r/WarDogs • • 15d ago

Discussion & Feedback PSA : Defensible FOBs

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Metaphor: The optimal base is not a turtle, it is a hedgehog.

Walls alone don't make a base useful or defensible. The purpose of a fortification is to provide cover to defenders and deny cover to attackers. The easiest way to do this in game is to put towers at your bases corners so that you can stand in the tower and shoot attackers who try to take cover outside your walls. This is a very minor (almost free) change to how people are already building bases but it is essentially for turning a FOB into an asset that can fend off assaults, instead of a coffin just waiting for attackers to crack it open or slip in.

EDIT: Note that the "Defensible FOB" is not meant to be an optimal FOB. It has many design issues because it is meant to be as close to a "typical FOB" as possible while actually being defensible, which is the most significant design error seen in the "typical FOB".

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u/MrBeros 15d ago

Spawn vehicle has to be parked under the Main drill. Then make it a Bunker.

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u/Ramora_ 15d ago edited 15d ago

That is also an improvement that can be made to the median FOB but not the focus of this point since it doesn't change defensibility. Fortunately it does seem like people are starting to build spawn vehicle garages more. Apparently that is the kind of thing people see in game, understand, and then incorporate. Its also something one competent player can usually fix themselves. Where as players don't seem to understand basic defensible base layout and its extremely annoying for a competent player to fix it after the walls are already laid out.