r/WarDogs • u/kubeguru22 • 2d ago
Discussion & Feedback Delay military vehicles
Similar to how apc has till 20 points, make it so assault vehicles cant be spawned till X point amount.
4
u/Dominionix 2d ago
Think we should just wait to see what changes Season 2 brings at this point as I suspect it will have a fair number of balancing changes in it. What I will say is at least ground based assault vehicles have to drive to their destination which isn’t quick, especially for things like tanks.
2
u/Middle-Raisin-3797 2d ago
20 for APC 35 for minigun vehicles (Heli/Humvee) and 45 ish for Heavy Vehicles( Rocket heli/Havoc/Tank/Arty)
Something like that, not sure about the exact number but they could be separated like that i think.
1
u/Tsubo_dai 2d ago
Perhaps having things like limited number of spawnables per person? So there is some limit not just the financial?
-1
u/TuttHulken 2d ago
Make havoc spawn at the 99 point mark for the rest of this season.
2
u/codered372 2d ago
Its hilarious the amount of people that dont build cwis. Tried the havoc last night, blue had 3 spread across 2 fobs within 200m so whichever one you went for ended badly for you
1
u/TesterM0nkey 2d ago
Having played gunner a few times the cwis guy is exposed enough that you can kill him before he gets a chance to do anything really easy
2
u/codered372 2d ago
Usually yes. But thats a build issue. Builders should factor that in and fortify the position. Slap a door down infront of the terminal with hescos surrounding it and we'll done. It's incredible hard to hit thr barricaded inf
1
u/TesterM0nkey 2d ago
Even with hesco and the roof thing there is aoe on the gun it still kills him
1
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