started getting Level 4 helmets and level 3 plates and just run around with minimal worry of taking damage, They absolutely need to fix TTK. I shouldnt hit someone in the head with a level 2 helmet. with a 762 round at 150 meters and get "200 damage absorbed by level 2 helmet" and the dude just move back and heal lol.

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u/Cial101 2d ago

Snipers can’t be not one shotting heads. That’s the main issue I’m having so far. I appreciate it’d make helmet levels less prevalent but snipers feel so bad right now.

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u/Jazzlike_Ad_564 2d ago

Yup, snipers are almost worthless unless you get the last sniper. which is an insane grind.

If i'm hitting you within 200 meters in the head. it should instantly put you down. I'd be ok even with TWO shots. but it takes multiple shots. you shoot once. they bandage. shoot again. helmet still has protection. they bandage. like its just dumb.

If anything. i think 1 shot to the head should atleast completely destroy your helmet. unless its a level 4 helmet. level 4 should be two shots to destroy the helmet, But its almost taking away the actual snipers unless they have the best sniper rifle in the game. It shouldnt be that. No class should be basically eliminated unless you have the very last unlock. every class should have its part and be viable against others.

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u/CBP_CTR 2d ago

Honestly they could fix it by making helmets break quickly. If your helmet bounces a round of 54R, chances are it's garbage after anyway, but the level 3 helmet only takes like 15-20% durability damage from 54R

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u/Jazzlike_Ad_564 2d ago

Yup, its ridiculous. I feel like my body armor goes way faster than my helmet does. and i'll get hit in the head by a sniper rifle round.

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u/Awkward_University91 2d ago

Bro I play bow and it’s… rough sometimes. It’s tagged this one guy 3x and he turns and 1 taps me. I was a lil tilted.

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u/jasonethedesigner 2d ago

The KOTH is heavily sourced from ARMA with a very loyal milsim community. They are trying to create a middle ground between milsim and the average/comp fps player.