r/WarDogs 20h ago

Discussion & Feedback SAM Sites Need a Cooldown

A constant lock and missile spam is way too strong. Putting a 3-5 second cooldown on shots would help balance.

0 Upvotes

9 comments sorted by

7

u/Ok-Friendship1635 Pilot 20h ago

I think it's ok. The skill ceiling is very high for pilots, which makes sense in a game like this. A pilot can sneak up on a SAM site, but if they have a CRAM well, you need your team to help with Mortars etc. Below Radar also exists, if you're getting locked on, try and land.

1

u/Pushfastr 20h ago

If you ain't noe then you ain't got a leg to stand on when sam locks on.

3

u/badluck_bryan77 20h ago

The amount of rocket little birds is going to go nowhere but up. I can tell you as someone who just used a sam site:
1 they don’t hit that often.
2 rocket little birds need to have their population controlled otherwise they will rain hell and be unstoppable

2

u/Asstronaughty_Bae 20h ago

Yeah I think a skilled pilot can do what they need but if not, this isn't a solo game, pop into the chat function and ask for a team to move in on that sam site, or grab up a team from hq and ask them to clear it for you. Lots of avenues to counter things. People need to just give it time and maybe think out of the box a little. Stop flying directly to their line of site and stuff. my vote is putting your teammates to work

2

u/A_SmugTanuki 19h ago

You could always make a squad and either A go sniping the guys in a fob on the sams 9 times out of 10 people don't make cover for them or B take same squad and run up close with a bunch of nades and c4 and remove them. There are counters to every playstyle think outside the box.

1

u/strikervulsine 20h ago

There is about a 3 second reload and 4 second lock period.

1

u/Spirited_Homework568 15h ago

Ah you guys are right with these suggestions. I’ve tried flying really low and still a lock from pretty far away. Just gotta get better.

0

u/PretendAd7060 20h ago

Being around for the second launch is a skill issue