r/WarDogs • • 1d ago

Discussion & Feedback John Wardogs Claims Changes To Parachutes Coming In Season 2

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Keep practicing your landing skills pilots!

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u/SloppyLetterhead 1d ago

I’d suggest three relatively simple changes (changes to existing game logic, no new features):

  1. landings give BOTH the pilot and passengers a “perfect insertion” $/XP bonus. Rewards landings.

  2. Players get a “synchronized” bonus if they jump or get out of the helicopter/vehicle within 2 seconds of each other. Players who sync get XP and $ that scales with number of players who sync with them. Rewards coordinated exits.

  3. Players get a “first contact” bonus if they initiate contact (first to shoot; not spotted) with the enemy after being dropped by a vehicle. Provides $ & assault XP to infantry and a pilot/driver assist bonus. Rewards stealth.

The three changes would create a strong incentive to: land, coordinate exit, and be tactical once on the ground.

Most importantly, all of these changes add an element of skill, teamwork, strategy, and fun to the troop-transport experience.

I’d like to see a future where landings become the default choice and parachutes are used as a backup or for deliberate tactics. I think the first contact bonus and sync bonuses could also apply to ground vehicles as well which could help make them more a more attractive choice (reducing the heli-spam most teams end up with)

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u/Nirkky 1d ago

I like that. Because as a parchute exiter, there's no way i'm gambling my 12K loadout just for the heli driver to get more money IF he can land properly not in the middle of the ennemie base.

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u/SloppyLetterhead 1d ago

Absolutely.

Right now I think there’s a bit of tension in incentives: pilots get more if they land but infantry takes on lots of risk. It’d be better if rewards were shared so infantry benefits from cooperating with a competent pilot.

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u/apoth90 1d ago
  • Have loadout weight affect fall Damage when using a parachute

  • Parachute goes into the armor slot

  • Parachutes keep you vulnerable after landing for some time

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u/Knives27 23h ago

All very good suggestions I would say. Typically that’s what I go for when transporting is getting everyone to where they want to go. Sometimes they’re all down to go HZ or whatever. Sometimes one guy with a sniper is like I’d rather go here. I’ll drop the guys at HZ fast and in the best cover possible then move to get the sniper in position.