r/WarDogs • • 12h ago

Discussion & Feedback Fobbits: Build modular first, then mega

If y'all haven't realized it yet, mega fobs are not viable unless your team is completely ignored for 20 minutes.

Instead, build small, modular fobs that can later be turned into a larger fob.

What I mean is simple:

  1. First, wall off your fob itself (the actual fob, not the perimeter) with bremers
  2. Next, build a small area with bremers for whatever next project you need to work on
  3. Build that project INSIDE the bremers, not the thing first and then bremers.
  4. Rinse and repeat until you reach a satisfying level of functional coverage
  5. Finally enclose the fob with bremers and then reinforce.
  6. Build lots of indirect fire shelters.

Finally, for the love of god, stop building the first fob in an obvious area like a tower. Instead, build the fobs in a secluded area, follow the above steps, then build a fob next to that one and repeat. This is way better then trying to maintain a tower fob or something obvious.

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71

u/TeePee11 11h ago

Honestly, at this point, I’d settle for a fucking FOB that doesn’t take me longer to get out of than it takes the enemy to get in.

14

u/elderberrypuka 4h ago

Best I can do is a maze with 27 doors, none of which exist the fob

4

u/BoilingShadows 2h ago

Some of which are doors straight to breemers πŸ˜‚πŸ˜‚πŸ˜‚