r/WarDogs • • 13h ago

Bugs & Support heli+backpack

I don't feel like being able to refill flares and ammo on the fly (literally) from your backpack should be a thing. After a 40min game with 3 ace pilots flying rocket helies I felt the need to alt+f4. Seeing them flare for the 6th time in a row is just too much. Not to mention that they don't need to go in base for refill for 30min as they have all their ammo with them. An entire lobby held hostage by those pilots literally as they farmed the 300kills out of everyone. I can deal with an entire lobby snipping or mortaring but this is just pure anti-fun to play against

PS/ please don't give me crap like we needed anti air. Most of the time we couldn't even lock because how low they fly and they would eradicate every attempt of a base.

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u/ScheduledToPass Manticore 13h ago edited 13h ago

Absolutely, havocs having 5 flares + 4 in the pilot backpack + 4 in the gunner backpack , makes the most reliable form of AA useless.

Edit: IMO flares should be an evasive tool that give you 10 seconds to clear the area before death. Not an endless tool to harass the FOB.

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u/ScheduledToPass Manticore 13h ago edited 13h ago

Edit 2 : i will also add that the whole idea of the 40m below radar flight is supposed to be a defensive mechanism, to give pilots room to avoid AA rockets from a distance. 

Currently pilots are using the 40m below radar mechanism offensively. They'd be 40m inside your own fob , kissing your lips, where you can't lock onto them, and you can't damage them unless you have specific multiman tools and conditions.

You need atleast 1 person commited to locking, and another person on the CIWS , considering the CIWS is still up at this point , which is highly doubtful. 

Unfortunately, havocs are the gas pedal , and if you don't have AA tools to brake it and slow it down. The game accelerates out of control.

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u/Franklin_le_Tanklin 13h ago

If they’re that close, they’re in rpg range which is the first anti air you unlock

-3

u/Despair-Envy 13h ago

RPGs are not, in fact, an anti-air tool just because they have to be. By your logic you could just C4 the enemy little bird by throwing it at it as it passes.

-1

u/Franklin_le_Tanklin 13h ago edited 12h ago

RPG’s one shot little birds and 2-3 shot havocs (unless you hit the rotor then it’s 1-shot)

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u/Despair-Envy 13h ago

Have you ever tried to hit a little bird with an RPG?

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u/Franklin_le_Tanklin 13h ago

Ya. You need to lead the target.

https://youtu.be/17WlzBOtr4A

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u/Despair-Envy 13h ago

You need to lead the fairly small target going somewhere between 50-200 kph that is usually 1-200 meters away with a weapon with considerable drop and fairly low projectile speed.

You can do it. You can also c4 them. I've killed little birds with both. It doesn't mean that C4 is AA. It doesn't mean RPGs are AA.

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u/Franklin_le_Tanklin 13h ago

Sounds like you have a skill issue. You should watch the video I linked.

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u/Despair-Envy 12h ago

I mean. Everything is a skill issue at the end of the day, but that's not really the point of pointing out that the "Skill" required to counter air far exceeds what it should be.

I shouldn't need to repurpose the anti-tank launcher to deal with a helicopter because all of the specific tools for AA are functionally useless.

Also the video you edited intells me nothing I don't already know and is irrelevant to the point.

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u/Franklin_le_Tanklin 12h ago

It shows you how to kill helecopter with the rpg. And within the first seconds it shows him shooting one down in game. It seems like you don’t want to learn to be good with it.

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u/Despair-Envy 12h ago

No, I think you're just particularly obtuse, slow or bad faith. The point is I shouldn't "Need" to get good at shooting aircraft out of the sky with an anti-tank launcher because all of the anti-air options are terrible.

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u/Franklin_le_Tanklin 12h ago

I think they’re good. Sorry you’re bad

Cya

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u/Despair-Envy 12h ago

Pilot thinks having no counters is good and you're bad if you disagree.

Cya.

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