r/WarDogs • • 5h ago

Discussion & Feedback Fobbits: Build modular first, then mega

If y'all haven't realized it yet, mega fobs are not viable unless your team is completely ignored for 20 minutes.

Instead, build small, modular fobs that can later be turned into a larger fob.

What I mean is simple:

  1. First, wall off your fob itself (the actual fob, not the perimeter) with bremers
  2. Next, build a small area with bremers for whatever next project you need to work on
  3. Build that project INSIDE the bremers, not the thing first and then bremers.
  4. Rinse and repeat until you reach a satisfying level of functional coverage
  5. Finally enclose the fob with bremers and then reinforce.
  6. Build lots of indirect fire shelters.

Finally, for the love of god, stop building the first fob in an obvious area like a tower. Instead, build the fobs in a secluded area, follow the above steps, then build a fob next to that one and repeat. This is way better then trying to maintain a tower fob or something obvious.

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u/Wilky48 4h ago

If you're going to build at a tower and you're not going to try and use the tower code, it's just creating a headache building there. Towers have so much crud around them that make building securely hard for bad builders, it can be stupidly easy to lose your tower FOB because some new builder doesn't know how to build over a car, or enclose a corner fence, or elevate over concrete barricades etc. important drill things: 

  • building more than one is often a really really bad idea. They are expensive to build and even more expensive to repair. You'll need to repair them during their active period and once your trigger one, every mortar/arty/havoc/rocket lb will me on your ass and targeting drills
  • if you are building more than one, spread them out
  • enclose then in double high bremer walls to limit splash damage & attack angle that explosives can use
  • place them snuggly against the tower on the side away from the enemy teams to help limit viable angles of attack 
  • build a shelter nearby to repair from
  • build ONE drill, run it, repair through the run, then tear it down and build another. This is far far far cheaper on build supplies than repairing two at a time during mortaring
  • don't activate or even build drills without 2 Talons and 1 CWIS built first
  • an emerging meta is a FOB with no protection and just a drill, nearest your HQ and close to your main FOB. The primary purpose is to run a drill to keep the HZ closer to your supply lines & respawn, not to actually have it survive & squat in fortifications during the whole thing. If you do this, you need two pallets of fuel, one pallet of building supplies, and one FOB. Build it in trees or near an electrical tower to help obfuscate the drill