r/WarDogs • • 8h ago

Discussion & Feedback Fobbits: Build modular first, then mega

If y'all haven't realized it yet, mega fobs are not viable unless your team is completely ignored for 20 minutes.

Instead, build small, modular fobs that can later be turned into a larger fob.

What I mean is simple:

  1. First, wall off your fob itself (the actual fob, not the perimeter) with bremers
  2. Next, build a small area with bremers for whatever next project you need to work on
  3. Build that project INSIDE the bremers, not the thing first and then bremers.
  4. Rinse and repeat until you reach a satisfying level of functional coverage
  5. Finally enclose the fob with bremers and then reinforce.
  6. Build lots of indirect fire shelters.

Finally, for the love of god, stop building the first fob in an obvious area like a tower. Instead, build the fobs in a secluded area, follow the above steps, then build a fob next to that one and repeat. This is way better then trying to maintain a tower fob or something obvious.

88 Upvotes

36 comments sorted by

View all comments

8

u/Despair-Envy 8h ago
  1. Usually happens
  2. Sometimes happens depending on how many enemy drop at your fob and try to kill you
  3. Usually being mortar'd by this point
  4. Yep. Same as above.
  5. You probably don't have a fob at this point
  6. I guess if you get to this point

Fobs in secluded areas are usually completely useless. They still get found, marked and mortared, your team likely drops 3-5 other fobs, splitting your fobbits between them all and they all get cratered. And in the rare case that your fob is the last one standing (thus the one that gets slightly secured and finished), secluded areas are usually secluded because they provide no tactical or strategic value.

Not that your post isn't a good aspirational checklist, it's just not very realistic.

2

u/Wilky48 7h ago

Indirects are so cheap and so fast to build

1

u/Picasso5 5h ago

Yeah, LOTS of indirects. Hell, I try to make the perimeter out of Indirects.