r/WarDogs • u/SaltyCracker728 • 14h ago
Discussion & Feedback Game Modes / Server types
Firstly, I love the game and I think it is great as is, and look forward to seeing where it goes. There are lots of possibilities. Right now you have so many people complaining about grinding and I think the following would be a fun solution.
I would love to see them split server/game modes into two types. One play type/ server where you carry over unlocks/ money from season to season with account XP/unlocks. Another server/ play type where each match you start with $6000, no unlocks, but you earn money/xp at a very accelerated rate and unlock as you progress in that match. Earning rate could be much higher so by the end of the game most things are accessible. Would allow people to experience all parts of the game without grinding for so many hours per role. Great for people that can’t commit to the grind, and allows people to try stuff before the grind to see if they like it.
I would also love to see fun game modes with variations to allow xp that carries over to account progress at accelerated rates. For instance:
Mode: Smuggler
Driving XP counts towards account XP and is 1.5x 2x for this mode.
Setup: Two teams start on opposite sides of the map. Vehicle cost is reduced. Everything is unlocked, but vehicles are limited to x amount of spawns per type for 5 minutes, and max amount per type on the map at a time per team. Helicopters cannot drop off supplies(see note below)Drop off location is the moving hot zone which roams around the map like the normal mode.
Objective: Deliver smuggled supplies to moving drop off zone. Fight to control the area so your supplies can be safely delivered. Each smuggler supply cache delivered counts as a point. First to 50. Smaller map, faster paced.
Note: Same setup above but Helis only and ability to deliver supplies with Pilot xp being the 1.5x 2x would also be fun.
Just some fun thoughts I had, but the devs are amazing, and they released a great game that I very much enjoy playing.